Sabre Wulf (1984)

Ashby Computers and Graphics Ltd.

Amstrad CPC · BBC Microcomputer System · Commodore C64/128/MAX · ZX Spectrum

2.44 from 16 ratings

59 members have it in their collection · 2 playing now · 19 backlogged · 2 wish listed

Sabreman must search out the lost sections of the Wulf amulet in this colourful flick screen maze game whilst fighting off the many beasts, and the Wulf itself, that inhabit the jungle before making his final escape.
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Release dates

  • May 01, 1984 (Full Release) (Europe) ZX Spectrum
  • 1984 (Full Release) (Europe) BBC Microcomputer System
  • 1985 (Full Release) (Europe) Amstrad CPC, Commodore C64/128/MAX

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Rating distribution

5 stars
0
4 stars
2
3 stars
3
2 stars
11
1 star
0
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 2/5 · Jun 20, 2025

Sabre Wulf is like Atic Atac with a different setting. A different setting, and also the absence of the creative spark that makes Atic Atac worth a look for those curious in gaming’s early history. The different characters and modes of travel, and the survival elements of Atic Atac are gone. But the cryptic level design and objectives remain, and …

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Sabre Wulf is like Atic Atac with a different setting. A different setting, and also the absence of the creative spark that makes Atic Atac worth a look for those curious in gaming’s early history. The different characters and modes of travel, and the survival elements of Atic Atac are gone. But the cryptic level design and objectives remain, and the gameplay’s worse.

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scoopings

Status scoopings Nov 30, 2022

Why is this so captivating despite its mediocrity? Maybe it's the Speccy Atic Atac esque colors, or the classic Speccy repetitive sound effects, or the fast pace ripe for chaos. If only they seemed to put in a little more effort, e.g. some variation to the setting graphics (besides the end) and a main character sprite that can face more …

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Why is this so captivating despite its mediocrity? Maybe it's the Speccy Atic Atac esque colors, or the classic Speccy repetitive sound effects, or the fast pace ripe for chaos. If only they seemed to put in a little more effort, e.g. some variation to the setting graphics (besides the end) and a main character sprite that can face more than 2 directions... Definitely use a map for this one. Tho it's still hard to keep track of where you are. Oh, and pro-tip: just hold down attack for your sake heh.

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