Battletoads (1991)

Rare

Amiga · Amiga CD32 · Family Computer · Nintendo Entertainment System · Sega Game Gear

3.28 from 885 ratings

1701 members have it in their collection · 26 playing now · 200 backlogged · 131 wish listed

How long? Main story 2h · 100% 79h (from 6 logged playthroughs)

Battletoads is the first game of the Battletoads series. The game is a platform scrolling beat 'em up, with varying elements of racing, climbing and vehicle-based obstacle courses. Players start with three lives each time the game is started, which get replenished every time the player continues after getting defeated. The game contains no saving system or password features. The … Read more
Battletoads is the first game of the Battletoads series. The game is a platform scrolling beat 'em up, with varying elements of racing, climbing and vehicle-based obstacle courses. Players start with three lives each time the game is started, which get replenished every time the player continues after getting defeated. The game contains no saving system or password features. The player has a maximum of six hit points that can be replenished by eating flies. It is by some considered to be one of the hardest games of all time, and it have previously been listed at 8th place in IGN's "Top 10 Most Difficult Games to Beat." Read less
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Release dates

  • Jun 1991 (Full Release) (North_America) Nintendo Entertainment System
  • Dec 20, 1991 (Full Release) (Japan) Family Computer
  • Feb 18, 1993 (Full Release) (Europe) Nintendo Entertainment System
  • 1994 (Full Release) (Europe) Amiga, Amiga CD32
  • Sep 1995 (Full Release) (Brazil) Nintendo Entertainment System

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Featured in lists

Frogs by tylerisrandom · 24 games · 3
NES by KiingShady · 39 games · 0

Rating distribution

5 stars
108
4 stars
232
3 stars
373
2 stars
140
1 star
31
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Community All Reviews Statuses

Shamslux

Review Shamslux 2/5 · May 24, 2025

Lend It to Your Worst Enemy

Keeping this review brief. I played this game out of curiosity because a relative had mentioned it a lot. Maybe that person was thinking of the NES version, but I ended up getting this Game Boy version because I was in the middle of a course focused on completing some games on that platform.

I had just come from Super …

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Keeping this review brief. I played this game out of curiosity because a relative had mentioned it a lot. Maybe that person was thinking of the NES version, but I ended up getting this Game Boy version because I was in the middle of a course focused on completing some games on that platform.

I had just come from Super Mario Land, which is pretty chill, and then I landed on this game. Graphically, well, it was weird at first; some sprites overlap, but I'm not sure if it was like that in the original, as I played it on the Switch Lite. The sound and gameplay were reasonable, but the biggest problem is that it's an absurdly difficult game. It took me almost an hour, whereas more "hardcore" players finish it in 20 minutes. I'm not very talented or patient with games like this, so if it weren't for RetroArch's native save state feature, I wouldn't have been able to finish it in an hour.

It's brutally difficult, although some patterns are noticeable, especially with the bosses, so you can exploit them (e.g., jump, hit, and dodge). The last stage involves a jetpack and obstacles with enemies, but the brutal part is the extremely short time limit. Without the save state feature to preserve the scarce "continues," it would basically take me a lifetime of trial and error to memorize all the level patterns, not to mention the chance of human error ruining everything.

I'm not much of a sadist, so I don't see much point in this type of game, especially on a portable device that should offer a relaxing experience, not one that makes you want to throw the console against the wall, hahaha.

But maybe other people love these ultra-difficult and short games (the enormous difficulty is probably to compensate for the game being shorter).

Well, the experience was worth it in the end, but I didn't like the game very much. Mega Man X was also very difficult, but the design was better, the gameplay, etc. Could it have been a Game Boy limitation? Maybe.

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ahatrack

Review ahatrack 2/5 · Apr 28, 2021

There are more than 3 levels?

What in the world were these game creators thinking putting that hover bike ride in the 3rd level of a 12 level game? I've attempted so many times but was only able to beat using save states. I can guarantee that 99% of people who play this game never made it to level 4.