Banjo-Tooie box art

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Banjo-Tooie

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Banjo-Tooie

Nov 20, 2000

Main game

4.08 average rating based on 933 ratings

5
351
4
351
3
188
2
36
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Grunty returns—and that's bad news for Banjo and Kazooie! In this all-new adventure, combine everything you learned in the award-winning prequel, Banjo-Kazooie, with dozens of brand-new moves and abilities. Explore eight original worlds-like a monstrous factory and a dilapidated amusement park. Solve incredible puzzles that link those worlds together—sometimes you'll have to complete tasks in several worlds to solve a single puzzle!
Developers
Rare
Publishers
Gradiente, Nintendo
Franchises
Banjo & Kazooie
Series
Banjo-Kazooie
Event
Nintendo Space World 2000
Platforms
Nintendo 64
Genres
Adventure, Platform, Quiz/Trivia
Themes
Action, Comedy, Fantasy
Release Dates
Nov 20, 2000 Full Release (North_America)
Nintendo 64
Nov 27, 2000 Full Release (Japan)
Nintendo 64
2000 Full Release (Australia)
Nintendo 64
Apr 12, 2001 Full Release (Europe)
Nintendo 64
2002 Full Release (Brazil)
Nintendo 64
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User Stats
2242
In Collection
362
Wish Listed
38
Playing
642
Backlogged
How Long Is Banjo-Tooie?
Main story: 29.9 hours
Main + extras: 20.0 hours
100% completion: 19.0 hours
Total completions: 9
Related Content
V1CGaming
V1CGaming gave Nov 14, 2022
V1CGaming gave Nov 14, 2022
Not perfect but still a load of fun to play.
This review is for the Xbox 360 Games Store version

This game is full of tedious back tracking and empty rooms. Large number of areas have one or two minor collectibles in them and then a warp on both ends leaving them to only be entered once. Some collectibles however require traveling across 3 separate worlds to get any kind of reward. The note system shrunk in this game when it should have expanded to fill the large worlds with content, but instead it shrunk. But not all is bad, a few reference jokes about plumbers and monkeys and pocket monsters is a nice touch. The game looks good, plays well, and only the most loyal of fans will notice/give a crap about the slightly out of sync intro music.

Schizo64
Schizo64 gave Apr 24, 2025
Schizo64 gave Apr 24, 2025
Schizo64's review of Banjo-Tooie
This review is for the Nintendo 64 version

A massive collectathon, yet not as massive as Donkey Kong 64, so the game doesn´t get as tiring, it does have some backlog but I liked it due to its great 3D world design, both the story and tone get darker which I appreaciate, the soundtrack rocks too. Replaying this game was one of my best ideas

Daninokuni
Daninokuni updated their status Nov 14, 2024
Daninokuni updated their status Nov 14, 2024

Well... this game is, without a doubt, my dissapointment of the year.

I love Banjo-Kazooie. I hadn't played Tooie yet because every time I wanted to do it, I replayed Kazooie. And loved it every time. So I started this second one pretty excited... but this game has a HUGE problem, and it is that... it's not fun. Enormous maps, tons of minigames, multiple playable characters... but not even one of those things makes the game funnier. It's just boring to walk searching "something", repeating bland minigames...

This game is indeed ahead of its time in many things. But in a boring way.

Daninokuni
Daninokuni updated their status Sep 21, 2024
Daninokuni updated their status Sep 21, 2024

Every time I wanted to play this game, I thought "But I want to replay the first one" so I have played the first Banjo multiple times, but never played this sequel. Until today.

I really like Banjo-Kazooie, so I'm ready to enjoy a lot with this one.

OJ
OJ updated their status Jan 15, 2023
OJ updated their status Jan 15, 2023

Started playing this for the first time after missing out as a kid. Some initial thoughts:

  • seems darker than BK with Bottles the Mole dying in the opening sequence, some Jinjo king guy getting blasted and turning into a zombie right after he helps you.
  • I heard that Tooie is most vast, but emptier that BK and partially agree. The opening tutorial teaches you everything from the previous game, and the first world adds so much with all the different playable characters/transformations along with all the different rooms/areas to explore that it feels a little overwhelming. There's warp pad shortcuts within the worlds so that does help with backtracking.
  • Controls are slightly changed. Flying seems overly sensitive, but you have options to invert Y axis and the beak Bash GWAAAH attack seems more forgiving with auto targeting. Not sure if others did this, but while PUMPUMPUMPUM running with Kazooie, I'd spam the jump button (while others find it annoying, I never get tired of Kazooie's VROOO sound). That doesn't work anymore because it switches into the flying PRWEEE jump and then you keep back flipping when you land. Minor annoyance, but now I have to wait to VROOO jump …
Read More

Started playing this for the first time after missing out as a kid. Some initial thoughts:

  • seems darker than BK with Bottles the Mole dying in the opening sequence, some Jinjo king guy getting blasted and turning into a zombie right after he helps you.
  • I heard that Tooie is most vast, but emptier that BK and partially agree. The opening tutorial teaches you everything from the previous game, and the first world adds so much with all the different playable characters/transformations along with all the different rooms/areas to explore that it feels a little overwhelming. There's warp pad shortcuts within the worlds so that does help with backtracking.
  • Controls are slightly changed. Flying seems overly sensitive, but you have options to invert Y axis and the beak Bash GWAAAH attack seems more forgiving with auto targeting. Not sure if others did this, but while PUMPUMPUMPUM running with Kazooie, I'd spam the jump button (while others find it annoying, I never get tired of Kazooie's VROOO sound). That doesn't work anymore because it switches into the flying PRWEEE jump and then you keep back flipping when you land. Minor annoyance, but now I have to wait to VROOO jump again as soon as I land instead of spamming jump.
  • What seems like the hub world is pretty huge and seems kinda empty (some parts literally are that way for the story it seems). Something about it give me a bit of an OoT feel though. Maybe it's the camera animations that fly through an area like Navi does at the beginning of OoT.
  • Banjo's voice is partially changed. Still the nice goofy voice when talking during dialogues, but his jump sound has a weird deep voice that does not match his character. Why'd they change this randomly?!
  • Some of the cartoony charm is missing. Instead of "everything can talk", you have this weird guy (I think Bottles' brother) who appears on the screen to explain what each item you pick up is for. He also reminds me of Fi from Skyward Sword where he has to explain that everything instead of letting you explore. Leave me alone (give me back Bottles, he wasn't annoying like you)!
  • Soooo much more (non-async) dialogue and cutscenes. Let me play the game and advance the story at the same time. Don't block me every few moments.
  • Feels a little less like a collectathon now that most things come in batches.
  • Jiggies have "objectives" that show up in the hints section so you're not clueless about what to do which is a nice touch (making it more similar to SM64, or SMO since you can do any at anytime).

I'm interested to see if I go through and finish the game. I'm still enjoying it and not too turned off by the above issues, but not sure if I'll feel like 100%'ing this like with BK.

Read Less
Gremlinnator69
Gremlinnator69 updated their status Oct 2, 2022
Gremlinnator69 updated their status Oct 2, 2022

love the banjo games. glad they made it so I could play on Xbox brings me back to the old days with the N64!!

Please...callmeYork
Please...callmeYork updated their status Jun 1, 2022
Please...callmeYork updated their status Jun 1, 2022

I did it! I finally did it!

Canary Mary’s fourth race is the worst thing I have witnessed in a video game. It’s terrible and incredibly difficult. I know it is possible to beat, but I genuinely don’t have the button mashing skills to do it. What I do have is an electric drill with a drill bit wrapped in tissue that can press that button far quicker than I ever could.

Screw you Canary Mary. May you rot in video game hell.

Please...callmeYork
Please...callmeYork updated their status May 28, 2022
Please...callmeYork updated their status May 28, 2022

I just 100% finished Kazooie and had a blast. Had never played it before, but was thoroughly charmed.

Jumped straight into this one afterwards. I grew up playing Tooie, but never realised how bonkers and ambitious it is. The worlds are very fleshed out and the movement is greatly improved, especially the swimming. It is sometimes a chore to play, and I am missing the more concise design of its predecessor. About to dive into Grunty Industries which is where I fell off as a young pup.