Castlevania: Circle of the Moon (2001)

Konami, Konami Computer Entertainment Kobe

Game Boy Advance · Wii U

3.56 from 547 ratings

1234 members have it in their collection · 35 playing now · 294 backlogged · 200 wish listed

How long? Main story 9h · with extras 9h (from 19 logged playthroughs)

Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Dracula's castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. … Read more
Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Dracula's castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. While Nathan can only use his Killer Whip as a weapon, he can find and equip different kinds of armor and accessories that change his stats. Unique to this entry in the series is the Dual Set-up System, where a combination of two cards will give Nathan unique magical abilities. For example, equipping a fire type card with a whip card will give the Killer Whip a fire attribute, while equipping it with a summon card will let Nathan summon a fire demon to attack onscreen enemies. Read less
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Release dates

  • Mar 21, 2001 (Japan) Game Boy Advance
  • Jun 11, 2001 (North_America) Game Boy Advance
  • Jun 22, 2001 (Europe) Game Boy Advance
  • Jun 22, 2001 (Australia) Game Boy Advance
  • 2001 (Brazil) Game Boy Advance
  • Aug 27, 2014 (Japan) Wii U
  • Oct 09, 2014 (North_America) Wii U
  • Jan 29, 2015 (Europe) Wii U

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Rating distribution

5 stars
89
4 stars
200
3 stars
193
2 stars
58
1 star
7
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Community All Reviews Statuses

Aleosha

Status Aleosha Oct 9, 2024

I gave Circle of the Moon another try on the Castlevania Advance Collection. It's still a bad game. I had to rewatch the intro multiple times, with no option to skip it, since the very first save point is badly placed, and I died multiple times looking for it. The level design is obnoxious, with those "wells" where you have …

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I gave Circle of the Moon another try on the Castlevania Advance Collection. It's still a bad game. I had to rewatch the intro multiple times, with no option to skip it, since the very first save point is badly placed, and I died multiple times looking for it. The level design is obnoxious, with those "wells" where you have to jump from platform to platform, instead of the more serpentine, multi-floor designs of some of the later installments. What puzzles me, though, is that the earlier Symphony of the Night got the design right! Then there's the drop rate... The main feature of the game is that you can combine two types of cards to imbue your whip with different powers, giving you about 64 different options. Sounds great! And the nice thing about the Advance Collection version is that there's an indicator if an enemy can drop a card and if you already have it or not. But I spent probably half an hour farming for a very basic card, killing Axe Armor maybe 100 times, and I still haven't gotten it. You know what, this simply isn't worth it.

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John

Status John Mar 19, 2024

I was wondering why I left this off half-finished. Started a new save because starting at mid-point and not remembering what you've done so far in an exploration-heavy game is kinda a bad move. Now I'm cruising through this game, having fun though things being pretty easy, suddenly I'm hit with a spike in difficulty, a.k.a. the pair of Dragon …

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I was wondering why I left this off half-finished. Started a new save because starting at mid-point and not remembering what you've done so far in an exploration-heavy game is kinda a bad move. Now I'm cruising through this game, having fun though things being pretty easy, suddenly I'm hit with a spike in difficulty, a.k.a. the pair of Dragon Zombies, and I wonder: "Is this where I quit last time?". So I started up my old save to check, and yep, my dude's at the exact same spot as the new one. So I opted to find a new area instead, and I found one but waddling through an acid bath in turbo speed wasn't a much better option... Guess I just gotta git gud.

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TheBeautifulEric

Status TheBeautifulEric Aug 20, 2023 Completed

The map design is a bit bland (both aesthetically and level design), moving around the map can get tedious, and I still can't beat the final boss without cheesing it, but I think this still holds up well for the most part. I really like the DSS system and I'm actually a bit sad none of the other games brought …

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The map design is a bit bland (both aesthetically and level design), moving around the map can get tedious, and I still can't beat the final boss without cheesing it, but I think this still holds up well for the most part. I really like the DSS system and I'm actually a bit sad none of the other games brought it back. I was really excited whenever I got a new card and got to find out what ability I gained. The Advance Collection makes slight improvements too, which was a pleasant surprise. You get an encyclopedia for items, enemies, equips, and DSS abilities. You also get to see if an enemy you are attacking has the chance to drop a DSS card. In the original, you pretty much had to go in blind.

I remember feeling like all the GBA and DS Castlevania's just got different rather than getting better, so I basically rate them all around the same level of enjoyment. I am curious to see if opinion changes after replaying. I don't plan on playing any of the extra modes, just the main campagin for me for these runs.

Edit: I think it would be nice if they made improvements to the map. I prefer Metroid's map style where they mark where collectibles are. Or maybe even add the option to drop pins or notes. It's a pain having to remember where every collectible is for when I can't collect it when I enter the square it's located in. It'd also be cool to freely switch between sub-weapons rather than having to find them across the map.

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RxBrad

Status RxBrad Aug 14, 2021

Welp.. I've now spent 5hrs doing nothing but walking back & forth down a hallway, killing spider ladies and grizzly bears for XP. Nearly half of my entire time playing this game spent doing nothing but grinding to prepare for the final fight...

...and I'm still getting insta-wasted by Dracula's second form. It doesn't help that there's apparently no such …

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Welp.. I've now spent 5hrs doing nothing but walking back & forth down a hallway, killing spider ladies and grizzly bears for XP. Nearly half of my entire time playing this game spent doing nothing but grinding to prepare for the final fight...

...and I'm still getting insta-wasted by Dracula's second form. It doesn't help that there's apparently no such thing as healing items that give you back more than 1-2% of your HP -- and even those are ridiculously rare.

Is this game seriously going to make me bail at the final boss, after sinking almost 12hrs into it?

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RxBrad

Status RxBrad Aug 6, 2021

Ever notice how anytime you do a Google search for tips on a game, you land in a NeoGAF forum post full of trolls jerking each other off about how whatever you're having problems with is so "eeeeeeassy"?

RxBrad

Status RxBrad Aug 5, 2021

Wooof. I'm getting riggity-rekt by Dracula at level 40.

This game is going to make me do nothing but grind XP for 6-10hrs in the Battle Arena to stand a chance against him, isn't it? Not cool.

JAM

Status JAM Oct 6, 2016

Just got walljump boots, got to new area and used teleporter to get to save point.