Castlevania: Portrait of Ruin (2006)

Konami

Nintendo DS

3.91 from 534 ratings

1220 members have it in their collection · 30 playing now · 339 backlogged · 268 wish listed

How long? Main story 9h · with extras 10h · 100% 14h (from 11 logged playthroughs)

Castlevania: Portrait of Ruin is a side-scrolling action RPG where you switch between two hunters, Jonathan Morris and Charlotte Aulin, to explore Dracula's castle and defeat the vampire Brauner. Set in 1944, Jonathan wields the Vampire Killer whip while Charlotte casts magic. You'll navigate eight painted worlds hidden within the castle, solve puzzles using each character's unique abilities, and acquire … Read more
Castlevania: Portrait of Ruin is a side-scrolling action RPG where you switch between two hunters, Jonathan Morris and Charlotte Aulin, to explore Dracula's castle and defeat the vampire Brauner. Set in 1944, Jonathan wields the Vampire Killer whip while Charlotte casts magic. You'll navigate eight painted worlds hidden within the castle, solve puzzles using each character's unique abilities, and acquire new skills and weapons. Your decisions determine which of multiple endings you receive. Read less
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Details

Developers
Konami
Publishers
Konami
Genres
Adventure, Platform, Role-playing (RPG)
Themes
Action, Fantasy, Horror
Franchises
Castlevania
Series
Castlevania
Event
Konami E3 2006 Press Conference

Release dates

  • Nov 16, 2006 (Full Release) (Japan) Nintendo DS
  • Dec 05, 2006 (Full Release) (North_America) Nintendo DS
  • Mar 09, 2007 (Full Release) (Europe) Nintendo DS
  • Mar 16, 2007 (Full Release) (Australia) Nintendo DS

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Rating distribution

5 stars
113
4 stars
272
3 stars
135
2 stars
14
1 star
0
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Community All Reviews Statuses

TheBeautifulEric

Status TheBeautifulEric Apr 6, 2025 Completed

Honestly had more fun with Sisters mode than I was expecting. They're so strong so it was pretty cathartic breezing through the entire game. The only downside is that their movement is very slow. I like how this mode makes effective use of the DS's touch screen, more so than any of the other modes in the DS era Castlevania …

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Honestly had more fun with Sisters mode than I was expecting. They're so strong so it was pretty cathartic breezing through the entire game. The only downside is that their movement is very slow. I like how this mode makes effective use of the DS's touch screen, more so than any of the other modes in the DS era Castlevania games.

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TheBeautifulEric

Status TheBeautifulEric Apr 4, 2025 Completed

What's better than an OP character? Two of them! Richiter mode is super fun, Richter has great mobility, and Maria melts enemies. Final boss was pretty tricky, took me awhile to understand, but I get the hang of it eventually. Portrait of Ruin still suffers from blandness with four portraits that get repeated and the map (the display, not the …

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What's better than an OP character? Two of them! Richiter mode is super fun, Richter has great mobility, and Maria melts enemies. Final boss was pretty tricky, took me awhile to understand, but I get the hang of it eventually. Portrait of Ruin still suffers from blandness with four portraits that get repeated and the map (the display, not the level design) is a bit tougher to read since it's harder to distinguish doors from everything else.

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TheBeautifulEric

Status TheBeautifulEric Mar 21, 2025 Completed

I liked this game more than I remembered. I remember thinking the 3 DS Castlevania's were about equal, but after replaying Dawn of Sorrow and Portrait of Ruin, I think I like Portrait of Ruin more than Dawn of Sorrow. I think a lot of that has to do with the fact that I got lost way less. The portraits …

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I liked this game more than I remembered. I remember thinking the 3 DS Castlevania's were about equal, but after replaying Dawn of Sorrow and Portrait of Ruin, I think I like Portrait of Ruin more than Dawn of Sorrow. I think a lot of that has to do with the fact that I got lost way less. The portraits are kind of cool, but I wish there was more diversity instead of 4 designs, and a palette swap for each. Very fun game to play casually, miserable to complete quests or go for any other completion reward. I wish I could figure out how to make notes or pin the map. The dual protagonist gimmick is pretty fun, but it makes me wish they went further with it. This makes me wish there was a proper multiplayer metroidvania. I don't think Harmony of Despair scratches the same itch, but I also haven't played that in years. I'm skipping out on Richter and Sisters mode mainly because I'm burnt out on completing the quests in Jonathan's route. Sisters mode seems like it makes affective use of the touchscreen on the DS though. At least more so than Dawn of Sorrow did.

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XanderCat

Status XanderCat Mar 28, 2018

I believe this is the only one of the 3 Nintendo DS Castlevania games that I have not seen the final credits of. I really should finish it! I am a big fan of the series. Perhaps this one didn't grab me like others in the series have. It may be due to the setting, or the changing settings.

Now …

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I believe this is the only one of the 3 Nintendo DS Castlevania games that I have not seen the final credits of. I really should finish it! I am a big fan of the series. Perhaps this one didn't grab me like others in the series have. It may be due to the setting, or the changing settings.

Now that I think back on it I may have gotten rather far in this game in an attempt to finish it. I don't think I got to the end, but I should really check this game out again. If I got rather far already it will be a tough decision to restart like I usually do or continue on with the same savefile.

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