Castlevania: Dawn of Sorrow (2005)

Konami

Nintendo DS

4.06 from 735 ratings

1592 members have it in their collection · 39 playing now · 401 backlogged · 323 wish listed

How long? Main story 9h · with extras 15h · 100% 10h (from 17 logged playthroughs)

Draw the correct magic seal quickly, or your enemies will never die! Fight and explore through one of the largest castles ever seen in the series! Race another player through custom-made castle rooms in versus mode! A year has passed since Soma Cruz discovered the evil of Dracula hidden inside his body. Now, a mysterious cult wants to release the … Read more
Draw the correct magic seal quickly, or your enemies will never die! Fight and explore through one of the largest castles ever seen in the series! Race another player through custom-made castle rooms in versus mode! A year has passed since Soma Cruz discovered the evil of Dracula hidden inside his body. Now, a mysterious cult wants to release the power of the Lord of Darkness. As Soma, you must do everything in your power to stop them before it's too late. Read less

Details

Developers
Konami
Publishers
Konami
Genres
Adventure, Platform, Role-playing (RPG)
Themes
Action, Fantasy, Horror
Franchises
Castlevania
Series
Castlevania
Event
Nintendo E3 2005 Press Conference

Release dates

  • Aug 25, 2005 (Full Release) (Japan) Nintendo DS
  • Sep 29, 2005 (Full Release) (Europe) Nintendo DS
  • Oct 04, 2005 (Full Release) (North_America) Nintendo DS
  • Oct 06, 2005 (Full Release) (Australia) Nintendo DS

Related

Ports

Featured in lists

Rating distribution

5 stars
239
4 stars
339
3 stars
128
2 stars
23
1 star
6

Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Feb 17, 2026

This Castlevania entry for the Nintendo DS is a standout entry in the long-running series, blending classic 2D action-platforming with RPG elements and a rich gothic atmosphere, one of the many entries inspired by the SOTN formula, which I just can't get enough. A direct sequel to Aria of Sorrow, the MC this time is Soma Cruz as he grapples …

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This Castlevania entry for the Nintendo DS is a standout entry in the long-running series, blending classic 2D action-platforming with RPG elements and a rich gothic atmosphere, one of the many entries inspired by the SOTN formula, which I just can't get enough. A direct sequel to Aria of Sorrow, the MC this time is Soma Cruz as he grapples with his dark powers and a cult seeking to resurrect Dracula. It refines the Tactical Soul system, allowing for deep customization and varied combat styles, visually, it pushes the DS hardware with detailed sprites and moody environments.

While the touch screen elements (like drawing seals to finish bosses) feel a bit forced, and I'm really not a fan of this mechanic, the tight gameplay, memorable soundtrack, and strong level design make it one of the best Metroidvania titles on the system. This is easily a must-play for fans of SOTN, or Metroidvanias in general, and I'll say the same to all the other similar Castlevania titles, because this formula never gets old.

The enemy and boss variety further elevates the experience, encouraging experimentation with the Tactical Soul system rather than relying on a single overpowered setup. Absorbing souls and discovering rare abilities gives combat a constant sense of progression, and hunting for specific drops can be surprisingly addictive. Boss encounters are generally well-designed, mixing pattern recognition with aggressive pacing, and they do a great job of testing how well you’ve learned to combine weapons, souls, and movement rather than just raw stats.

As for its narrative, this game leans more heavily into anime-inspired character designs and storytelling, which may be divisive for long-time fans, but it still delivers a compelling continuation of Soma’s internal struggle. The themes of destiny, free will, and the lingering shadow of Dracula are handled with enough weight to give context to the action without overstaying their welcome. Taken as a whole, this entry feels like a confident refinement of what Aria of Sorrow started. It is slightly rough around the edges in places, but packed with personality, depth, and replay value that earned its place among the strongest Castlevania titles.

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ZoldathGaming

Review ZoldathGaming 4/5 · Jan 17, 2026

Dawn of good standard Castlevania-Vania

Definitely a step down from Aria, but still better than Harmony and Cotm. Julius mode is pretty good, but not the game-saving mode some sell it as. The base game has some annoying stuff to it, but overall, it's fairly solid, even if this game doesn't do anything particularly fresh compared to its predecessors

Currently Castlevania Vania's/Metroidlike Rankings:

  1. Aria of …
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Definitely a step down from Aria, but still better than Harmony and Cotm. Julius mode is pretty good, but not the game-saving mode some sell it as. The base game has some annoying stuff to it, but overall, it's fairly solid, even if this game doesn't do anything particularly fresh compared to its predecessors

Currently Castlevania Vania's/Metroidlike Rankings:

  1. Aria of Sorrow(9.25)
  2. Symphony of the Night(9)
  3. Dawn of Sorrow(8.5)
  4. Circle of the Moon(8.25)
  5. Harmony of dissonance(8.0)

To do: Portrait, then Order of Ecclasia

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shinespark

Status shinespark Sep 3, 2025

Totally forgot that the marquee new power Soma gets in this game is the incredible ability to... throw a puppet like two feet horizontally. Gotta be one of the least exciting metroidvania powerups ever.

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shinespark

Status shinespark Sep 2, 2025

I love Aria of Sorrow, but always bounced off of Dawn because of the touch screen inputs required for beating bosses. Turns out there's a mod that removes all of those, restores Ayami Kojima's lovely character art from Aria, nixes the grind for monster souls, and also speeds up Soma's basic movement! Excited to give it a try.

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Malus

Status Malus Jun 22, 2025

Worst Castlevania I’ve played by far. Gave up at the final boss fight. Just can’t do it.

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TheBeautifulEric

Status TheBeautifulEric Apr 3, 2025 Completed

Julius mode in this game is pretty interesting. Instead of playing as an absolutely busted character that has insane mobility, you are pretty limited as Julius alone. Finding the other characters and learning their respective strengths and weaknesses is pretty neat. This one is unlike the others in that there is a bit of plot along with level progression.

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TheBeautifulEric

Status TheBeautifulEric Dec 23, 2024 Completed

This was my second playthrough, but I think I repressed my memories of my first because I did not remember much about this game. Was way harder than I remember, both in some boss fights and knowing where to go. Map design was pretty overwhelming because it's more wide-open than other metroidvanias I've played are. Instead of an obvious critical …

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This was my second playthrough, but I think I repressed my memories of my first because I did not remember much about this game. Was way harder than I remember, both in some boss fights and knowing where to go. Map design was pretty overwhelming because it's more wide-open than other metroidvanias I've played are. Instead of an obvious critical path, I found it easy to wander aimlessly until I stumbled into the right direction. The touch screen mechanics didn't really add much. The ice block sections are few and far between and felt underutilized. The magic seal felt gimmicky and punishing if you didn't perform that correctly. From what I remember, Aria is the better game, but this is still a fun experience despite some annoyances.

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Jasyla

Status Jasyla Oct 19, 2024

Honestly, how many times do they need to remake SotN, but worse?

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BadBoyBule

Review BadBoyBule 4/5 · Sep 17, 2024

A solid but safe Castlevania game

Castlevania: Dawn of Sorrow was one of my favourite games as a teen so I was interested to see how it holds up today in the Castlevania: Dominus Collection. Somewhat unsurprisingly, the game is still a lot fun but I can't see anymore why I was willing to place this right next to Symphony of the Night in terms of …

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Castlevania: Dawn of Sorrow was one of my favourite games as a teen so I was interested to see how it holds up today in the Castlevania: Dominus Collection. Somewhat unsurprisingly, the game is still a lot fun but I can't see anymore why I was willing to place this right next to Symphony of the Night in terms of quality. It's not quite that good.

The best way to describe Dawn of Sorrow is 'safe'. It takes so much cues from Aria of Sorrow and the previous Castlevania RPG's. The end result is a good, well-designed and fun game but also one that feels a bit thin on own ideas. For example, the soul system returns from Aria of Sorrow. There's couple of new twists but mostly it's very similar. The areas of Dracula's castle are very reminiscent of Aria of Sorrow and pretty much every Castlevania after Symphony of the Night. There's a lot of same enemies. The music is also very much akin to Aria of Sorrow, maybe a bit Castlevania-on-autopilot but good nevertheless.

One thing that Dawn of Sorrow absolutely botches when compared to Aria of Sorrow are the character portraits. They are not that big of a deal in the grand scheme of things but changing Ayami Kojima's incredible moody gothic art to a bland anime style is unfortunate.

Another nitpick that I have is the inclusion of "Magic Seals". When Dawn of Sorrow was released, it was very much in vogue to highlight the touchscreen capabilities of Nintendo DS. Thus, at the end of every boss, you would need to draw a specific symbol to kill the boss. Fail drawing the seal and the boss would regain some health. Yeah... It's a really tacked on thing. On Dominus Collection, you can do the magic seals by pressing correct button inputs, which is fine, but it's still a bit of an unnecessary hassle to do. Otherwise features made possible by DS were fine then and in the Dominus Collection. For example, the game has a few puzzles where you break some blocks with the touch screen to form a path. A nice little puzzle. In addition, it was super helpful to have the map or status screen at all times displayed on the second screen of the DS. In the Dominus Collection rerelease, you actually get to have both status and map shown on your screen at the same time. Sweet.

At the end of the day, Dawn of Sorrow really is a quality game. It's addicting, it's got great controls and a good presentation. The biggest fault it has is relying too much on it's older siblings. I guess Konami noticed this too since the next game, Portrait of Ruin, shook things up more.

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ArthasFordragon

Status ArthasFordragon Aug 28, 2024

No. Frickin. WAY!!!! I had no idea DS games were on Steam... holy crap.... all THREE Castlevania DS games available for only $25!!!!!!!!!! And the GB Advance games for $20!!!

DUUUUUUDE. As a die hard metroidvania fan and only beaten Super Castlevania 4 and Symphony of the Night, this is gonna kick butt. Must buy now!! enter image description here

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FiretheFlameLord

Review FiretheFlameLord 5/5 · Aug 4, 2023

CASTLEVANIA DAWN OF SORROW REVIEW:(NDS)

Castlevania Dawn of sorrow is a 2005 platform, adventure, action and role-playing game.Konami, the producer and distributor of the game, have done a great job.The story of the game is as follows.One year after the events of Aria of Sorrow, Soma is living in peace and believes that her powers have disappeared.A woman who identifies herself as Celia Fortner appears …

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Castlevania Dawn of sorrow is a 2005 platform, adventure, action and role-playing game.Konami, the producer and distributor of the game, have done a great job.The story of the game is as follows.One year after the events of Aria of Sorrow, Soma is living in peace and believes that her powers have disappeared.A woman who identifies herself as Celia Fortner appears and summons several monsters. Arikado arrives to help Soma defeat the monsters, after which Soma absorbs their souls. Celia retreats, declaring that she will destroy Soma. Soma expresses disbelief at the return of his powers, but Arikado reveals that his powers have never disappeared, only been dormant.He informs Soma that Celia is the head of a cult seeking the resurrection of the dark Lord.He leaves, ordering Soma not to follow Celia. However, Soma uses the information obtained from Hammer to find the cult's base, which is a facsimile of Dracula's Castle.Hammer arrives and, leaving the army, agrees to help Soma by opening a shop in the village outside the castle.After entering the castle, Soma encounters Yoko and Julius Belmont. As Julius leaves, Soma escorts Yoko to safety. During this time, he orders the use of a magic Seal, which is necessary to defeat some monsters. castle.As Soma travels further to the castle, meets Celia, who is surrounded by two men, Dmitrii Blinov and Dario Bossi. Celia explains their nature as "candidates of the dark Lord" who can become the dark lord by destroying Soma.He later encounters Dmitrii and is able to defeat him. Soma gains dominion over his soul, but achieves nothing abilities.As Soma travels further, comes to Dario. Soma defeats him and Celia keeps Dario out of harm's way. Soma meets Arikado, who is initially angered by Soma's presence, but accepts the situation. He gives Soma a letter from Mina and a talisman. Soma informs Arikado about the current situation and Arikado leaves to find Dario. Soma comes across Dario and Julius, who are later defeated due to their inability to use the magic seals.Dario retreats and orders Soma to fight him in the throne room of the castle. Soma does this, lambasting Dario for only wanting power and promising to defeat him.Before the battle begins, Soma uses one of her spirits to move to the mirror in the room, revealing Aguni, a flame demon sealed in Dario's soul. Soma defeats Aguni, leaving Dario powerless. As Dario flees, Celia arrives and tells Soma to come to the center of the castle. After arriving, Soma is forced to watch Celia kill Mina. Enraged, he begins to succumb to his dark power.The talisman Mina gives Soma is able to slow down the transformation, enabling Arikado to arrive in time to inform Soma that the "Mina" Celia killed is a doppelgänger.He cancels this transformation, but a spirit leaves Soma and enters the doppelgänger, which takes the appearance of dmitrii. Dmitrii says that when Soma defeated him, Soma allowed himself to be absorbed, intending to use his powers to copy Dracula's ability to dominate the souls of his minions. He then goes with Celia to absorb the souls of many powerful Demons and monsters to increase his strength. Soma and Arikado chase after the couple and find them in the basement of the castle. Using Celia as a sacrifice, Dmitrii seals Arikado's powers and takes care of Soma. However, his soul cannot stand the strain of controlling the demons he has absorbed, and they burst out of him, turning into a gigantic creature called the menace. Soma manages to defeat him, but the spirits that make up the devil begin to enter Soma's dominion. She becomes overwhelmed and rejects them, fleeing the castle with Arikado. Soma is conflicted over the current situation. He believes that being the dark lord is his responsibility and that the events of the game are the result of his failure to accept this responsibility. Arikado convinces him that his fate is not fixed.Soma then shares a tender moment with Mina, much to the amusement of her onlooking friends. If Soma does not have Mina's talisman when he witnesses Celia kill Mina's twin, he will not notice the deception and will fully accept his dark powers, ending the game and unlocking a new mode in which Julius, Yoko and Arikado now accept his true form as Alucard. The game can also end prematurely if Dario is directly confronted from the start, where Aguni will lose control and Celia will escape and die by sacrifice, allowing Dmitria to secretly take over soma with her absorbed soul.The gameplay is as follows.in this game consisting of 21 episodes, you are trying to kill the creatures and pass the episode.The music of the game is beautiful.If you are not too obsessed with graphics and you like retro games, this game is for you.My rating for the game: 10/10 (y) Good games to everyone 🙂

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lobinhogameplays

Review lobinhogameplays 2/5 · Apr 16, 2020

Bad sequel to a great game

When you play lots of castlevanias in a row, you automatically starts to compare them, even unintencionally. And when you play Aria of Sorrow just before Dawn of Sorrow, it's impossible to unnotice how bad this game really is.

Starting by the art style that changes from Ayama Kojima's dark and gothic concepts, to that generic anime crap. Besides that, …

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When you play lots of castlevanias in a row, you automatically starts to compare them, even unintencionally. And when you play Aria of Sorrow just before Dawn of Sorrow, it's impossible to unnotice how bad this game really is.

Starting by the art style that changes from Ayama Kojima's dark and gothic concepts, to that generic anime crap. Besides that, why they tried so hard to force the use of touchscreen in the game in such bad ways? that finishing rune you need to use on bosses, and that "power-up" you get that destroy blue blocks, it doesn't even can be called a power-up, you kinda use it in 3 or 4 rooms and i didn't feel stronger when i got it at all, and getting stronger is the point of progressing in a metroidvania.

About this same "progressing subject", when i got the double jump the first time, i had to try it like 12 times to make sure i was really getting higher, 'cause that animation is so much worse than the others castlevanias, that's even more perceptible with the attack moves, they're pretty slower than the other games.

I didn't play the others DS's castlevanias yet, but i expect they are better than this, because it was the most boring metroidvania i've ever played, even Chasm was more exciting than this

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CreepyCajun

Status CreepyCajun Jun 24, 2018

Classic, unassailable brilliance. Maybe the best entry since Symphony of the Night.

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XanderCat

Status XanderCat Mar 28, 2018

I need to check my save file again, but I believe I finished this game, just not 100%.

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iguanaDitty

Review iguanaDitty 5/5 · Feb 3, 2017

My first metroidvania

This was my first metroidvania and it's hard for me in some ways to actually give this a fair review as a result. I have not been able to get into others in the series as I did this one though, and that maybe speaks to the element of similarity across them all.

I loved unlocking the map, the sense …

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This was my first metroidvania and it's hard for me in some ways to actually give this a fair review as a result. I have not been able to get into others in the series as I did this one though, and that maybe speaks to the element of similarity across them all.

I loved unlocking the map, the sense of progression from grinding up the weapons and "souls" and the idea that each new enemy could grant a new ability. Even the stylus action at the end of each boss battle didn't bother me too much.

I think ultimately the RPG advancement in this one that isn't in other similar games is what I enjoyed so much about it; I could afford not to be so good at the action of it over time.

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