R-Type III: The Third Lightning (1993)

Irem, Raylight Studios

Game Boy Advance · Super Famicom · Super Nintendo Entertainment System · Wii

3.48 from 40 ratings

132 members have it in their collection · 1 playing now · 42 backlogged · 23 wish listed

The evil Bydo Empire returns in this entry of the R-Type series. So climb into the latest R-Type vessel, the R-90, and blast through six side-scrolling levels on your way to destroy the Bydo mothership. Gameplay is still the classic R-Type way with huge levels and bosses. With your detachable laser unit, you can fire in front or behind your … Read more
The evil Bydo Empire returns in this entry of the R-Type series. So climb into the latest R-Type vessel, the R-90, and blast through six side-scrolling levels on your way to destroy the Bydo mothership. Gameplay is still the classic R-Type way with huge levels and bosses. With your detachable laser unit, you can fire in front or behind your ship. R-Type III now features three different kinds of laser unit, selectable at the start of a game. Each offers different laser types depending on the power-ups collected. Read less
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Details

Developers
Irem, Raylight Studios
Publishers
Destination Software, Irem, Jaleco, Jaleco USA, Zoo Digital
Genres
Shooter
Themes
Action
Series
R-Type

Release dates

  • Dec 10, 1993 (Full Release) (Japan) Super Famicom
  • Aug 02, 1994 (Full Release) (North_America) Super Nintendo Entertainment System
  • 1994 (Full Release) (Europe) Super Nintendo Entertainment System
  • Mar 26, 2004 (Full Release) (Worldwide) Game Boy Advance
  • Dec 26, 2006 (Full Release) (Japan) Wii
  • Jan 15, 2007 (Full Release) (North_America) Wii
  • Feb 16, 2007 (Full Release) (Australia) Wii
  • Feb 16, 2007 (Full Release) (Europe) Wii
  • Jan 13, 2009 (Full Release) (Korea) Wii

Related

Bundled in

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Rating distribution

5 stars
4
4 stars
17
3 stars
13
2 stars
6
1 star
0
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Community All Reviews Statuses

Chovus

Review Chovus 3/5 · Jan 14, 2019

Short review

R Type 3, for SNES

Rating: 6.5/10; Above average

This game is a 2D side scrolling spaceship shooter with bullet hell. The story is nearly non-existent, being only a few lines long. That really makes it hard to care about what you are doing in the game, and it could have been much better with a little extra …

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R Type 3, for SNES

Rating: 6.5/10; Above average

This game is a 2D side scrolling spaceship shooter with bullet hell. The story is nearly non-existent, being only a few lines long. That really makes it hard to care about what you are doing in the game, and it could have been much better with a little extra work done on the story. The best feature of this game is the detachable weapons system. There are 3 different types to choose from at the beginning, leading to some replayability, and each has 3 different attack types depending on which color power up you pick up during levels. The weapon system can be attached to the front or back of your ship, and detached and recalled. When on its own, it fires when you do, though it has only the most basic of movement (pretty much just drifting until you recall it). All of this helps greatly to deal with enemies from all angles. On top of this, the system does melee damage and blocks projectiles. By far the most fun in this game is manipulating the system for greatest benefit.

Also included are 2 power ups: missiles that give you another straight forward attack, and side satellites that can inflict melee damage and block projectiles. You can also charge up your normal attack into 2 different super attacks. All in all, this is a good variety of tools to use for combat, though the game encourages keeping the fire button pressed because there is no limit on ammo or firing rate. The sole exception to this is the reflective laser, which fires 3 beams that can bounce off walls. A new beam cannot be fired until the previous despawns (the 3 different beams are independent of each other, so sometimes you may only fire 2 beams at a time while the third is busy bouncing around). I preferred this weapon, and had fun using it tactically to try to set up the angle of reflection to hit enemies, and setting up beams that would bounce back and forth in a small area for a long time as a booby trap.

The main flaw of the game is the level design, and its interesting platforming-like mechanics. There are crushing ceilings with only a small safe area, corrosive dropping goo that can destroy walls and floors that block your way, jets of plasma that shoot out and follow a path which can be hard to predict, and a portal thingy which spawns enemies while forcing you to also be inside it sometimes to pass through walls. As if the enemies and their projectiles were not hard enough, these environmental hazards significantly ramp up the difficulty and will result in many cheap trial and error type deaths. This is the where the game loses most of its points.

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