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8 Eyes

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8 Eyes

Sep 27, 1988

Main game

2.54 average rating based on 28 ratings

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CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER! After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's … More
CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER! After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return on the Great King, so that he may finish the rebuilding of Earth. Your reward will be the the eternal gratitude of all mankind! Less
Release Dates
Sep 27, 1988 Full Release (Japan)
Family Computer
Jan 1990 Full Release (North_America)
Nintendo Entertainment System
Aug 14, 2019 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
92
In Collection
10
Wish Listed
0
Playing
21
Backlogged
How Long Is 8 Eyes?
Main story: 4.5 hours
100% completion: 3.3 hours
Total completions: 4
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Chovus
Chovus updated their status Jun 21, 2025
Chovus updated their status Jun 21, 2025

Beat using slow motion mode. I initially struggled to get anything done. I started in Arabia since it was the default choice. I could not figure out how to defeat enemies without taking damage because they had longer reach and some were even immune to damage. The throwing dagger sub weapon helped against the scimitar guys but did not hurt skeletons, plus there was not enough ammo. Pretty much every enemy dropped ammo, and occasionally a little health. The 2 health bars were very confusing as well until I realized they were the names of the guy and bird. I had to be missing something important so I looked up a guide. Ok so the tactic for defeating most enemies was to bait them into attacking their 2 or 3 hit combo then rush in for a stab and back out. It was certainly different, and not a bad concept. The immune enemies could only be hurt by the bird but it made no sense because it was unarmed guys and spear armed tribesmen. Would make more sense if the enemy birds, bats and other extremely annoying flying shits could only be hurt by the falcon. Up + B to …

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Beat using slow motion mode. I initially struggled to get anything done. I started in Arabia since it was the default choice. I could not figure out how to defeat enemies without taking damage because they had longer reach and some were even immune to damage. The throwing dagger sub weapon helped against the scimitar guys but did not hurt skeletons, plus there was not enough ammo. Pretty much every enemy dropped ammo, and occasionally a little health. The 2 health bars were very confusing as well until I realized they were the names of the guy and bird. I had to be missing something important so I looked up a guide. Ok so the tactic for defeating most enemies was to bait them into attacking their 2 or 3 hit combo then rush in for a stab and back out. It was certainly different, and not a bad concept. The immune enemies could only be hurt by the bird but it made no sense because it was unarmed guys and spear armed tribesmen. Would make more sense if the enemy birds, bats and other extremely annoying flying shits could only be hurt by the falcon. Up + B to release or call back the falcon, and down + B to command it to swoop attack. It flew around on its own and it was a huge shame and waste that it could not be commanded to change direction. There should also have been a way to take direct control of the bird. As it was there was a lot of time wasted waiting for the bird to get into position, and it made no effort whatsoever to avoid damage. I liked when enemies turned to face the bird, letting me easily stab them, but this was unreliable and wore down the bird's hp. Apparently there is a 2 player mode with player 2 getting full control of the bird, which sounds awesome. All but 2 stages were simple linear affairs that looked ripped straight from Castlevania. The other 2 had somewhat confusing looping mazes. There was some platforming and the guy had a lousy jump with no control while mid air. Where the game really dropped the ball was with the bosses, where the difficulty was excessive. I learned from the walkthrough that the game had Mega Man style upgrades after defeating each boss, only there was no visual or mechanical effect other than bonus damage vs 1 specific boss. Worse, these upgrades only last for the next stage. Why the hell was this even in the game? There was no logic to it either, like guessing which element might counter which. Even with the bonus weapon the bosses had way too much hp, were way too fast, did too much contact damage, and some had ranged attacks. Winning was more about farming enough ammo to abuse the freeze ball, finding power ups hidden in the boss room, and having enough hp and max hp/ammo upgrades from earlier. The easiest boss used the same pattern as the regular enemies, though he alternated between high and low. I don't think you could avoid high by crouching. The next easiest threw a couple daggers every 3rd attack, which could be ducked. The axe guy threw axes in an Arc every 2nd attack. The others had ranged attacks and were incredibly difficult. The worst was probably Egypt because the bastard moved and jumped around so much causing ridiculous amounts of contact damage. The character literally could not move quickly or fluidly enough to deal with it. I ended up having to hide up top and cheese him down with the falcon. And the card throwing bastard I only beat because of the hidden invincibility power up. The final stage was a boss gauntlet, which thankfully fully restored hp and ammo between each fight and had another full restore hidden in each room. The final boss was some woman with a whip and was way way easier than most of the other bosses. Then I had to solve the logic puzzle of putting the gems in the correct order. Each stage had a hidden clue, and I found 3 I think. But they were not displayed during the puzzle so guess I was supposed to write them down. I have solved many puzzles like this before. The game had 2 higher difficulties unlocked in sequence but I will not play.

This game had cool ideas with poor execution. The bird and especially 2 player coop was great, though there should have been more control over the bird and environmental puzzles requiring the 2 to work together. Everything else just being Castlevania with a shorter weapon and ability to keep and swap between each sub weapon was fine. The fact that sub weapons and max hp/ammo upgrades did not carry over between stages really hurt the sense of progression, and the stupid Mega Man style boss weakness should have been dropped. Instead either make each boss drop a permanent sub weapon, seriously tone down their difficulty, or allow infinite ammo for the bosses while making them immune to freeze. The bird and coop keep this from being a 4/10

5.2/10

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