Status Reset_Tears May 31, 2020
People apparently don't like this game much, but I don't see what's so bad about it. At first glance it's one of many "Tetris-likes" that were released in that era of gaming, and indeed I guess it's fair to call Pac-Attack a variation of Tetris. But the gimmick here is pretty solid, making you plan ahead in a way that …
People apparently don't like this game much, but I don't see what's so bad about it. At first glance it's one of many "Tetris-likes" that were released in that era of gaming, and indeed I guess it's fair to call Pac-Attack a variation of Tetris. But the gimmick here is pretty solid, making you plan ahead in a way that I think is unique to the genre. Among the blocks are ghosts... and Pac-Mans. You want to rotate the blocks in a way that once Pac-Man is placed, he'll charge forth and gobble up as many ghosts as he can before disappearing (upon hitting two walls). The goal then is to try to not let ghosts get trapped, surrounded by blocks -- this not only prevent Pac-Man from eating the ghosts, but makes it so you can't clear lines of blocks (like in Tetris). It is very difficult to recover form mistakes in this one, which can be seen as a negative and/or just something you have to accept for this game.
The puzzle mode gives you limited Pac-Mans to use to eat all the pre-set ghosts. I found this pretty fun for a while, but it got really tough surprisingly quickly. Other than that, there's just the regular "arcade" mode and a 2P mode (which I have yet to try). The arcade mode is fine, and you can set how fast blocks fall like in most games of this sort. The game does get old after a while, but I think it's worth checking out at least.