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Drakkhen

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Drakkhen

Dec 31, 1989

Main game

2.28 average rating based on 32 ratings

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The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was … More
The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once. Less
Release Dates
1989 (Worldwide)
DOS
1990 (Worldwide)
Amiga, Atari ST/STE
Feb 08, 2018 (Worldwide)
PC (Microsoft Windows)
TBD (Japan)
Sharp X68000
TBD (Worldwide)
Super Nintendo Entertainment System
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User Stats
181
In Collection
7
Wish Listed
0
Playing
107
Backlogged
How Long Is Drakkhen?
No playthrough data yet
Related Content
Chovus
Chovus gave Oct 3, 2019
Chovus gave Oct 3, 2019
The Door is Locked

Drakkhen, for SNES

Rating: 5.5/10; Average

Not recommended unless you want to check out the novel combat system. Game is relatively short.

Drakkhen is a western style RPG with simplistic and unusual gameplay, which veers a little towards the God game genre due to the lack of control over characters.

The game begins with the option to use the premade party or create your own. There are 4 slots and 4 classes, and you are restricted to only a party of 1 of each class. Makes sense for balance but unusual party challenges are a thing, and the inability to do that hurts the game's replayability. The 4 classes are a warrior with excellent combat ability and a couple magic spells, a scout with slightly less combat ability and some utility magic, a cleric and a mage. The 2 casters have the obvious role focus with their magic but many spells are shared, such as the mage learning healing at a higher level than the cleric. All classes can fight with all weapons and the casters are capable of decent performance, especially with bows. Armor is not universal and the game does not show who can use what. …

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Drakkhen, for SNES

Rating: 5.5/10; Average

Not recommended unless you want to check out the novel combat system. Game is relatively short.

Drakkhen is a western style RPG with simplistic and unusual gameplay, which veers a little towards the God game genre due to the lack of control over characters.

The game begins with the option to use the premade party or create your own. There are 4 slots and 4 classes, and you are restricted to only a party of 1 of each class. Makes sense for balance but unusual party challenges are a thing, and the inability to do that hurts the game's replayability. The 4 classes are a warrior with excellent combat ability and a couple magic spells, a scout with slightly less combat ability and some utility magic, a cleric and a mage. The 2 casters have the obvious role focus with their magic but many spells are shared, such as the mage learning healing at a higher level than the cleric. All classes can fight with all weapons and the casters are capable of decent performance, especially with bows. Armor is not universal and the game does not show who can use what. Character creation comes down to picking a gender and rolling stats. Just like in Dungeons and Dragons the max ability score is 18 and you are given 5 values to assign to each of the 5 abilities with no tweaking the actual values. You only get a few rolls with no ability to save a previous one so there is significant incentive not to try and game amazing stats (though it is possible with save states). I found the rolls to be mostly generous and the abilities increase with level ups, so the starting values are not that important.

Next you are introduced to the overworld, which is viewed in first person and contains mostly uninteresting scenery, such as trees and water. Many things are annoying hazards; trees and rocks can block your way (though they are always individual things to go around, just a minor nuisance), water that can cause characters to drown if you stay too long, and graves which spawn powerful enemies with no reward or need to defeat them. There is a simple map and compass that shows the locations of everywhere you will need to go but getting around is more difficult than it needs to be because the compass is only visible on the map screen. You have to adjust your facing and keep going into the map screen to check your direction.

The game can be saved on the overworld but not in dungeons, which are the other major component of the game. The characters are visible on screen and can be moved around individually, even going solo into new rooms. Each character has a designated place to stand and will automatically move there, which can be annoying for the one you are controlling. The rooms have a hint of pen and paper descriptions but this is mostly fluff and there is actually very little of interest in the rooms. Loot is sparse and clearly visible, mostly as decorative shields and armor. Don't expect to ever find anything by rummaging through furniture. Some rooms have infinite enemies and some constantly lower health. Don't expect much in the way of puzzles or intricate gameplay. Dungeons are mostly about using torches or light magic to see and keys or unlock magic to open doors; not exciting.

The characters regenerate health and mana while on screen, which is all the time in dungeons. On the overworld it means you can't travel while regenerating and are open to random battles; seems like it should have been the opposite but it does make magic overall more viable. Combat is largely done by AI with little input from the player, which is a little interesting. You can give general orders to each character, such as attack, defend to avoid enemies or cast a specific spell. You can go into the menu to directly cast some spells, like healing. You can also move 1 character at a time to either avoid combat or get into melee. The combat is somewhat inconsistent with the characters seeming to move around randomly at times with wildly varying combat effectiveness; sometimes you can one shot a powerful enemy, other times your characters will suddenly fall over dead or the battle could drag on with no one seeming to do damage.

One of the most annoying features is separate xp gain for the characters, which seems to be based on damage done. I found the fighter to zoom ahead in levels by being the best damage dealer and thus stealing most of the xp, which severely hurts the cooperative party based nature of the game. Armor and especially shields can be destroyed in battle, which is a nice touch of realism. There is no repairing and I found myself hoarding shields (even the basic buckler at end game) because I knew it would get some use. Unfortunately, this ends up being very annoying due to how you get replacement gear. You can farm the dungeons for stationary loot (which mysteriously respawns every time you leave) or try to find a random merchant. Yes merchants are put into the random battle encounter list. Accidentally pressing "cancel” ends the encounter and I found I did that about half of the time while backing out of the menus to sell stuff and did not get a chance to buy anything. Would it kill the game to have towns with shops like a normal world?

While not a bad game, the lack of compelling story, setting and characters combined with the many poor mechanics make the somewhat novel combat system the only thing really worth checking out. This game could really have benefitted from better quest and level design as well.

Pro

  • Novel AI controlled combat
  • Competent overworld map
  • Characters display the equipment they are wearing with different graphics for every item
  • Decent variety of equipment and items
  • Healing and revival is free at temples

Con

  • Random stats at character creation
  • Xp gain based on damage done
  • Shops are random encounters
  • Lack of maps in dungeons
  • Lack of compass on main screen
  • Pressing “up” at top of lists does not move to the bottom, and vice versa
  • Lack of secrets and side content
  • Dull dungeons and overall campaign/story
  • No log to remind you what you are supposed to do next and no place names on map
  • Dragon names (which are also the names of locations) are so similar to each other as to be nearly incomprehensible
  • No description for equipment and items to see what they do, stats and who can use
  • Equip menu cycles through every slot rather than being able to pick the one you want
  • Way too much door unlocking
  • Limited inventory
  • Some monsters are overpowered
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ApramPepo
ApramPepo gave Feb 25, 2023
ApramPepo gave Feb 25, 2023
There was a reason why it was cheap!

This game costed me less than 5$ for cartridge only. after that I realized it's on Steam for some odd reason and it costs 8$... WHAT!!!

anyway, with a first hand Experience, I thought this game was goofy and had a lot of limitation trying to emulate 3d with 2d. I had hard time trying to understand this game because I thought It was quality with that good music, graphics, interesting narrative, and fun to look at animation.

but It was just more than limitation. The game's difficulty is ridiculous, and I'm not the reliving these trashy Ghosts 'N Goblins memories of getting angry at the game.

This game plays and feels way too much like something you would rent on a weekend and return it by next week. It isn't great, has many flaws and intended limitations and stupid design choices.

Still got some quality here and there outside of PLAYING it.

Chovus
Chovus updated their status Sep 30, 2019
Chovus updated their status Sep 30, 2019

Beat the game. I made a custom party and spent a short while save state scumming for better stat rolls. Fighter had 18 power, 17 physique and good stats in the rest. Scout had similar stats, and I focused on agility first. Cleric had a solid roll with three 17s and one 7. Focused on int and knowledge with the 7 in physique. Mage had good all round stats with knowledge the highest. All were female except the fighter.

The fighter zoomed in levels reaching level 9 early on while the scout was only 3 and the casters were 4. I later found a bow for the cleric and she was doing very well with that. My shields and armor were breaking all the time to the point where the cleric was just wearing a robe and boots and the mage had nothing but boots when I finished the game. Fighter and scout had no trouble getting replacement armor. The shop system greatly annoyed me due to its random nature and how I kept accidentally leaving without buying anything.

I used a walkthrough to tell me where to go next because the names in the game all sound the same …

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Beat the game. I made a custom party and spent a short while save state scumming for better stat rolls. Fighter had 18 power, 17 physique and good stats in the rest. Scout had similar stats, and I focused on agility first. Cleric had a solid roll with three 17s and one 7. Focused on int and knowledge with the 7 in physique. Mage had good all round stats with knowledge the highest. All were female except the fighter.

The fighter zoomed in levels reaching level 9 early on while the scout was only 3 and the casters were 4. I later found a bow for the cleric and she was doing very well with that. My shields and armor were breaking all the time to the point where the cleric was just wearing a robe and boots and the mage had nothing but boots when I finished the game. Fighter and scout had no trouble getting replacement armor. The shop system greatly annoyed me due to its random nature and how I kept accidentally leaving without buying anything.

I used a walkthrough to tell me where to go next because the names in the game all sound the same to me. I did not have trouble until the desert where some of the random enemies were too powerful, especially the flying ones that are immune to melee. Would have been nice to have more than 1 bow. I did a little bit of grinding for the scout and mage but it was very boring. The bosses were very hit or miss. One I barely scraped by with only the scout surviving while the final boss was one shotted by the mage in the first few seconds of the fight. Mage was only level 6 and recommend level in the walkthrough was 12. Ok.

Final character levels were: 10, 8, 9, 6

It was certainly a novel experience but the game has a lot wrong with it, which made me wish I was playing something completely different but with the same characters and combat.

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