Banjo-Kazooie: Nuts & Bolts box art

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Banjo-Kazooie: Nuts & Bolts

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Banjo-Kazooie: Nuts & Bolts

Nov 12, 2008

Main game

2.88 average rating based on 304 ratings

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Banjo and Kazooie are facing their greatest adventure yet, battling long-time nemesis Gruntilda for rightful ownership of Spiral Mountain. Use your wits and imagination to invent wild and wonderful contraptions so Banjo and Kazooie can crush this wicked witch. Rule the road, sky, and water in the land of Banjo-Kazooie: Nuts & Bolts!
Release Dates
Nov 12, 2008 (North_America)
Xbox 360
Nov 14, 2008 (Europe)
Xbox 360
Nov 20, 2008 (Australia)
Xbox 360
Dec 12, 2008 (Japan)
Xbox 360
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User Stats
761
In Collection
105
Wish Listed
17
Playing
247
Backlogged
How Long Is Banjo-Kazooie: Nuts & Bolts?
Main + extras: 24.4 hours
Total completions: 4
Related Content
V1CGaming
V1CGaming gave Nov 19, 2022
V1CGaming gave Nov 19, 2022
It doesn't have the same feel of the first two.
This review is for the Xbox 360 version

I would honestly have had this franchise die than get this steaming hot garbage. Firstly, this game doesn't feel like a platformer, it just feels like you have to do mission after mission after mission, which can get pretty boring after a long time of playing. Even when you do have some time to look around, you quickly realize there is almost nothing to all the places you visit, they just kind of have a "unique" texture.

Also when you are doing missions, the game keeps on glitching, which can get pretty annoying after a while. At least building a car can be pretty fun, but I would have preferred if that would have been a totally different game as it doesn't follow the traditional Banjo-Kazooie style gameplay. Banjo and Kazooie also look a lot stranger than in the two games before.

wisegmr
wisegmr updated their status May 10, 2019
wisegmr updated their status May 10, 2019

127/131 Jiggies (4 Trophy Thomas needed 80/97 trophies) All Jingos Need to get 8 or 9 crates and finish Klungo arcades buuuut I think I'm done