Galaga '88 (1987)

Namco

Arcade · Sega Game Gear · Sharp X68000 · TurboGrafx-16/PC Engine · Wii

3.19 from 21 ratings

70 members have it in their collection · 2 playing now · 22 backlogged · 12 wish listed

The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on … Read more
The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more). With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead. Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Most stages also include various obstacles which appear once the enemy formation has been assembled. These can be destroyed with either one or several shots, and the first one on each stage will leave a "Warp Capsule". At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated (or when the player's last ship is destroyed or captured) - in the latter case, the player can continue the game for an additional credit. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, but silhouetted if not). If the arcade operator has set the "continue" option to "on", the player also cannot continue if he is defeated on Stages 27-29. Read less
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Details

Developers
Namco
Publishers
Micomsoft, Namco, Namco Bandai Games
Genres
Arcade, Shooter
Themes
Action, Science fiction
Franchises
Galaxian
Series
Galaga, Galaxian

Release dates

  • Dec 01, 1987 (Japan) Arcade
  • Jul 15, 1988 (Japan) TurboGrafx-16/PC Engine
  • 1989 (North_America) TurboGrafx-16/PC Engine
  • Jun 30, 1990 (Japan) Sharp X68000
  • Oct 25, 1991 (Japan) Sega Game Gear
  • Mar 20, 2007 (Japan) Wii
  • Aug 06, 2007 (North_America) Wii
  • Aug 10, 2007 (Europe) Wii
  • Aug 17, 2007 (Australia) Wii

Also available on

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Rating distribution

5 stars
1
4 stars
7
3 stars
9
2 stars
3
1 star
1
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Community All Reviews Statuses

jay.dino

Review jay.dino 3/5 · Feb 23, 2017

Platform:

Turbografx-16

Description:

An enhanced version of the arcade classic Galaga, this adds a few scrolling stages to the otherwise static shmup.

Liked:

The different level styles bring a bit of variety to the gameplay. But also the standard gameplay is very likable. It's very simple like the earliest shmups, you can only fly left or right, and only shoot …

Read more

Platform:

Turbografx-16

Description:

An enhanced version of the arcade classic Galaga, this adds a few scrolling stages to the otherwise static shmup.

Liked:

The different level styles bring a bit of variety to the gameplay. But also the standard gameplay is very likable. It's very simple like the earliest shmups, you can only fly left or right, and only shoot up. But there is a lot of inherent complexity that makes the gameplay interesting, like the ability of some ships to combine to become a bigger enemy. The dancing bonus stages are adorable, and the scrolling levels look really nice, while keeping a really oldschool feel.

Disliked:

The total absence of music in the normal levels makes the shooting sound very ear grating for me, and I noticed I was really craving one of those dancing levels to at least get some soundtrack. Other than that I have no complaints.

Summary:

It's a very very classic game, just like games were in the beginning of the 80s with some really nice enhancements that make it still enjoyable today. So I recommend it to anyone that likes super-oldschool static shooters.

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