Pac-Attack (1993)

Namco

Port of Cosmo Gang the Puzzle

Sega Mega Drive/Genesis · Super Nintendo Entertainment System · Wii · Wii U · iOS

2.45 from 22 ratings

72 members have it in their collection · 18 backlogged · 11 wish listed

Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo. The objective of the game is to place ghosts and blocks that are arranged in a three part L-shaped piece, so that Pac-Man, after three or more pieces (who replaces one of the parts), can … Read more
Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo. The objective of the game is to place ghosts and blocks that are arranged in a three part L-shaped piece, so that Pac-Man, after three or more pieces (who replaces one of the parts), can eat as many ghosts as possible to try and clear up the game area. Pac-Man's directions are chosen at random between left or right, but as he goes moving on in the game area (after you place him, of course), if he bumps against a block or the "walls" of the game area, he will change his direction. As Pac-Man eats ghosts and clear rows of blocks, the level increases, which affects the speed and gravity of the pieces one places, as well as the amount of pieces placed before Pac-Man will appear. If one is unable to fit the bottom two parts of a piece into a legal zone of the playing area, the game ends. However, by filling up a meter on the left of the screen via eating ghosts, a fairy will be summoned in place of Pac-Man. She can fit into any empty space, and can clear up to 7 rows of ghosts; all blocks that were on top of cleared ghosts will drop down accordingly. The game also includes a Puzzle mode. It features 100 levels, in which you have to eat all ghosts with no more than 4 Pac-Men at least (the number reduces in certain levels), and, unlike the other modes, you can change Pac-Man's direction with the press of a button. Read less
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Details

Developers
Namco
Publishers
Bandai Namco Entertainment, Namco, Namco Bandai Games
Genres
Puzzle
Franchises
Pac-Man
Series
Pac-Man
Event
Summer CES 1994

Release dates

  • Oct 10, 1993 (North_America) Super Nintendo Entertainment System
  • 1993 (North_America) Sega Mega Drive/Genesis
  • 1993 (Europe) Super Nintendo Entertainment System
  • Oct 1995 (Europe) Sega Mega Drive/Genesis
  • Jan 14, 2008 (North_America) Wii
  • Jun 27, 2008 (Europe) Wii
  • Jun 27, 2008 (Australia) Wii
  • Oct 14, 2010 (North_America) iOS
  • Feb 26, 2015 (Europe) Wii U
  • Jun 04, 2015 (North_America) Wii U

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Remakes

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Rating distribution

5 stars
0
4 stars
0
3 stars
13
2 stars
6
1 star
3
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Community All Reviews Statuses

Reset_Tears

Status Reset_Tears May 31, 2020

People apparently don't like this game much, but I don't see what's so bad about it. At first glance it's one of many "Tetris-likes" that were released in that era of gaming, and indeed I guess it's fair to call Pac-Attack a variation of Tetris. But the gimmick here is pretty solid, making you plan ahead in a way that …

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People apparently don't like this game much, but I don't see what's so bad about it. At first glance it's one of many "Tetris-likes" that were released in that era of gaming, and indeed I guess it's fair to call Pac-Attack a variation of Tetris. But the gimmick here is pretty solid, making you plan ahead in a way that I think is unique to the genre. Among the blocks are ghosts... and Pac-Mans. You want to rotate the blocks in a way that once Pac-Man is placed, he'll charge forth and gobble up as many ghosts as he can before disappearing (upon hitting two walls). The goal then is to try to not let ghosts get trapped, surrounded by blocks -- this not only prevent Pac-Man from eating the ghosts, but makes it so you can't clear lines of blocks (like in Tetris). It is very difficult to recover form mistakes in this one, which can be seen as a negative and/or just something you have to accept for this game.

The puzzle mode gives you limited Pac-Mans to use to eat all the pre-set ghosts. I found this pretty fun for a while, but it got really tough surprisingly quickly. Other than that, there's just the regular "arcade" mode and a 2P mode (which I have yet to try). The arcade mode is fine, and you can set how fast blocks fall like in most games of this sort. The game does get old after a while, but I think it's worth checking out at least.

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