The Legend of Zelda: A Link to the Past (1991)

Nintendo EAD

New Nintendo 3DS · Satellaview · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

4.41 from 4491 ratings · #55 top rated on Grouvee

8810 members have it in their collection · 408 playing now · 1955 backlogged · 996 wish listed

How long? Main story 15h · with extras 17h · 100% 15h (from 49 logged playthroughs)

Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with … Read more
Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the going gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule. Read less
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Release dates

  • Nov 21, 1991 (Full Release) (Japan) Super Famicom
  • Apr 13, 1992 (Full Release) (North_America) Super Nintendo Entertainment System
  • Sep 24, 1992 (Full Release) (Europe) Super Nintendo Entertainment System
  • 1992 (Full Release) (Korea) Super Nintendo Entertainment System
  • Aug 30, 1993 (Full Release) (Brazil) Super Nintendo Entertainment System
  • Mar 02, 1997 (Full Release) (Japan) Satellaview
  • Dec 02, 2006 (Full Release) (Japan) Wii
  • Jan 22, 2007 (Full Release) (North_America) Wii
  • Mar 23, 2007 (Full Release) (Australia) Wii
  • Mar 23, 2007 (Full Release) (Europe) Wii
  • Jun 10, 2008 (Early Access) (Korea) Wii
  • Dec 12, 2013 (Full Release) (Europe) Wii U
  • Jan 30, 2014 (Full Release) (North_America) Wii U
  • Feb 12, 2014 (Full Release) (Japan) Wii U
  • Mar 04, 2016 (Full Release) (Japan) New Nintendo 3DS
  • Mar 10, 2016 (Full Release) (Europe) New Nintendo 3DS
  • Apr 14, 2016 (Full Release) (North_America) New Nintendo 3DS

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Rating distribution

5 stars
2568
4 stars
1317
3 stars
493
2 stars
91
1 star
22
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Community All Reviews Statuses

shukrin

Review shukrin 4/5 · Oct 7, 2020

Trash game totally blinded by nostalgia, or so I thought

Game is too frustrating to be enjoyed on a leisure day.

I just cant comprehend why people call this fun when all it does is rage inducing.

This game is the bane of my existence

Edit: Well, I just beat it. The game have redeemed itself in the later dungeons. +3 Stars. Not 5, because the game still frustrate me.

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Game is too frustrating to be enjoyed on a leisure day.

I just cant comprehend why people call this fun when all it does is rage inducing.

This game is the bane of my existence

Edit: Well, I just beat it. The game have redeemed itself in the later dungeons. +3 Stars. Not 5, because the game still frustrate me.

enter image description here

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type_lambda

Review type_lambda 3/5 · Feb 1, 2019

Legend of Link

This is truly a link to the past as the game first came out in the 1990's, an era where games weren't money grabbing schemes and players weren't leashed along the game. As a recent player, I must say that in the contemporary setting, this is still a beautiful game. The pixel art is colorful, the gameplay is fun and …

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This is truly a link to the past as the game first came out in the 1990's, an era where games weren't money grabbing schemes and players weren't leashed along the game. As a recent player, I must say that in the contemporary setting, this is still a beautiful game. The pixel art is colorful, the gameplay is fun and the story captivating enough. As the hero of two worlds you're unsurprisingly tasked with saving the princess. A thematic recurrence of the time. It's how you do it where the game really shines. Dungeon crawling through grand labyrinths filled with monsters and puzzles, you, as Link, slowly gain new powers, abilities and weapons. There's not really any inventory management in the game as the number of differing objects is quite low. But there's still room to use imagination in how these objects are used. The quests to proceed are mostly straightforward enough. You are hinted where to go and in the map there's useful bookmarks to help find the most important spots. However, some side quests, mostly necessary to beat the game, are not so direct with some NPCs giving misinterpretable, not so precise hints to where you should probably go to find something that you may probably need. This is where the game demands the player attentions. Everything in the game has a purpose. No side character is there without a reason and thus the player needs to pay attention and remember the various details that are given and found. And this is also where the game might become frustrating. If you need something and you don't know where to find it, expect a lot of wandering and searching. This isn't made easier by the game limitations in design where upon reaching the end of the screen, or traversing a door, the game scrolls to the next part of the stage. Overall the game is enjoyable and an adventure to be experienced. But it is a hard game where deaths are punished and when you die, you have to restart the dungeon. So be ready for possibly a bit of frustration if you're playing it the pure original way where no state saves are available.

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