Review scoopings 5/5 · Feb 22, 2025
A Classic Truly Deserving of Its Renown
Welp, since I will be playing this same official English translation again, no need to make a new review, but I will just add my new experiences above the older review here.
Preliminary: Lots of niceties/QoL things I notice right off the bat. I do find the movement a bit slower than I remembered, but it's still fast for its …
Welp, since I will be playing this same official English translation again, no need to make a new review, but I will just add my new experiences above the older review here.
Preliminary: Lots of niceties/QoL things I notice right off the bat. I do find the movement a bit slower than I remembered, but it's still fast for its time, and diagonal movement, jumping off ledges, etc. Such great colors to this. Chaotic beginning, as I remembered, and this time I'm allegedly going to try to only reference a guide, not follow it, so we shall see lol.
Early Game
There is just so much to love: the Tomba-style map that is accessible right from the beginning letting you dream of what's to come and what it might look like (I wish I had access to this as a kid I know I would have spent more time looking at the map than actually playing); the RPG-style hook that it's giving me, which I think is from the metroidvania-style upgrades (much like equipment in RPGs) that allows for a "linear enough" open world; and the combat much improved from its two previous games. Basically, if the sound strikes me more this time, this really could end up being an Ultimate.
I don't much care for the hype/action segment music, but the calm dialog music has been pretty good so far. Still, not a highlight of the game imo.
Yesss, Sage marking spot on map, journey to get Master Sword, simple yet epic plotline. Dig it. Not loving the organ music in here tho lol. I dig that you have the choice to collect the Big Heart Piece, thus allowing a limit version of the game to just have 3 hearts or whatnot. Multiple ways to play a game are good.
Oooo and now that I'm on the world map, the classic Zelda song I love from Links Awakening is playing. Phew. I was nervous cuz I already turned down the music during the organ/Sage/Sanctuary part, and it's too early in the game to be doing that already!
I can't wait till I get a better sword, cuz this short length I'm dealing with only exacerbates the issue I have with the first Zelda in that the angle you attack enemies is quite tedious to get right.
Nice. I know it's simple but so proud I solved this mini puzzle on my own :-p I usually would just turn to a guide for things like this but it was manageable enough (and there's a similar rock puzzle in Links Awakening in a cave somewhat early in the game that I used to pride myself in solving). Weee 
And nice, I just had to test if attacking the chicken a bunch would cause the swarm of chickens :-p
Oooo you get the Dash so early! (Pegasus Shoes) I have a bit of a problem where I dash every where I can go :-p
Great music in the Ice Rod cave :) a lot of the best music reminds me of favorites from Super Mario World. And wow I didn't realize how useful the Good Bee is my first playthrough! Borderline OP!
I just love the whole map system in this 
I just love how it rewards exploring, like in Link's Awakening, in such a robust and full way. I can only imagine if I owned this as a kid and could just play and play and slowly discover everything and ask my cousin for help etc (basically what I did with Link's Awakening heh)
I love this under bridge area! I don't think I went to it during my last playthrough 
Thank goodness for well-placed hearts under pots etc. Well-designed. My main complaint still is just that the music isn't great. Tho I haven't muted it yet, it's just underwhelming compared to the quality of the Play.
This part is quite pretty! 
Some more interesting music in the Dark World but still mostly meh compared to the Play, Feel, and Look. Even the moving the statue sounds in Dark Palace sound like a Mario sound effect :-p
Ok yea some of this just wouldn't have been possible with my time constraints without a guide. I mean, if this were one of my few games I had access to, like Link's Awakening was when I was a kid, I surely would have. And I love how the dungeons and even overworld puzzles are "logical" in that where you drop down, is where you are relative to space, etc. Things actually "fit" and you can actually see the places you want to get to and come up with ideas to get to them. Still, I just don't have weeks to devote to it :( That's fine tho, I love having a guide to reference and still enjoying a game!
It's all so addictive. So many nights I'd say I'd do just one more dungeon and then get hooked till bed time.
Gosh things are getting really hard in Dark Palace.
Mid Game
Imma consider after Dark Palace mid game. I'm glad there's a pretty good song after beating that hard Helmasaurus boss.
Ayyy the Shovel certainly comes later in this one compared to Link's Awakening. Tho obv this game is much longer and fuller. Uff this Flute guy's sound is a bit harsh tho. Really disappointed in this Sound considering it's SNES. Tho yessss to the chocobo looking bird character. Also yessss to teleportation, thank goodness I am using a guide now I would have never got that (except after a childhood of playing it I suppose haha)
Uff the RNG for that Piece of Heart from Digging Game was quite frustrating. Finally got it. And jeez some of these enemies are getting crazy high health. I assume I will get a sword upgrade to compensate? Ugggh and the hand thing that drops is really annoying during this slow statue moving process.
Uff beat that moth boss with only 2 hearts left lol. The collision masks were real funky there, I decided my best method was aiming from above directly at the body of the moth.
I really liked how the boss of the Gargoyle in the Town dungeon worked (I don't want to spoil it, but how you get the boss to manifest was interesting). Plus the boss fight itself was interesting (albeit incredibly tough).
Yay! I have the Tempered Sword! This game sure is addicting and getting in the way of my Ironman grinds lol. 1991 in general has been a bulky year for the backlog! 
And yessss I didn't get a screenshot but the undead chickens in Dark World where normal chickens were :-p I'm quite proud of my block movign skills, haven't had to use the guide for those yet :-p, even the tougher ones in mid/late game. And I like the puzzles where you switchj between worlds. When I was a kid I didn't love taht in Seasons, which I had for GBC, cuz I was so used to Link's Awakening and thought it was gimmicky. Little did I know it had its roots in the earlier game Link to the Past :-p
Exposing the Misery Mire dungeon reminded me of that Link's Awakening swamp dungeon reveal :-p The eyeball boss of it was much more approachable than the last few. Time to do the Ice Palace (tonight?! ahhh, poor OSRS lol) since I did that out of order cuz I was nearby and I officially call it late game.
Late Game
Just 3 dungeons/sections left, including Ice Palace. (Welp, of course I wound up doing the Ice Palace that same night. So now just 2 more left!)
(many days later:) In this last dungeon, the quirky collision masks really cause some headaches. Sometimes it's fun in a puzzle sense, but sometimes it's just frustrating. Still, such an excellent template for Link's Awakening, and such an ambitious execution. Like I mentioned before, I really like that things you do in one room can affect other rooms, and puzzles actually make sense, e.g., where you drop down to, where the cracked wall leads to, etc.
Welp, time for the final battle 
Gannon is definitely giving me Dracula from Castlevania vibes! Especially this enraged final form! (turned out not to even be final form, uff lol). Very epic. And wise that they had the final battle as basically its own dungeon/start place, so they could throw all the shots. His jump causing stun makes me wish there were a jump power-up, was that in Link's Awakening? I seem to remember a jump feature.
Sheesh, gotta switch between Fire Rod and the Bow to even do damage (which I didn't know until a good chunk through that last phase and being knocked out of the fighting arena and caving and looking at the guide lol... how quaint I can get knocked into the gaps, but he can't :-p ) and the process of switching was annoying but it was fun to have a truly difficult but fair final boss fight. I kept jumping at last minute screw ups etc. Finally beat him with just 4 hearts left.
These recap/look-back screens at the end really made me realize how beautiful the game really was. Even if the music wasn't as spectacular, the Look, Play, and Feel truly are. And the final song was triumphant and great, even if the overall Sound was just what I expect from the SNES-stepping-up-the-NES-game
Yesss I'm glad they knew any quality, epic game needs a sunset-to-daylight or some such type landscape image for the final screens and/or credits.
Look: 9.5/10 As good as it gets for this era. And the amazing map and menu UI and colors give it that extra .5 boost.
Sound: 8/10
Play: 10/10 Foundational and very well-made, well-designed, etc. But not sure if it warrants the 10 I originally had. Still, an absolutely amazing example of early action-adventure gameplay. Period. Well, on 2nd though, it deserves a 10. Sure, some flaws, but so are all my 10 stars. This does it as well as any can.
Feel: 9.5/10 If the music were better, a definite 10.
Attachment: 9.5/10 Definitely a forever game. Will be returning to this, as I already have. I'm glad it mostly held up to my original playthrough, unlike most my 2020 and 2021 playthrough ratings.
Overall: 9.3/10
FROM 2021 PLAYTHROUGH
Look: 9/10 If I had nostalgia ties to this game, this would likely be a 10/10. On future replays, I foresee this rating rising. I really really love the world map feature within game, so nice. And the colors, in general, are great.
Sound: 8/10 Nice to see (well, hear) a lot of the nostalgic songs I have for Link's Awakening had roots. I just always struggled to get past the annoying beginning. And regardless, like almost all videogames, I find the music to get repetitive eventually in any given dungeon, etc. With that being said, it's a huge improvement for the soundtrack compared to the prior games. For some specific good ones, I liked Desert Palace, the songs that Link sings, and the Hera Tower one. In short: consistent, but no track stood out on this playthrough. I wont count it toward the overall rating, but we will see in future playthroughs where it ends up standing.
Play: 10/10 Wow, what an ending! But I have always disliked the beginning, which is what has deterred me from engaging with this game over and over and over and over since childhood. Not that it was too hard, but it just didn't lure me in. (Mind you, I felt similarly, though not as strongly because I hadn't tested it as many times, about Final Fantasy 6, which is now an absolute favorite.) At the beginning of LttP, I felt that there were clunky controls in places like running into a wall for such a tiny difference. And I was still frustrated about the follower situations parts, from Zelda to the chest, etc. I usually don't like that in games, e.g. Resident Evils come to mind. And I also felt the menu/a/y/etc. makes sense but still is just "clunky." Though I got used to all these things, even when writing about them, I also remarked how nice the menu screen is, how I loved opening parts of the world map in a nice fluid way, etc. While I still think deep down, I prefer the straight stab function of the first 2, I was luckily used to the slash mechanic from my countess playthroughs of Link's Awakening. It took me a bit to get re-used to, but by the latter half of the game, I barely thought about this again -- just played played played... that's really the best part of this game: I had a drive to play. I did take a break while I was out of the country, but again attesting to the quality of this game--I came right back to this when I was back home. I wish there were a grind feature like in Zelda 2, I know a lot of people disliked leveling in Zelda, but I'm a nut for grinds ha. Also, though I appreciate the difficulty decrease when compared to Adventure of Link, it felt almost too easy sometimes with how often Hearts and other resources are earned from enemies. I noticed that was primarily just the first quarter of the game, but still, it never felt particularly challenging, I, personally, love that and have no qualms against it, but I could see others (or myself after countless playthroughs) possibly wishing for more of a challenge when it comes to being careful health and magic. In my opinion, I appreciate this difficulty level, because I feel confident that I could replay this without a guide, and that's a sign of a game I truly love (only Tomba and FFX and Crash 3 and a few others come to mind). So in sum, while I miss the simplicity and other features of the first 2, this game is still precedent-setting and did an excellent job maintaining the Zelda basics with lots of homages while also expanding on the gameplay and perfecting the Dungeon Items aspect.
Feel: 9/10 Again, we will see if this increases on future playthroughs. There were a lot of funny parts like when falling down the series of large pots in Hera Tower, and a lot of the dialogue. You can definitely see inspiration for many games, but I think of Tomba during my beloved world map screen in this. To think I thought the Link's Awakening world map screen was much more efficient and nostalgic feeling than the Tomba style--to see it, earlier than both those other games, in this form is so delightful. I also love how your portal back to the Dark World is marked on the World Map. The whole feature is so beautifully done and somehow, gasp, even better realized than in tomba. Finally, I loved the item acquisition execution and the storyline that--sure, cheesily, but in a fun way--made you acquire most of these items.
Attachment: 9/10 I definitely, without question, will be replaying this game. I can't wait to play it again and then on the next playthrough, not use a guide at all. It just has so much potential for nostalgia, replays, limitation challenges, and more. In short, I take back all I said against this game. We shall see if I feel similarly about Ocarina of Time, which I also have attempted over and over but never really got far. Link to the Past is an excellent example of why I am taking my time and replaying all games, even those I thought I disliked, in essentially chronological order for this gaming phase. I hope this gaming phase lasts long enough, because there's still so much to enjoy--and highlights like Link to the Past make it all worth it.





I can't believe it took me a whole month to reach Ganon. very impressive for a SNES game, tbh.











