Spartan X (1984)

Irem

Arcade

2.90 from 121 ratings

282 members have it in their collection · 6 playing now · 37 backlogged · 16 wish listed

How long? Main story 3h (from 2 logged playthroughs)

Spartan X, known in North America by the Kung-Fu Master port, is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East, without the movie license. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and … Read more
Spartan X, known in North America by the Kung-Fu Master port, is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East, without the movie license. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death. Read less
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Details

Developers
Irem
Publishers
Data East USA
Genres
Hack and slash/Beat 'em up
Themes
Action
Franchises
Spartan X
Series
Spartan X

Release dates

  • Dec 1984 (Full Release) (Japan) Arcade

Also available on

Related

Bundled in

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Rating distribution

5 stars
4
4 stars
25
3 stars
52
2 stars
34
1 star
5
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Community All Reviews Statuses

garamir

Status garamir Feb 14, 2025

Forty games from forty years. Going to try bit of a project, and finish game from every year from 1985 to 2025. Why? It's kinda round nice number.

Game for 1985. NES port of arcade game. You kick, punch and jump around with rather clunky controls. Slim pickings for 1985.

scoopings

Status scoopings Jun 1, 2022

Always cool when an early game is "modern" enough to include music/visual interludes when you afk on the title screen, feels very modern to do that heh. And thank goodness this allowed for a Kempston Joystick option, everything I read online said the keyboard controls are hell-ish. Even with a joystick tho, as you can probly imagine, this extremely early …

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Always cool when an early game is "modern" enough to include music/visual interludes when you afk on the title screen, feels very modern to do that heh. And thank goodness this allowed for a Kempston Joystick option, everything I read online said the keyboard controls are hell-ish. Even with a joystick tho, as you can probly imagine, this extremely early fighting game was super clunky, slow-to-respond, and ultimately not fun. I could see it being more fun 2-player with someone else completely struggling ha. It is super cool and advanced that they have the Replay function, so you can rewatch the knockout haha

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scoopings

Status scoopings Apr 25, 2022

Gotta love it for starting the beat em up genre, it even felt like the upcoming NES era ones I am so fond of (I used to play so much Double Dragon, the NES port). But it just simply isn't that fun as it is. Important, innovative, and getting me ready for a genre I love--but in practice, clunky and …

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Gotta love it for starting the beat em up genre, it even felt like the upcoming NES era ones I am so fond of (I used to play so much Double Dragon, the NES port). But it just simply isn't that fun as it is. Important, innovative, and getting me ready for a genre I love--but in practice, clunky and goofy and repetitive real fast. (And yes, be ready for a bunch of status updates and reviews in a row, dating all the way back from 4/12. Darn Runescape has been distracting me for that long ha)

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GigaDeathNullGolem

Status GigaDeathNullGolem Jul 24, 2020

I've been playing this a little bit each week and it's incredibly hard. It's a bit of pattern matching but comes along with randomness, to make the toughest kind of game. Today I couldnt even get out of the first stage. Grrr... I think it's time to retire this one.