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Image Fight

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Image Fight

Dec 31, 1988

Main game

3.46 average rating based on 13 ratings

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On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass. Scores of unidentified fighters were in the area. In addition, the moon's main computer, still intact after the explosion, had a strange vegetation coiled around it. Their trademark evil exploits being a dead giveaway, invaders from the Boondoggle Galaxy had arrived to take over the Earth. To counter these evil forces, … More
On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass. Scores of unidentified fighters were in the area. In addition, the moon's main computer, still intact after the explosion, had a strange vegetation coiled around it. Their trademark evil exploits being a dead giveaway, invaders from the Boondoggle Galaxy had arrived to take over the Earth. To counter these evil forces, leading scientists from all over the globe created the "OF-1" Fightership. Combat pilots depart the Earth to fend off the invaders and earn everlasting glory. Less
Release Dates
1988 Full Release (Japan)
Arcade
Mar 16, 1990 Full Release (Japan)
Family Computer
Jun 1990 Full Release (North_America)
Nintendo Entertainment System
Jul 27, 1990 Full Release (Japan)
TurboGrafx-16/PC Engine
Dec 14, 1990 Full Release (Japan)
Sharp X68000
1990 Full Release (Japan)
FM Towns
Aug 07, 2007 Digital Compatibility Release (Japan)
Wii
Jun 24, 2015 Digital Compatibility Release (Japan)
Wii U
Feb 01, 2018 Digital Compatibility Release (Europe)
Wii U
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User Stats
50
In Collection
6
Wish Listed
0
Playing
17
Backlogged
How Long Is Image Fight?
No playthrough data yet
Related Content
jay.dino
jay.dino gave Jun 18, 2016
jay.dino gave Jun 18, 2016
If you want an unfair challenge this is where you go

Platform:

Turbografx-16 version.

Graphics/Sound:

It looks great, and is basically in line with all the great Turbografx-16 shmups. It's a classic space theme, so nothing special to report here.

Gameplay:

The game is unique in several ways. It's a vertical shmup, but adds the element of having to fly through small maze like areas usually only seen in horizontal shmups. But what makes it mainly stand apart from the crowd is the powerup system where you can add an amount of side cannon attachments to your ship, which have two different types: 1 shooting straight up, 2 shooting in the reverse direction of your movement vector. It's pretty cool, and many of the levels are designed in a way you certainly benefit from this steering of your shots.

Difficulty:

The first set of levels are quite decent in difficulty. There is a few spots, I would call not very good game design for an auto scroller, where you can chose between two paths but one is a dead end, but you don't know by the time you choose the path. So it's essentially just a cheap death. But after a certain level the game tells you "now it's serious", and …

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Platform:

Turbografx-16 version.

Graphics/Sound:

It looks great, and is basically in line with all the great Turbografx-16 shmups. It's a classic space theme, so nothing special to report here.

Gameplay:

The game is unique in several ways. It's a vertical shmup, but adds the element of having to fly through small maze like areas usually only seen in horizontal shmups. But what makes it mainly stand apart from the crowd is the powerup system where you can add an amount of side cannon attachments to your ship, which have two different types: 1 shooting straight up, 2 shooting in the reverse direction of your movement vector. It's pretty cool, and many of the levels are designed in a way you certainly benefit from this steering of your shots.

Difficulty:

The first set of levels are quite decent in difficulty. There is a few spots, I would call not very good game design for an auto scroller, where you can chose between two paths but one is a dead end, but you don't know by the time you choose the path. So it's essentially just a cheap death. But after a certain level the game tells you "now it's serious", and the level that follows is insanely hard. Everything has a lot of hitpoints and comes flying at you from every imaginable direction.

Conclusion:

I liked the unique ideas here, especially steering the shooting direction. The difficulty, however, I think is flawed, similar to Cyber Core, and made me not want to come back to this for a while.

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