The Legend of Zelda: A Link to the Past (1991)

Nintendo EAD

New Nintendo 3DS · Satellaview · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

4.41 from 4491 ratings · #55 top rated on Grouvee

8810 members have it in their collection · 408 playing now · 1955 backlogged · 996 wish listed

How long? Main story 15h · with extras 17h · 100% 15h (from 49 logged playthroughs)

Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with … Read more
Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the going gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule. Read less
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Release dates

  • Nov 21, 1991 (Full Release) (Japan) Super Famicom
  • Apr 13, 1992 (Full Release) (North_America) Super Nintendo Entertainment System
  • Sep 24, 1992 (Full Release) (Europe) Super Nintendo Entertainment System
  • 1992 (Full Release) (Korea) Super Nintendo Entertainment System
  • Aug 30, 1993 (Full Release) (Brazil) Super Nintendo Entertainment System
  • Mar 02, 1997 (Full Release) (Japan) Satellaview
  • Dec 02, 2006 (Full Release) (Japan) Wii
  • Jan 22, 2007 (Full Release) (North_America) Wii
  • Mar 23, 2007 (Full Release) (Australia) Wii
  • Mar 23, 2007 (Full Release) (Europe) Wii
  • Jun 10, 2008 (Early Access) (Korea) Wii
  • Dec 12, 2013 (Full Release) (Europe) Wii U
  • Jan 30, 2014 (Full Release) (North_America) Wii U
  • Feb 12, 2014 (Full Release) (Japan) Wii U
  • Mar 04, 2016 (Full Release) (Japan) New Nintendo 3DS
  • Mar 10, 2016 (Full Release) (Europe) New Nintendo 3DS
  • Apr 14, 2016 (Full Release) (North_America) New Nintendo 3DS

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Rating distribution

5 stars
2568
4 stars
1317
3 stars
493
2 stars
91
1 star
22
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Community All Reviews Statuses

ggwilliams9

Status ggwilliams9 Nov 24, 2024

I have almost completed all the dark world dungeons. Currently, I am near the end of the 6th dungeon that is in the swamps. So far I have to say I'm enjoying this less than Link's Awakening. The types of puzzles I associate with Zelda games aren't a major aspect of the experience. There is much stronger emphasis on creating …

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I have almost completed all the dark world dungeons. Currently, I am near the end of the 6th dungeon that is in the swamps. So far I have to say I'm enjoying this less than Link's Awakening. The types of puzzles I associate with Zelda games aren't a major aspect of the experience. There is much stronger emphasis on creating a mental map of spaces that the dungeons occupy. Such as checking the map to figure which hole I need to drop from in order to reach a chest or push a block from the desired direction. Most times acquiring the item barely changes how you view the space. The sense of exploration is still great, but there is no big AH moment of the dungeon item changing how I view everything. The game is more about exploring the dungeons and surviving the combat challenges the game puts in front of you. I was very focused on making sure that I didn't lose any of my hearts or magic of the way to the boss (especially important in the ice dungeon). Fighting enemies can be frustrating and there isn't a lot of depth to it. Its feels like a chore anytime I'm fighting most enemies. You don't feel skillful for overcoming them and messing them up you feel like a bumbling idiot just running into them. I think Tunic is the best version of what the developer may having been going for in this game. Finding the dungeons can be difficult. The main issue is remembering something an NPC told you 10 hours in gameplay ago and maybe weeks ago in real time. I had to look up how to reach the swamp dungeon because I completely forgot about the boy in woods saying the play the flute for the sleeping man. Once I saw it online I remembered, but it was on the first things I did once I unlocked the dark world. The overworld can be a fun experience of discovering new items, side quests, and heart pieces at your own pace. It can get you into trouble when the fun side content can't be differentiated from the main path. It felt empowering to grab items earlier than expected and felt awful when I'm traveling through both versions of the overworld trying to figure out what I'm missing to get to the next dungeon. This usually involves talking to every NPC and trying to remember every area I couldn't explore before getting my most recent item. I have been talking about issues with this game more than anything else in this little update. The game is so foundational for Zelda and gaming in general that it causes the issues here stand out. Generally, I am enjoying the game and it has to be acknowledged that this came out in 1991. Excited to finish this classic game in the coming days.

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ggwilliams9

Status ggwilliams9 Nov 12, 2024

Just started a playthrough of this game last night and finished the first dungeon. The only other "old school" Zelda I have played is the Link's Awakening remake for the switch. The combat feels about as good as that game and I was honestly shocked that the game marked my map for objectives. It still took me a minute to …

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Just started a playthrough of this game last night and finished the first dungeon. The only other "old school" Zelda I have played is the Link's Awakening remake for the switch. The combat feels about as good as that game and I was honestly shocked that the game marked my map for objectives. It still took me a minute to remember that I didn't talk to the one kid sitting by the chickens. Its been interesting hearing all the songs I remembered from playing Ocarina of Time with the SNES sound chip.

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benhenry3

Status benhenry3 Jan 18, 2024

Wow! What a step up from the first zelda. The most dungeons in any zelda game, all very different and very challenging. All the items in this game are so unique and I love the artstyle. The music is also so great!

wingkon

Status wingkon Sep 24, 2023

How did people back in the day ever beat this without save states? I'm in the Dark Dungeon and can't even get to the boss without going through waves of enemies. There's no way someone should be expected to travel all the way through the entire dungeon with limited healing just to fight the boss again.

ApramPepo

Status ApramPepo Aug 23, 2023

Took me a whole fucking week to reach you, asshole! trust me, it wasn't an easy task to cause so much trouble. hope I don't have to repeat the entire dungeon again. enter image description here

ApramPepo

Status ApramPepo Aug 15, 2023

My boy Link is stacked and ready to face Ganon! enter image description here I can't believe it took me a whole month to reach Ganon. very impressive for a SNES game, tbh.

ApramPepo

Status ApramPepo Aug 11, 2023

The Ice Palace is by far THE best dungeon in the game. good amount of back tracking, not frustrating, requires critical thinking and logic to solve puzzles, enemies are not bat-shit all over the screen continuously respawning, and the boss fight was quite fun and challenging.

Played it for about an hour and would play again!

ApramPepo

Status ApramPepo Aug 10, 2023

So far I've enjoyed the hero (light) world dungeons more than the dark world. the dark world dungeons are a bit frustrating. a small mistake in them could ruin the whole dungeon run and makes you restart all the way from the start.

They're not hard, just frustrating. made to increase playtime rather than a challenge.

GigaDeathNullGolem

Status GigaDeathNullGolem Aug 9, 2023

played Zelda 3 - Parallel Worlds (LttP romahack for a few hours. Manged to get the big Key. Did not get to the "uncle" to get the sword. This hack requires me to get at least more 2 keys to get to my uncle... Very annoying to play so much of this game and get no sword, but I can …

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played Zelda 3 - Parallel Worlds (LttP romahack for a few hours. Manged to get the big Key. Did not get to the "uncle" to get the sword. This hack requires me to get at least more 2 keys to get to my uncle... Very annoying to play so much of this game and get no sword, but I can only imagine what i'll be in for if the game starts off like this.

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ApramPepo

Status ApramPepo Jul 29, 2023

Went back to play A Link to the Past, again, and holysh!t I've been missing out on a lot. I'm putting myself on discipline mode to try and finish it since the past week, and I'm shocked more than enjoyed with how much a game from 31 years ago is offering.

WildScallion

Status WildScallion May 26, 2023

Maybe not the Zelda that everyone else is playing, but while I wait for my chance on the household copy of TOTK I figured I'd play one of the only Zelda's I haven't played.

So far this is an all-timer - more straightforward than the original NES Zelda with a bit more story. The dungeons are challenging and fun, but …

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Maybe not the Zelda that everyone else is playing, but while I wait for my chance on the household copy of TOTK I figured I'd play one of the only Zelda's I haven't played.

So far this is an all-timer - more straightforward than the original NES Zelda with a bit more story. The dungeons are challenging and fun, but I find myself just boomeranging and swording rather than use all the unique items you get here.

It's amazing how well Zelda has always done the pleasure of exploring, with heart pieces and secret grottos in A Link to The Past feeling just as rewarding as Breath of the Wild. This is something I think I didn't feel quite as much in Ocarina of Time

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