Drakkhen (1989)

Infogrames

Amiga · Atari ST/STE · DOS · PC (Microsoft Windows) · Sharp X68000 · Super Nintendo Entertainment System

2.28 from 32 ratings

181 members have it in their collection · 107 backlogged · 7 wish listed

The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is … Read more
The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once. Read less
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Release dates

  • 1989 (Worldwide) DOS
  • 1990 (Worldwide) Amiga, Atari ST/STE
  • Feb 08, 2018 (Worldwide) PC (Microsoft Windows)
  • TBD (Japan) Sharp X68000
  • TBD (Worldwide) Super Nintendo Entertainment System

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Rating distribution

5 stars
0
4 stars
6
3 stars
8
2 stars
7
1 star
11
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Community All Reviews Statuses

Chovus

Status Chovus Sep 30, 2019

Beat the game. I made a custom party and spent a short while save state scumming for better stat rolls. Fighter had 18 power, 17 physique and good stats in the rest. Scout had similar stats, and I focused on agility first. Cleric had a solid roll with three 17s and one 7. Focused on int and knowledge with the …

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Beat the game. I made a custom party and spent a short while save state scumming for better stat rolls. Fighter had 18 power, 17 physique and good stats in the rest. Scout had similar stats, and I focused on agility first. Cleric had a solid roll with three 17s and one 7. Focused on int and knowledge with the 7 in physique. Mage had good all round stats with knowledge the highest. All were female except the fighter.

The fighter zoomed in levels reaching level 9 early on while the scout was only 3 and the casters were 4. I later found a bow for the cleric and she was doing very well with that. My shields and armor were breaking all the time to the point where the cleric was just wearing a robe and boots and the mage had nothing but boots when I finished the game. Fighter and scout had no trouble getting replacement armor. The shop system greatly annoyed me due to its random nature and how I kept accidentally leaving without buying anything.

I used a walkthrough to tell me where to go next because the names in the game all sound the same to me. I did not have trouble until the desert where some of the random enemies were too powerful, especially the flying ones that are immune to melee. Would have been nice to have more than 1 bow. I did a little bit of grinding for the scout and mage but it was very boring. The bosses were very hit or miss. One I barely scraped by with only the scout surviving while the final boss was one shotted by the mage in the first few seconds of the fight. Mage was only level 6 and recommend level in the walkthrough was 12. Ok.

Final character levels were: 10, 8, 9, 6

It was certainly a novel experience but the game has a lot wrong with it, which made me wish I was playing something completely different but with the same characters and combat.

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