Castlevania: Circle of the Moon (2001)

Konami, Konami Computer Entertainment Kobe

Game Boy Advance · Wii U

3.56 from 547 ratings

1234 members have it in their collection · 35 playing now · 294 backlogged · 200 wish listed

How long? Main story 9h · with extras 9h (from 19 logged playthroughs)

Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Dracula's castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. … Read more
Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Dracula's castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. While Nathan can only use his Killer Whip as a weapon, he can find and equip different kinds of armor and accessories that change his stats. Unique to this entry in the series is the Dual Set-up System, where a combination of two cards will give Nathan unique magical abilities. For example, equipping a fire type card with a whip card will give the Killer Whip a fire attribute, while equipping it with a summon card will let Nathan summon a fire demon to attack onscreen enemies. Read less
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Release dates

  • Mar 21, 2001 (Japan) Game Boy Advance
  • Jun 11, 2001 (North_America) Game Boy Advance
  • Jun 22, 2001 (Europe) Game Boy Advance
  • Jun 22, 2001 (Australia) Game Boy Advance
  • 2001 (Brazil) Game Boy Advance
  • Aug 27, 2014 (Japan) Wii U
  • Oct 09, 2014 (North_America) Wii U
  • Jan 29, 2015 (Europe) Wii U

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Rating distribution

5 stars
89
4 stars
200
3 stars
193
2 stars
58
1 star
7
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Community All Reviews Statuses

Krauzer

Review Krauzer 4/5 · Sep 30, 2025

This Castlevania GBA entry was one of the very first games available on the GBA, and it made a strong impression despite its quirks. The MC is called Nathan Graves as he ventures into Dracula’s castle to rescue his mentor, offering a blend of classic side-scrolling action and the exploratory metroidvania design that Symphony of the Night popularized. And honestly, …

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This Castlevania GBA entry was one of the very first games available on the GBA, and it made a strong impression despite its quirks. The MC is called Nathan Graves as he ventures into Dracula’s castle to rescue his mentor, offering a blend of classic side-scrolling action and the exploratory metroidvania design that Symphony of the Night popularized. And honestly, most the Castlevania titles, released after SOTN, was intended to be metroidvanias due to the insane popularity of this PlayStation 1 entry.

The game’s most unique addition is the Dual Set-Up System (DSS), which lets players combine two sets of magic cards dropped by enemies to unlock a wide variety of abilities, ranging from elemental attacks to stat boosts. This mechanic adds depth and replayability, since different card combos can completely change how you approach combat. A standout for me is the optional content, the Battle Arena is a coliseum-like which has a lot of combat challenges, I highly recommend playing it, but only when you are late into the game because it is very hard.

Its difficulty is also steeper than later handheld Castlevania titles, with tougher enemies, stricter controls, and limited healing opportunities. Despite these flaws, this title is remembered as a strong and atmospheric entry in the franchise. It set the stage for future GBA Castlevanias and showed off the handheld’s potential right at launch. For fans of challenging action-adventure games with a Gothic vibe, it remains a rewarding, if sometimes punishing, experience. I consider this a must-play for fans of the franchise, particularly speaking, I can't get enough of these metroidvania Castlevania influenced by the popularity SOTN.

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Etrail

Review Etrail 3/5 · Mar 30, 2025

A Flawed Step in the Right Direction

Circle of the Moon was the first metroidvania to follow up the legendary success of Symphony of the Night while also serving as a GameBoy Advance launch title. This context is almost immediately apparent when you first start the game. The look and feel of the game harkens back to Symphony rather than the awkward intervening N64 games released before …

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Circle of the Moon was the first metroidvania to follow up the legendary success of Symphony of the Night while also serving as a GameBoy Advance launch title. This context is almost immediately apparent when you first start the game. The look and feel of the game harkens back to Symphony rather than the awkward intervening N64 games released before this. We control a new hero, Nathan Graves, a young vampire hunter hoping to avenge his parents by taking down Dracula. There are a few other characters, though the game is fairly light on story like most of these games and the gameplay follows a similar metroidvania structure, exploring the many rooms to gain new keys and abilities that will allow you to access other areas, all while growing stronger to defeat tougher bosses. While the game takes a lot from its predecessor, it does a few things to distinguish itself, though these departures are hit or miss in their effectiveness.

One major addition is the card system. There are 10 action cards and 10 attribute cards and combining an action card with an attribute card offers a unique effect, allowing for lots of possible magical abilities available through different combinations. You get these cards by grinding a rare drop out of the right corresponding monster, which can take some time. This system was kind of a cool idea, but in practice, the drop rate is pretty frustrating and adds a lot of grinding. There's an added layer of mystery in that the game doesn't tell you what a combination does until you test it out and discover the effect. While that's neat in theory, it could be a little annoying in practice running around with a combination trying to figure out what might trigger the effect to give you an idea.

Another major issue is the game's difficulty is much higher than Symphony of the Night's. While that game could at times be a little too easy, the amped up difficulty here can be fairly frustrating. Most of the game I still found to be fairly playable, though I did from time to time need to do some grinding to take out the next boss or two. However, near the end of the game the difficulty gets rather absurd and even with a good deal of level-grinding, the final boss is ridiculously hard to beat without cheesing and spamming high level magic attacks and/or relying on save states. While trivial difficulty is not especially great, I would have found the game far more fun if it had been too easy rather than what we got. True, many of the earlier non-metroidvania Castlevania games are equally if not more difficult, but implementing that kind of gameplay here where the solution often is to grind levels just isn't very appealing.

That said, if you're just craving more Castlevania like Symphony of the Night, this isn't the worst place to go. Much of the gameplay loop and sense of discovery is quite similar, even if it is not as good. The soundtrack isn't up to par, but it's decent. And the scenery still evokes a lot of the same appeal and atmosphere. It is a weaker imitation, but not a terrible one. Further, to give credit where credit's due, I do appreciate that they didn't just try to do a complete copy of Symphony of the Night and at least tried some things differently here. As well, even achieving a lesser implementation of this style on the GameBoy Advance is impressive in its own right. Even if it didn't end up working too well for me, Circle of the Moon could have been a lot worse than it is.

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QDB

Review QDB 4/5 · Mar 2, 2025

My memories weren't lying to me. This game is hard.

"Castlevania: Circle of the Moon Mini Review"

Pros:

  • Metroidvania style gameplay that rewards exploration and backtracking in a massive castle.

  • Responsive tight controls.

  • Cool aestheticly pleasing art and level design.

  • The DDS system has a large variety of effects and art design of the DDS cards are seared into my memory.

  • You can save after you defeat Dracula's first form …

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"Castlevania: Circle of the Moon Mini Review"

Pros:

  • Metroidvania style gameplay that rewards exploration and backtracking in a massive castle.

  • Responsive tight controls.

  • Cool aestheticly pleasing art and level design.

  • The DDS system has a large variety of effects and art design of the DDS cards are seared into my memory.

  • You can save after you defeat Dracula's first form which is really nice.

Cons:

  • The save rooms are spaced out farther than they ought to be and this can hinder not just backtracking and exploring, but progression itself at times.

  • Item drops are rather rare.

  • There are only two DDS spells that heal the player directly.

  • Finding the DDS cards is a real pain. The cards are randomly dropped by enemies after defeat, and there is zero indication as to where the cards are supposed to be found without a guide. Having the cards hidden like other power ups would have been much better.

  • Dracula's second form is hard in an annoying sense. Adramelech and the Zombie Dragons are hard bosses, but that can be beat by using level grinding, using the cross sub weapon, and memorizing the boss's attack patterns. However the last phase of Dracula's second form is made even harder because...

  • The DDS monster summoning input sequence with the Uranus card is ridiculous and unreliable. There's no way a player would know the proper sequence without a guide. The input sequence, ↓ ←(→) ↑ + Attack, sometimes works and sometimes doesn't. Which is really frustrating because it makes beating Dracula's second form easier 😡.

  • This is the definition of a nitpick, but it's too bad the game was declared to be in an alternate continuity. As the inclusion of another clan of vampire hunters could have been an interesting addition to the series lore.

The Verdict:

I was under the impression as a child that I was just bad at the game, but as a much more experienced adult gamer I've come to realize that this particular Castlevania game is hard 😅, mostly due to a number of questionable game design choices. Perhaps not as hard as the linear first and third entries, but certainly the hardest of the Metroidvania Castlevania games. That being said, Circle of the Moon is a legitimately enjoyable entry in the Castlevania series that deserves more recognition that it has gotten.

(4/5)

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Aleosha

Status Aleosha Oct 9, 2024

I gave Circle of the Moon another try on the Castlevania Advance Collection. It's still a bad game. I had to rewatch the intro multiple times, with no option to skip it, since the very first save point is badly placed, and I died multiple times looking for it. The level design is obnoxious, with those "wells" where you have …

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I gave Circle of the Moon another try on the Castlevania Advance Collection. It's still a bad game. I had to rewatch the intro multiple times, with no option to skip it, since the very first save point is badly placed, and I died multiple times looking for it. The level design is obnoxious, with those "wells" where you have to jump from platform to platform, instead of the more serpentine, multi-floor designs of some of the later installments. What puzzles me, though, is that the earlier Symphony of the Night got the design right! Then there's the drop rate... The main feature of the game is that you can combine two types of cards to imbue your whip with different powers, giving you about 64 different options. Sounds great! And the nice thing about the Advance Collection version is that there's an indicator if an enemy can drop a card and if you already have it or not. But I spent probably half an hour farming for a very basic card, killing Axe Armor maybe 100 times, and I still haven't gotten it. You know what, this simply isn't worth it.

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John

Status John Mar 19, 2024

I was wondering why I left this off half-finished. Started a new save because starting at mid-point and not remembering what you've done so far in an exploration-heavy game is kinda a bad move. Now I'm cruising through this game, having fun though things being pretty easy, suddenly I'm hit with a spike in difficulty, a.k.a. the pair of Dragon …

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I was wondering why I left this off half-finished. Started a new save because starting at mid-point and not remembering what you've done so far in an exploration-heavy game is kinda a bad move. Now I'm cruising through this game, having fun though things being pretty easy, suddenly I'm hit with a spike in difficulty, a.k.a. the pair of Dragon Zombies, and I wonder: "Is this where I quit last time?". So I started up my old save to check, and yep, my dude's at the exact same spot as the new one. So I opted to find a new area instead, and I found one but waddling through an acid bath in turbo speed wasn't a much better option... Guess I just gotta git gud.

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TheBeautifulEric

Status TheBeautifulEric Aug 20, 2023 Completed

The map design is a bit bland (both aesthetically and level design), moving around the map can get tedious, and I still can't beat the final boss without cheesing it, but I think this still holds up well for the most part. I really like the DSS system and I'm actually a bit sad none of the other games brought …

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The map design is a bit bland (both aesthetically and level design), moving around the map can get tedious, and I still can't beat the final boss without cheesing it, but I think this still holds up well for the most part. I really like the DSS system and I'm actually a bit sad none of the other games brought it back. I was really excited whenever I got a new card and got to find out what ability I gained. The Advance Collection makes slight improvements too, which was a pleasant surprise. You get an encyclopedia for items, enemies, equips, and DSS abilities. You also get to see if an enemy you are attacking has the chance to drop a DSS card. In the original, you pretty much had to go in blind.

I remember feeling like all the GBA and DS Castlevania's just got different rather than getting better, so I basically rate them all around the same level of enjoyment. I am curious to see if opinion changes after replaying. I don't plan on playing any of the extra modes, just the main campagin for me for these runs.

Edit: I think it would be nice if they made improvements to the map. I prefer Metroid's map style where they mark where collectibles are. Or maybe even add the option to drop pins or notes. It's a pain having to remember where every collectible is for when I can't collect it when I enter the square it's located in. It'd also be cool to freely switch between sub-weapons rather than having to find them across the map.

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FiretheFlameLord

Review FiretheFlameLord 5/5 · Aug 4, 2023

CASTLEVANIA CIRCLE OF THE MOON REVIEW: (GBA)

Castlevania circle of the moon is a 2001 platform, adventure, action and role-playing game.Konami, the producer and distributor of the game, have done a great job.The story of the game is as follows.The Circle of the Moon, which takes place in 1830, is set in one of the fictional universes of the Castlevania series. The premise of the original series …

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Castlevania circle of the moon is a 2001 platform, adventure, action and role-playing game.Konami, the producer and distributor of the game, have done a great job.The story of the game is as follows.The Circle of the Moon, which takes place in 1830, is set in one of the fictional universes of the Castlevania series. The premise of the original series is the eternal conflict between the vampire hunters of the Belmont clan and the Decadent vampire Dracula. However, the hero of the circle of the Moon is Nathan Graves, whose parents died ten years ago in order to exorcise Dracula.Morris Baldwin, who assisted Dracula in his exile, trained him to defeat Dracula and the monsters; Morris eventually chose him as his successor and gave him the "hunter whip", much to the displeasure of Morris' son Hugh. In an old castle, Camilla, a slave of Dracula, revives him, but is interrupted by the arrival of Morris, Nathan and Hugh. Before he can banish him again, Dracula destroys the ground beneath Nathan and Hugh, causing them to fall down a long tunnel. Hugh, who survived the fall and wants to find his father, leaves Nathan behind. Nathan continues to search the castle for his mentor.Along the way, he learns that at the next full moon, Morris' soul will be used to restore Dracula to full power.He also periodically encounters Hugh, who becomes more hostile as the game progresses.Eventually, Nathan meets Camilla, who implies that she and Dracula are responsible for the changes in his personality.Nathan defeats Camilla in her true form and meets up with Hugh once again. Upon seeing him, Hugh immediately attacks him in an attempt to prove himself to his father by Nathan's defeat; However, Nathan realizes that Dracula is controlling Hugh. Nathan defeats him, and Dracula's control over Hugh is broken. Admitting that he doubts his self-esteem when Nathan is chosen as his successor, Hugh tasks him with the rescue of Morris. Arriving at the ceremony room, Nathan confronts Dracula, who confirms that he tampered with Hugh's soul to cause changes in his personality.They begin to fight, and halfway through, Dracula teleports to regain his full strength. Hugh later frees his father and tasks Nathan with Dracula's exile. Nathan continues the battle and defeats Dracula; escaping the Decaying castle, he reunites with Morris and Hugh. Nathan is declared a master Vampire Hunter by Morris. Hugh vows to retrain under Morris because of his failure.The gameplay is as follows.in this game consisting of 10 episodes, you are trying to kill the creatures and pass the episode.The music of the game is beautiful.If you are not too obsessed with graphics and you like retro games, this game is for you.My rating for the game: 10/10 (y) Good games to everyone 🙂

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fishmountains

Review fishmountains 4/5 · Oct 21, 2022

Level 54, 92.0% completion, 9:33:53

I absolutely HATE how slow your character walks. Eventually you gain the ability to run (which is the equivalent of regular walking speed in any other Castlevania game released after this), but only by double pressing left or right, which is obnoxious and results in lots of shortfalls, etc. If you can get over that, …

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Level 54, 92.0% completion, 9:33:53

I absolutely HATE how slow your character walks. Eventually you gain the ability to run (which is the equivalent of regular walking speed in any other Castlevania game released after this), but only by double pressing left or right, which is obnoxious and results in lots of shortfalls, etc. If you can get over that, it's actually a really fun game.

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MikaelLundgren

Review MikaelLundgren 4/5 · Jan 30, 2022

Confusing but still very fun!

I played the version included in the Castlevania Advance Collection on Switch. I am pretty sure you can get this on ps4/5 and Xbox as well, WiiU, and i also played it on the GBA back in the day, but i never finished it back then.

This was the first Metroidvania-style Castlevania game after Symphony of the Night, the all …

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I played the version included in the Castlevania Advance Collection on Switch. I am pretty sure you can get this on ps4/5 and Xbox as well, WiiU, and i also played it on the GBA back in the day, but i never finished it back then.

This was the first Metroidvania-style Castlevania game after Symphony of the Night, the all time classic that reminded people in 1997 that not every game needed to become a 3d-game.

The game starts with an evil vampire, Carmilla, resurecting an even more evil vampire, Dracula, so that they together can take over the world and murder everyone in it, or something like that, it's not entirely obvious what they want, but it can't be good. Immidietly after waking up from his 10 year slumber/death, dracula is attacked by you, in the role of Nathan Graves, apprentice vampirehunter, you master Morris, who helped kill Dracula ten years ago, and Morris son Hugh. Dracula manages to throw you and Hugh down a deep shaft and capture Morris. Hugh immidietly goes crazy and leaves you behind to run off and save his dad alone. Time to start exploring this big and mysterious 2d-castle!

First thing you will notice is that Nathan controls very stiff and slow. He walks slowly, swings his whip slowly, and doesnt really have a lot of options on how to move. After fighting a bunch of low level monsters you eventually find a slightly higher level monster that you might kill or try to outrun before you find a magic item that makes yo able to run, and you realize that you will need to collect a lot of magic items to give yourself the ability to move around with more ease.

There is a leveling system that works as in every other game, killing monsters gives you xp and with enough xp you will levelup and gain more power, making you able to fight ever stronger monsters.

Every monster has a chance to drop a piece of equipment or some sort of item that can increase your power further, and a chosen few monsters might drop a magic tarotcard. There are two types of tarot cards, elemental and abilities, and combining an elemental card with an ability card will give you different spells and skills that are the meat and potatoes of the game. Finding new combinations and figuring out how to best use them and where to use them is the most rewarding part of this game, apart from the actual exploration. There is a total of 100 combinations of cards, which range from giving your weapon new abilitis like freezing your enemies, summoning spirits to help you fight or different ways to heal you.

I really enjoyed this game.

Negative things about it is that it controls quite stiff and slow as i already mentioned, and that some bosses and regular enemies simply are stupid hard to beat. I dont know if i would ever have been able to beat the last boss without the Advance Collections "bonus features" with save states and rewind-functions, that guy is simply ridicilously strong...

I also read other people was very upset with the low drop-rates of the tarotcards... And yea, the drop rate is very low, and i was not able to find all of the cards, but the ones i did find kept me going through the game... I dont think you are supposed to acctually find every card in the game, you simply have to make do with the cards you are able to find.

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Clayton2114

Review Clayton2114 4/5 · Oct 6, 2021

Tough to rate but

Maybe it’s just that Castlevania charm but this is a game where you could list your complaints for an hour straight but then somehow really like it anyways.

My first and most relevant issue with it is probably the main mechanic of the game: the DSS system itself. While it is possible to figure it out, it’s not very straight …

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Maybe it’s just that Castlevania charm but this is a game where you could list your complaints for an hour straight but then somehow really like it anyways.

My first and most relevant issue with it is probably the main mechanic of the game: the DSS system itself. While it is possible to figure it out, it’s not very straight forward. I got through probably about 40% of the game without even obtaining another card because of how low the drop rates are. Once I gathered about half the cards I found it to be a really charming system; but because I never bothered to farm enemies with a 1.0% (or lower) drop rate, and because I was basically done with the game at that point, I had narrowly squeezed through the entire game using like one or two DSS setups, which I doubt was the ideal experience.

A couple of the bosses really dragged for me as well (Adramelech and Twin Zombie Dragons.) For me they basically required I learn their entire pattern and execute a near flawless fight for 5+ minutes. To it’s credit though, It did remind of of that classic Castlevania frustration, which Harmony of Dissonance could actually use more of.

The music though, the atmosphere and the enemy variety are all great imo (palette swaps and all.) like I said, it has that addicting difficulty at points, and the gameplay is honestly so varied because of the abundance of upgrades that I can barely even list my method to how I beat Dracula. It was so specific to my setup and playstyle. I looked up some strategies after I beat it and was surprised to see many DSS combos and armor upgrades get mentioned that I never even found. The game’s upgrade system really just is that expansive, which is cool to see in a GBA launch title.

In short: It’s an early metroidvania in both a good and a bad way. Ambitious and unique, but occasionally flawed and frustrating. Regardless, this got me into the “vania” side of “metroidvania” and it was a fun, satisfying challenge with a lot of surprises to find for the people that like looking.

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RxBrad

Review RxBrad 1/5 · Aug 15, 2021

Absolutely, Utterly Broken for Non-Cheaters

Unless you stick your nose deeeeep into step-by-step cheat guides that tell you exactly where every item is and how to get it, you will not beat this game. Period. End of story. Go fuck yourself.

You'll get as far as Dracula, the obvious final boss, but that's where it ends. You might even have fun playing this game up …

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Unless you stick your nose deeeeep into step-by-step cheat guides that tell you exactly where every item is and how to get it, you will not beat this game. Period. End of story. Go fuck yourself.

You'll get as far as Dracula, the obvious final boss, but that's where it ends. You might even have fun playing this game up until that point. Unfortunately, Dracula is unbeatable unless you either 1) grind for a time period several times that which got you to him, 2) grind out impossible-to-find extremely-low-drop-rate items that you will not find without a guide, or 3) just flat-out cheat with emulator save states.

"Just equip the Dark Armor."

"Just spam summons."

"Just stock up on regular-ass healing potions."

These are examples of the "advice" you'll find on beating Dracula. All fucking useless unless you find a guide that tells you exactly which enemy in some hidden room (that only appears after you've beaten "X" boss) will drop that item 0.2% of the time you kill it.

I want to go back in time twenty years to shove this game's GBA cartridge straight up the ass of whoever at Konami is to blame for this shit-ass final boss.

Fuck.

Zero stars. And may Konami rot in hell.

Goddammit.

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RxBrad

Status RxBrad Aug 14, 2021

Welp.. I've now spent 5hrs doing nothing but walking back & forth down a hallway, killing spider ladies and grizzly bears for XP. Nearly half of my entire time playing this game spent doing nothing but grinding to prepare for the final fight...

...and I'm still getting insta-wasted by Dracula's second form. It doesn't help that there's apparently no such …

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Welp.. I've now spent 5hrs doing nothing but walking back & forth down a hallway, killing spider ladies and grizzly bears for XP. Nearly half of my entire time playing this game spent doing nothing but grinding to prepare for the final fight...

...and I'm still getting insta-wasted by Dracula's second form. It doesn't help that there's apparently no such thing as healing items that give you back more than 1-2% of your HP -- and even those are ridiculously rare.

Is this game seriously going to make me bail at the final boss, after sinking almost 12hrs into it?

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RxBrad

Status RxBrad Aug 6, 2021

Ever notice how anytime you do a Google search for tips on a game, you land in a NeoGAF forum post full of trolls jerking each other off about how whatever you're having problems with is so "eeeeeeassy"?

RxBrad

Status RxBrad Aug 5, 2021

Wooof. I'm getting riggity-rekt by Dracula at level 40.

This game is going to make me do nothing but grind XP for 6-10hrs in the Battle Arena to stand a chance against him, isn't it? Not cool.

JAM

Review JAM 3/5 · Oct 12, 2016

Castlevania: Circle of the Moon (GBA)

Pros:
+ Continues the successful Metroidvania formula used by Symphony of the Night
+ DSS system allows for varied gameplay
+ Lots of items, hidden rooms, and secrets to find
+ Good soundtrack, which is usually the case for the Castlevania series
+ Easily the best launch title for GBA

Cons:
- Character movement and animations look and/or …

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Pros:
+ Continues the successful Metroidvania formula used by Symphony of the Night
+ DSS system allows for varied gameplay
+ Lots of items, hidden rooms, and secrets to find
+ Good soundtrack, which is usually the case for the Castlevania series
+ Easily the best launch title for GBA

Cons:
- Character movement and animations look and/or feel stiff/sluggish
- Framerate dips/slowdown are a common occurence
- Bland storyline with a few amusingly bad lines of dialogue
- Lack of mobility can make enemies and boss fights frustrating
- Little to no clues on how to use some DSS combinations
- The Belmonts got sick of dealing with Dracula, so some dorks went in their place.

Final Thoughts:
I had been meaning to play through this game about 14 years ago and finally got around to doing so! I enjoyed the game although the controls felt somewhat stiff, especially when compared to using Richter in SOTN. I thought the DSS system was interesting but couldn't figure out how some of them worked without referring to a FAQ. I felt this game was a lot more difficult overall, due to the lack of mobility (such as Alucard's backdash or divekick). I was pretty disappointed in the game's ending since it didn't really bother to make the characters interesting at all in the first place. Also, Dracula's second form is an asshole. Nevertheless, it's a TON of content for a launch title on a new handheld at the time and I'd say it established the Gameboy Advance as a handheld that could deliver a console-like experience on-the-go.

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JAM

Status JAM Oct 6, 2016

Just got walljump boots, got to new area and used teleporter to get to save point.