Review scoopings 5/5 · Mar 3, 2022
Another Excellent Arcade Action Game From '82 That Became A Favorite
Look: 9/10
Yay, I'm digging these '82 arcade games, as I finish up the year! I've always liked parallax backgrounds, and this had some really well-done ones. Plus, with a moon/desert-vibes setting! Yes! Here is "level 2" so to speak, after the E checkpoint (I made good timing to it, too!) 
I like that, tho the gameplay is essentially the …
Look: 9/10
Yay, I'm digging these '82 arcade games, as I finish up the year! I've always liked parallax backgrounds, and this had some really well-done ones. Plus, with a moon/desert-vibes setting! Yes! Here is "level 2" so to speak, after the E checkpoint (I made good timing to it, too!) 
I like that, tho the gameplay is essentially the same, the parallax backgrounds and look changes as you progress through the checkpoints.
Sound: 8/10 I like the "soundtrack song" and the sound effects aren't annoying! Loving on these '82 arcade games I hadn't played yet.
Play: 9/10 Like I always say, I love when you can destroy enemy bullets. I basically just constantly spammed shooting and jumped when needed and full throttled nearly all the time lol. I wasn't having as much fun when I was being cautious and logical, so I just let loose and went arcade crazed ha. I like how you have to pay attention both to the top and bottom of screen without it being too tacky--instead fun and challenging. I like that there was a set goal/set amount of stages--seems to be the trend for '82 arcade games, even if they cycle once you complete the set amount of screens/stages/levels. Pro-tip: basically never forget to be spamming the fire button, as long as it doesn't distract you from timing your jump properly.
Feel: 9/10
I like how there's basically checkpoints in the game. And I've always liked the moon/Putt Putt Goes To The Moon vibes graphics. 
I've always preferred platformers where jump is a button rather than Up with the joystick or d-pad. Not sure why, probly just what I got used to with the 90s/00s console era of platformers. Regardless, that made me more comfortable with timing my jumps in this game than a lot of the early platformers, especially the Donkey Kong-esque ones. It kept gassing me up with allegedly breaking the records till I realized it's cuz it's the default of an arcade machine heh. Oh, and the mines definitely reminded me of the bombs/mine things in Abe's Odyssey/Exodus too.
Attachment: 10/10 As much as I loved the setting and vibe, and was overall impressed by the game, it got more and more lackluster-feeling after checkpoint J. Maybe I will return to it to get further, but for now, time to move on! I had fun playing.
Completion: A Bit Past Point J EDIT: Through Point Z! EDIT AGAIN: Onto champion course on the actual arcade machine Playtime: 30mins EDIT: an additional ~15 mins EDIT: an additional ~40 mins
EDIT: Welp, I replayed and found it more exciting (now that I more quickly got to Point J, on my first try in fact). Gotta boost the attachment rating, indeed. I managed to complete all the points, and feel good about myself for it! 
What a messy review this is.... I now have played it on an arcade machine, and I absolutely love this. One of my favorite games ever, and I actually earned the hi score of 11K (yes I know, pales to my savestate-built 46k lol), and it's amazing. Fun both on MAME/however-you-can-access-it AND on an actual arcade machine, because it was innovative enough to have Continue functions, multiple difficulty levels of courses, multiple options of how to approach it--super fast or super high score or just survive--, great sound and look, the list goes on. You can compete for how fast you complete sections, how high your score is, or just how far/patient you can be overall. Amazing.