Jim Power: The Lost Dimension in 3D box art

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Jim Power: The Lost Dimension in 3D

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Jim Power: The Lost Dimension in 3D

Dec 31, 1993

Main game

2.14 average rating based on 7 ratings

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JIm Power: The Lost Dimension in 3-D utilizes the revolutionary Nuoptix 3D graphics, allowing you to experience the thrill of virtual reality without a virtual reality system. 3D glasses facilitate the incredible depth experience, but the thrill and the horror of "The Lost Dimension" may be fully experienced with or without 3D glasses.
Release Dates
1993 (Worldwide)
DOS
Jan 10, 1994 (Worldwide)
Super Nintendo Entertainment System
Apr 1994 (Brazil)
Super Nintendo Entertainment System
Sep 30, 2015 (Worldwide)
PC (Microsoft Windows)
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User Stats
116
In Collection
4
Wish Listed
0
Playing
59
Backlogged
How Long Is Jim Power: The Lost Dimension in 3D?
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Related Content
AlfredoSalza
AlfredoSalza gave Feb 15, 2015
AlfredoSalza gave Feb 15, 2015
AlfredoSalza's review of Jim Power: The Lost Dimension in 3D

Completed with savestates. What really kills this game is the difficulty of the auto-scrollers. I almost, *almost* actually had fun in a couple of levels.

Chovus
Chovus updated their status Mar 15, 2021
Chovus updated their status Mar 15, 2021

Beat on Easy. I started on Hard and got a fair ways into the 1st level before reaching a locked door just past a point of no return. Seriously? So I started over on Easy and did not notice any difference in difficulty. Still die in 1 hit from anything, still a tight time limit, still lots of annoying trap and enemy placement. The ship flying shoot em up levels were the best, but there was too much emphasis on avoiding hazards instead of blowing stuff up. The standard platformer levels were less enjoyable, again being more about avoiding hazards and timing tricky jumps instead of shooting things. The top down levels were the least enjoyable; because they were tedious but easy; largely trivial traps and enemies with the main challenge being not using the map to plan ahead so that you waste keys on a way you can't completely unlock yet, thereby preventing you from progressing.

I did like the technology behind the top down levels though. If they focused entirely on that and packed it with action and good level design, like Wolfenstein, Doom and Contra, then this could have been a good game. As it stands it …

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Beat on Easy. I started on Hard and got a fair ways into the 1st level before reaching a locked door just past a point of no return. Seriously? So I started over on Easy and did not notice any difference in difficulty. Still die in 1 hit from anything, still a tight time limit, still lots of annoying trap and enemy placement. The ship flying shoot em up levels were the best, but there was too much emphasis on avoiding hazards instead of blowing stuff up. The standard platformer levels were less enjoyable, again being more about avoiding hazards and timing tricky jumps instead of shooting things. The top down levels were the least enjoyable; because they were tedious but easy; largely trivial traps and enemies with the main challenge being not using the map to plan ahead so that you waste keys on a way you can't completely unlock yet, thereby preventing you from progressing.

I did like the technology behind the top down levels though. If they focused entirely on that and packed it with action and good level design, like Wolfenstein, Doom and Contra, then this could have been a good game. As it stands it is dull with extremely varying difficulty, mediocre at best level design, and stiff controls and graphics.

5.8/10

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