Banjo-Tooie (2000)

Rare

Nintendo 64

4.08 from 934 ratings

2243 members have it in their collection · 37 playing now · 642 backlogged · 361 wish listed

How long? Main story 30h · with extras 20h · 100% 17h (from 8 logged playthroughs)

Grunty returns—and that's bad news for Banjo and Kazooie! In this all-new adventure, combine everything you learned in the award-winning prequel, Banjo-Kazooie, with dozens of brand-new moves and abilities. Explore eight original worlds-like a monstrous factory and a dilapidated amusement park. Solve incredible puzzles that link those worlds together—sometimes you'll have to complete tasks in several worlds to solve a single puzzle!
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Details

Developers
Rare
Publishers
Gradiente, Nintendo
Genres
Adventure, Platform, Quiz/Trivia
Themes
Action, Comedy, Fantasy
Franchises
Banjo & Kazooie
Series
Banjo-Kazooie
Event
Nintendo Space World 2000

Release dates

  • Nov 20, 2000 (Full Release) (North_America) Nintendo 64
  • Nov 27, 2000 (Full Release) (Japan) Nintendo 64
  • 2000 (Full Release) (Australia) Nintendo 64
  • Apr 12, 2001 (Full Release) (Europe) Nintendo 64
  • 2002 (Full Release) (Brazil) Nintendo 64

Also available on

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Featured in lists

NSO Collection - N64 by Roach · 42 games · 1
Nintendo 64 by KiingShady · 76 games · 0
Neo's Y2K Collection by NEOL1NK · 88 games · 0

Rating distribution

5 stars
352
4 stars
351
3 stars
187
2 stars
36
1 star
7
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Community All Reviews Statuses

Schizo64

Review Schizo64 5/5 · Apr 24, 2025

A massive collectathon, yet not as massive as Donkey Kong 64, so the game doesn´t get as tiring, it does have some backlog but I liked it due to its great 3D world design, both the story and tone get darker which I appreaciate, the soundtrack rocks too. Replaying this game was one of my best ideas

Daninokuni

Status Daninokuni Nov 14, 2024

Well... this game is, without a doubt, my dissapointment of the year.

I love Banjo-Kazooie. I hadn't played Tooie yet because every time I wanted to do it, I replayed Kazooie. And loved it every time. So I started this second one pretty excited... but this game has a HUGE problem, and it is that... it's not fun. Enormous maps, …

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Well... this game is, without a doubt, my dissapointment of the year.

I love Banjo-Kazooie. I hadn't played Tooie yet because every time I wanted to do it, I replayed Kazooie. And loved it every time. So I started this second one pretty excited... but this game has a HUGE problem, and it is that... it's not fun. Enormous maps, tons of minigames, multiple playable characters... but not even one of those things makes the game funnier. It's just boring to walk searching "something", repeating bland minigames...

This game is indeed ahead of its time in many things. But in a boring way.

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Daninokuni

Status Daninokuni Sep 21, 2024

Every time I wanted to play this game, I thought "But I want to replay the first one" so I have played the first Banjo multiple times, but never played this sequel. Until today.

I really like Banjo-Kazooie, so I'm ready to enjoy a lot with this one.

OJ

Status OJ Jan 15, 2023

Started playing this for the first time after missing out as a kid. Some initial thoughts:

  • seems darker than BK with Bottles the Mole dying in the opening sequence, some Jinjo king guy getting blasted and turning into a zombie right after he helps you.
  • I heard that Tooie is most vast, but emptier that BK and partially agree. …
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Started playing this for the first time after missing out as a kid. Some initial thoughts:

  • seems darker than BK with Bottles the Mole dying in the opening sequence, some Jinjo king guy getting blasted and turning into a zombie right after he helps you.
  • I heard that Tooie is most vast, but emptier that BK and partially agree. The opening tutorial teaches you everything from the previous game, and the first world adds so much with all the different playable characters/transformations along with all the different rooms/areas to explore that it feels a little overwhelming. There's warp pad shortcuts within the worlds so that does help with backtracking.
  • Controls are slightly changed. Flying seems overly sensitive, but you have options to invert Y axis and the beak Bash GWAAAH attack seems more forgiving with auto targeting. Not sure if others did this, but while PUMPUMPUMPUM running with Kazooie, I'd spam the jump button (while others find it annoying, I never get tired of Kazooie's VROOO sound). That doesn't work anymore because it switches into the flying PRWEEE jump and then you keep back flipping when you land. Minor annoyance, but now I have to wait to VROOO jump again as soon as I land instead of spamming jump.
  • What seems like the hub world is pretty huge and seems kinda empty (some parts literally are that way for the story it seems). Something about it give me a bit of an OoT feel though. Maybe it's the camera animations that fly through an area like Navi does at the beginning of OoT.
  • Banjo's voice is partially changed. Still the nice goofy voice when talking during dialogues, but his jump sound has a weird deep voice that does not match his character. Why'd they change this randomly?!
  • Some of the cartoony charm is missing. Instead of "everything can talk", you have this weird guy (I think Bottles' brother) who appears on the screen to explain what each item you pick up is for. He also reminds me of Fi from Skyward Sword where he has to explain that everything instead of letting you explore. Leave me alone (give me back Bottles, he wasn't annoying like you)!
  • Soooo much more (non-async) dialogue and cutscenes. Let me play the game and advance the story at the same time. Don't block me every few moments.
  • Feels a little less like a collectathon now that most things come in batches.
  • Jiggies have "objectives" that show up in the hints section so you're not clueless about what to do which is a nice touch (making it more similar to SM64, or SMO since you can do any at anytime).

I'm interested to see if I go through and finish the game. I'm still enjoying it and not too turned off by the above issues, but not sure if I'll feel like 100%'ing this like with BK.

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V1CGaming

Review V1CGaming 3/5 · Nov 14, 2022

Not perfect but still a load of fun to play.

This game is full of tedious back tracking and empty rooms. Large number of areas have one or two minor collectibles in them and then a warp on both ends leaving them to only be entered once. Some collectibles however require traveling across 3 separate worlds to get any kind of reward. The note system shrunk in this game when …

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This game is full of tedious back tracking and empty rooms. Large number of areas have one or two minor collectibles in them and then a warp on both ends leaving them to only be entered once. Some collectibles however require traveling across 3 separate worlds to get any kind of reward. The note system shrunk in this game when it should have expanded to fill the large worlds with content, but instead it shrunk. But not all is bad, a few reference jokes about plumbers and monkeys and pocket monsters is a nice touch. The game looks good, plays well, and only the most loyal of fans will notice/give a crap about the slightly out of sync intro music.

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Please...callmeYork

Status Please...callmeYork Jun 1, 2022

I did it! I finally did it!

Canary Mary’s fourth race is the worst thing I have witnessed in a video game. It’s terrible and incredibly difficult. I know it is possible to beat, but I genuinely don’t have the button mashing skills to do it. What I do have is an electric drill with a drill bit wrapped in …

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I did it! I finally did it!

Canary Mary’s fourth race is the worst thing I have witnessed in a video game. It’s terrible and incredibly difficult. I know it is possible to beat, but I genuinely don’t have the button mashing skills to do it. What I do have is an electric drill with a drill bit wrapped in tissue that can press that button far quicker than I ever could.

Screw you Canary Mary. May you rot in video game hell.

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Please...callmeYork

Status Please...callmeYork May 28, 2022

I just 100% finished Kazooie and had a blast. Had never played it before, but was thoroughly charmed.

Jumped straight into this one afterwards. I grew up playing Tooie, but never realised how bonkers and ambitious it is. The worlds are very fleshed out and the movement is greatly improved, especially the swimming. It is sometimes a chore to play, …

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I just 100% finished Kazooie and had a blast. Had never played it before, but was thoroughly charmed.

Jumped straight into this one afterwards. I grew up playing Tooie, but never realised how bonkers and ambitious it is. The worlds are very fleshed out and the movement is greatly improved, especially the swimming. It is sometimes a chore to play, and I am missing the more concise design of its predecessor. About to dive into Grunty Industries which is where I fell off as a young pup.

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