Cobra Triangle (1989)

Rare

Nintendo Entertainment System

2.91 from 53 ratings

147 members have it in their collection · 1 playing now · 32 backlogged · 14 wish listed

How long? · 100% 2h (from 1 logged playthrough)

in Cobra Triangle the player controls a weapon-equipped speedboat through 25 levels. Objectives include winning races, saving swimmers, and defusing bombs. The game also includes power-ups and is displayed from a 3D isometric perspective with automatic scrolling that follows the player's movement.
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Details

Developers
Rare
Publishers
Nintendo
Genres
Racing, Shooter
Themes
Action

Release dates

  • Jul 1989 (Full Release) (North_America) Nintendo Entertainment System
  • 1989 (Full Release) (Europe) Nintendo Entertainment System
  • 1990 (Full Release) (Korea) Nintendo Entertainment System

Related

Bundled in

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Featured in lists

Tiny Games by Roach · 186 games · 4

Rating distribution

5 stars
3
4 stars
8
3 stars
25
2 stars
15
1 star
2
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Community All Reviews Statuses

Chovus

Status Chovus May 10, 2025

Played as far as stage 8 before I gave up. That stage was all about avoiding ice shards that shot up out of the water, yet even at 40 frames per second and with save states I found this too difficult. Maybe if the boat did not have to fight against the strong current and actually zoomed forwards immediately, or …

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Played as far as stage 8 before I gave up. That stage was all about avoiding ice shards that shot up out of the water, yet even at 40 frames per second and with save states I found this too difficult. Maybe if the boat did not have to fight against the strong current and actually zoomed forwards immediately, or if the ice was not so ridiculously fast, or there was room to go around the ice. The log jam whirlpool obstacle course earlier was also ridiculous, as was the waterfall jumping stage where the ramps moved around. In fact I would say these stages were worse than the Battletoads racing stages. The combat oriented stages were not too bad though they were still timed races and the mine disposal and swimmer defense stages felt more like minigames. The 2 boss fights I did felt claustrophobic with so little room to move, and the boat was too difficult to control to actually avoid damage or make precise shots, so I just parked there holding turbo shoot. There was a lot of missed potential here to make a Strike style game. The boat controls and isometric view were similar to those games. All they had to do was make more freeform explorable stages with objectives. As it was though, too difficult and not fun.

4.0/10

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