Main game
3.18 average rating based on 207 ratings
I really wish I knew this game existed when I was younger. Upon completing the tutorial level and setting foot in the Enchanted Kingdom, I immediately thought of the original Fable. In fact, I enjoyed this game about as much as I did with Fable: The Lost Chapters. This is one of the best Rare game I've played. There are many different enemy types. Bosses are unique. The elemental warriors you play as are all different and used in different situations, allowing each player to play based on their preferences. The world is beautiful, as is the music. The story is pretty cliché but still interesting enough to continue the game.
Issues I had with the game would include the aiming system and the swimming mechanic. The aiming was clunky and pretty frustrating to use. The swimming mechanic when using Deep Blue was infuriating at times. It really felt like that needed to be worked on more. The ending of the game was pretty sudden and anti-climatic as well. Despite these issues, I'd highly recommend this game.
You can immediately tell this game was meant to be released in the sixth generation. I thought this was an Xbox game that happened to have been ported to Xbox 360, so I was much less surprised to read about the production issues that delayed this game's development. If you can approach this game expecting it to look and feel like you're playing a sixth-gen game like Fable, there is a really good experience to be had. The mechanics in which you transform into elemental warriors are fun ways to unlock paths, solve puzzles and fight bad guys. As for issues, this game sadly feels like it doesn't fully realize the potential of its premise, by which I mean the game doesn't have a lot of depth. The story is pretty boring and some of the elemental warriors' powers are only needed once or twice. The combat can be pretty sloppy sometimes, especially towards the harder parts. Last but not least, the game really gives you no incentive to go after the side content. The upgrades for the warriors hardly make any difference and there is no XP system or equipment upgrades to satisfy progression. The game never encourages you …
Read MoreYou can immediately tell this game was meant to be released in the sixth generation. I thought this was an Xbox game that happened to have been ported to Xbox 360, so I was much less surprised to read about the production issues that delayed this game's development. If you can approach this game expecting it to look and feel like you're playing a sixth-gen game like Fable, there is a really good experience to be had. The mechanics in which you transform into elemental warriors are fun ways to unlock paths, solve puzzles and fight bad guys. As for issues, this game sadly feels like it doesn't fully realize the potential of its premise, by which I mean the game doesn't have a lot of depth. The story is pretty boring and some of the elemental warriors' powers are only needed once or twice. The combat can be pretty sloppy sometimes, especially towards the harder parts. Last but not least, the game really gives you no incentive to go after the side content. The upgrades for the warriors hardly make any difference and there is no XP system or equipment upgrades to satisfy progression. The game never encourages you to deviate from the main story. Even within levels, you have infinitely respawning enemies so there is nothing to explore. It also decides to have a scoring system... why? What is this, an Atari 2600 game? I really wanted to love this game and I certainly did enjoy it, but it just left me with this feeling that Rare could have done so much more with it.
Read LessKameo, elements of power, for Xbox 360
Rating: 8.2/10; Great
Recommended for action-adventure fans, and maybe even action fans, as long as you don't have a problem with pokemon levels of cuteness
Kameo is a third person 3D action adventure where you play as a faerie who can polymorph into a variety of cute elemental creatures. The game is inspired by (and quite similar to) the Legend of Zelda series, while also being somewhat similar to Super Mario 64.
The game starts off with a tutorial mode where you have a small subset of elemental forms, which serves to teach you about combat and puzzle solving. After this, you lose all of your forms and must set out on a quest to find them again, as well as other forms. Kameo by herself is able to do a simple kick attack, and use her wings to hover and jump, and I found this to be her fastest form for just getting around. Each zone has a town area where you can talk to the npcs to learn about their lives, backstory etc and sometimes get side quests.
One of the best parts of the game is when you …
Kameo, elements of power, for Xbox 360
Rating: 8.2/10; Great
Recommended for action-adventure fans, and maybe even action fans, as long as you don't have a problem with pokemon levels of cuteness
Kameo is a third person 3D action adventure where you play as a faerie who can polymorph into a variety of cute elemental creatures. The game is inspired by (and quite similar to) the Legend of Zelda series, while also being somewhat similar to Super Mario 64.
The game starts off with a tutorial mode where you have a small subset of elemental forms, which serves to teach you about combat and puzzle solving. After this, you lose all of your forms and must set out on a quest to find them again, as well as other forms. Kameo by herself is able to do a simple kick attack, and use her wings to hover and jump, and I found this to be her fastest form for just getting around. Each zone has a town area where you can talk to the npcs to learn about their lives, backstory etc and sometimes get side quests.
One of the best parts of the game is when you leave the starting city to enter the hub area and see the massive battle between the faerie and troll armies. This is straight out of an epic movie (such as Lord of the Rings), and you have to move through the battle without getting killed! As you progress through the game, the battle changes with new and more powerful enemies being added, and there are times when you have to assist in the battle.
Basic gameplay comes to down to exploring each area, figuring out how to solve puzzles, and defeating enemies and bosses in combat. Puzzles are very well done and involve figuring out which elemental form to use, and sometimes you have to quickly switch between multiple forms to combo their abilities together. These puzzles often recur throughout the game, making you use many of the forms regularly (though some forms are only occasionally needed). Also included are backtrack puzzles, which involve visiting a previous location later in the game when you find the appropriate form to get some kind of side reward. A fair amount of the puzzles involve platforming, which sometimes gets annoying.
Combat is fun and well done. Each form has its own selection of moves (all of which are clearly explained). There are a large number of different strategies you can use in combat, so you can play the game how you want; ranged, melee, area attacks, grappling and so on. Some enemies are creatively designed to make you use specific forms to defeat them, though it is sometimes possible to find other creative combat options. On top of all of this, the combat encourages use of environmental hazards to defeat enemies in creative ways. Bosses usually require specific forms and can be quite challenging. There are even some bosses that must be fought using your normal faerie form.
Character progression is tied into solving puzzles and doing sidequests to find treasure. Namely, elixirs of life (which increase your max health in the same way as Zelda heart containers), and magic fruit which is used to unlock and upgrade the moves of your forms. Every elemental form has a selection of moves which must be unlocked to use, and then can be ranked up to become more powerful using the fruit, which gives a significant tactical decision based on your supply of fruit.
Overall, Kameo is a beautifully crafted high fantasy with solid gameplay that is well worth playing. A general lack of replayability and some slightly annoying platforming are the only real flaws.
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Well, I've played this game for 15 minutes and I just don't want any more of it. It's way too childish for my taste.
This morning I rescued my first family member in Kameo. I'm quite amazed at just how much of a GameCube game this truly does feel like. You can tell it was a very quick port and upscale. That said, it feels like playing an important part of my Cube backlog though. :)