Knight Lore (1984)

Ashby Computers and Graphics Ltd.

Amstrad CPC · BBC Microcomputer System · MSX · ZX Spectrum

2.43 from 14 ratings

61 members have it in their collection · 1 playing now · 18 backlogged · 8 wish listed

Although the third game in the Sabreman series, it was the first completed and withheld due to fears that sales of Sabre Wulf would be affected. The player, as Sabreman, has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. He turns into a werewolf at night, as indicated by an onscreen timer, … Read more
Although the third game in the Sabreman series, it was the first completed and withheld due to fears that sales of Sabre Wulf would be affected. The player, as Sabreman, has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. He turns into a werewolf at night, as indicated by an onscreen timer, and returns to human form during the day. Each room is depicted in monochrome on its own screen and consists of blocks to climb and obstacles to avoid while the player solves puzzles and retrieves items for the cure. Read less
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Release dates

  • Dec 1984 (Full Release) (Europe) ZX Spectrum
  • 1985 (Full Release) (Europe) Amstrad CPC, BBC Microcomputer System, MSX
  • 1986 (Full Release) (Japan) MSX

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Rating distribution

5 stars
0
4 stars
2
3 stars
4
2 stars
6
1 star
2
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Community All Reviews Statuses

scoopings

Status scoopings Nov 30, 2022

Wow, this is absolutely beautiful the "3d" (isometric) graphics are the best I've seen so far, it was so enthralling to look through some of the walkways that frame a screen. Usual Speccy/Atic Atac repetitive sound effects that suck you in. But absurdly, tank directional controls (in some ways it's well-done, but I eventually tired of it). Yes, I mean …

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Wow, this is absolutely beautiful the "3d" (isometric) graphics are the best I've seen so far, it was so enthralling to look through some of the walkways that frame a screen. Usual Speccy/Atic Atac repetitive sound effects that suck you in. But absurdly, tank directional controls (in some ways it's well-done, but I eventually tired of it). Yes, I mean like Resident Evil where you turn directions then go forward. It's interesting how different (yet also the same heh) each Sabreman game has been. Potentially absolutely amazing if you don't mind the controls and are willing to devote the time. But for me, moving on. To see what I mean about the look (and the gameplay, for that matter)

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