I tried to play it many years ago, I think still on the original NDS.
The two-character mechanic is fun. The second character can take out smaller, annoying enemies or cast spells while you fight.
What I didn’t remember is that the game leaned heavily into 3D backgrounds—or maybe I simply didn’t notice them on the tiny screen.
The theme of this game is paintings. So, besides the usual Dracula's Castle, we also have painted worlds we enter, each the size of a castle itself. There’s a European city, Egypt, and so on.
I was enjoying the game until the "Nation of Fools" painting. Castlevania can get quite confusing by itself, but with the world at 90 degrees, it becomes simply annoying.
Legion, the ball of bodies, makes a comeback—waste not, want not. It was giving me a lot of trouble until I discovered the Heaven’s Sword, which wasted it in seconds.
Stella was also a lot of trouble for me in her second phase until I got the Nebula whip that, unlike most whips in Castlevania, actually aims.
Also, I just love this entrance sequence:
Death was the first boss that gave me a real pause. The spinning scythe homes in on you, and the horizontal swipe has a lead: if Death starts telegraphing and you jump, it can still follow and hit you in mid-air. It’s also not very clear what the boss is resistant to when it switches colors. But after wasting a few potions, I managed to beat it.

I forgot how much I love the witches' design in Castlevania. There’s a cat familiar sitting on her broom, and when she’s defeated, she turns into a cat with a witch hat, and the familiar is still sitting on her back. So much detail and love.



Of course, there’s a False Ending—it’s Castlevania, after all. The path to the True Ending in this game is slightly more obvious than in others, though. Or maybe I’ve just played enough Castlevania by this point.
First, you obtain a spell that cures vampirism, and you even get to practice it on the monk shopkeeper. Then, during the battle with Loretta and her sister, you distract them long enough to cast it.
I also beat them to get the False Ending. They aren’t hard. Funny thing is, the spell is called “Sanctuary,” so it’s not very obvious from its name that it cures vampirism. I picked it up completely by chance, not even remembering where.
By that time, I think the developers ran out of budget, since they just dump 4 paintings (portals) on you. Go clear those, then come back.
The first “painting” isn’t bad at all. You get the Owl Transformation spell, which lets you fly around. No more platforming. The boss, Frankenstein’s Monster, is also okay.
The second painting is a rehash of the Carnival theme, and again, it’s a pain for the eyes. At least as an owl, you can fly past most of the traps. The boss, Medusa, looks amazing but is annoying as hell: she deals tons of damage and has a tricky hitbox. I managed to beat her without a guide in the end, using the Minotaur and a meteorite spell, but you have to be super precise. Stand just below her head so the tails don’t touch you—they multihit and can kill you almost instantly.
The other two bosses, Werewolf and Mummy (I’m telling you, they ran out of fresh ideas), are easy in comparison, as they can be team-tagged from two sides.
With the owl form, the game unexpectedly becomes indirect control: most enemies can’t hit you and instead attack your partner. But since damaging him only consumes mana, which regenerates, it’s a great deal.
I usually prefer two-handed swords in Castlevania games for their reach, overhead pattern, and damage. But in this installment, I ended up using Heaven Sword for most of the game, switching to Flame Whip and Vampire Slayer in the later stages.
After beating the four paintings, you just have a set of bosses left. First, there’s the optional "Memory of the Whip," which is Richter from Super Castlevania. He can kill you in 5-6 hits, his whip is super quick and has very good range. I ended up stocking potions and kiting him from a distance. He basically runs into your weapon, and then you can backdash. With his whip, I overpowered Brauner without bothering with his painting magic. It’s impressive how Brauner draws a pattern on a canvas, then the same pattern covers the screen, damaging you—but I don’t have patience for that.
Then there’s the Dracula and Death duo. Honestly, I think they’re one of the toughest bosses I’ve faced in a Castlevania game. Death hovers above Dracula, making it difficult to jump over him. He hits you while you try to dodge the usual fireballs, can only be hit with a double jump, and is generally a pain in the ass. Some of Dracula's attacks even one-shot you.
I’m not sure if it’s the need for double jumps or just the intensity of the fight, but I felt that the controls were very sluggish, like there was lag every time I pressed a button. Maybe it’s the Dominus Collection or just me. At least the game itself didn’t lag like Order of Ecclesia when I played it on the original console.
Or maybe the developers intended you to attempt this fight only after finishing all the quests. But with quests like “kill 1500 enemies with the Javelin skill,” no thanks!
If it weren’t for the two inverted paintings and the frustrating final fight, I’d say the game was fantastic. But all in all—I'm not sure.
