F-Zero (1990)

Nintendo EAD

Arcade · New Nintendo 3DS · Satellaview · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U

3.44 from 967 ratings

1976 members have it in their collection · 31 playing now · 313 backlogged · 127 wish listed

How long? Main story 3h (from 1 logged playthrough)

F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in … Read more
F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races. The game introduced the first set of F-Zero racers: Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh. Read less
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Release dates

  • Nov 21, 1990 (Full Release) (Japan) Super Famicom
  • Aug 23, 1991 (Full Release) (North_America) Super Nintendo Entertainment System
  • 1991 (Full Release) (North_America) Arcade
  • 1992 (Full Release) (Europe) Super Nintendo Entertainment System
  • Aug 30, 1993 (Full Release) (Brazil) Super Nintendo Entertainment System
  • Dec 01, 1996 (Full Release) (Japan) Satellaview
  • Nov 1997 (Full Release) (North_America) Super Nintendo Entertainment System
  • Nov 19, 2006 (Full Release) (North_America) Wii
  • Dec 02, 2006 (Full Release) (Japan) Wii
  • Dec 07, 2006 (Full Release) (Australia) Wii
  • Dec 08, 2006 (Full Release) (Europe) Wii
  • Jun 25, 2008 (Full Release) (Korea) Wii
  • Feb 21, 2013 (Full Release) (Europe) Wii U
  • Apr 26, 2013 (Full Release) (North_America) Wii U
  • Apr 27, 2013 (Full Release) (Japan) Wii U
  • Mar 03, 2016 (Full Release) (North_America) New Nintendo 3DS
  • Mar 17, 2016 (Full Release) (Europe) New Nintendo 3DS
  • TBD (Full Release) (Korea) Super Nintendo Entertainment System

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Featured in lists

1990's Games by Roach · 140 games · 2
NSO Collection - SNES by Roach · 76 games · 1
nostalgia by Arvyel · 53 games · 0
Neo's Y2K Collection by NEOL1NK · 88 games · 0

Rating distribution

5 stars
128
4 stars
304
3 stars
411
2 stars
105
1 star
17
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Community All Reviews Statuses

ApramPepo

Review ApramPepo 5/5 · Jan 28, 2025

With pleasure... from the 90s.

There is something so different about playing old 90s games in the morning. it captures an aura that cannot be replicated with today's games, and even those made with passionate small teams on the indie scenes.

This game peaks that hill so well alongside SMW. I extremely love how Super Nintendo games look, feel, and play. they are completely different …

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There is something so different about playing old 90s games in the morning. it captures an aura that cannot be replicated with today's games, and even those made with passionate small teams on the indie scenes.

This game peaks that hill so well alongside SMW. I extremely love how Super Nintendo games look, feel, and play. they are completely different to today's market, yet, so full of treasure of youth, excitement and just finding out mysterious secrets with unlimited imagination.

F-zero 'blasts' it's way to future of racing games and the game started out very strong since it's inception. making it difficult for other games to really match it in quality. everything by its standard is perfect. the controls are great, and the games makes you work for it to earn it. there's a ton of skills to master and understand. there are a ton of tracks to know and learn. for a game closing it's 40th year in the market, it is extremely short, but it will take you a lot of time to beat it so quickly, and flawlessly.

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scoopings

Status scoopings Oct 2, 2024

By far the best early racing game I've played so far. The music and look are so fitting, the controls are tight, and the existence of multiple different vehicles to choose from is well-done. I won 3 races and decided to move on, but that's cuz racing games usually don't hook me. But this deserves due credit.

ApramPepo

Status ApramPepo Aug 28, 2023

This is the kind of game that take your hand easily to guide, then spit in your face for daring to try.

Thank you, Nintendo.

fe17

Review fe17 4/5 · Oct 31, 2022

(This is the 29th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Game #2 of the release day offerings for SNES release day in Japan. F-Zero is a futuristic racing game developed by Nintendo EAD - developers of the early Super Mario games and Legend of …

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(This is the 29th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Game #2 of the release day offerings for SNES release day in Japan. F-Zero is a futuristic racing game developed by Nintendo EAD - developers of the early Super Mario games and Legend of Zelda games as well - and F-Zero is just yet another example of how much talent Nintendo had at the time (still has of course). It released on November 21st, 1990 and seemingly was used to as a tech demo of sorts to show what the SNES is capable of.

Going into this, I had heard of F-Zero before but to be completely honest, though it was a JRPG or something like that and not simply a racing game. To see it mentioned that often for 'just' being a racing game, I thought this must be pretty good. Opening the game up and looking at the title screen, I then started to think that this game was probably popular based on nostalgia and the advancements in technology for racing games will probably make F-Zero a frustrating and bland experience.

Oh boy, was I wrong.

F-Zero has a total of 15 tracks in 3 different "leagues" of 5 tracks each. You choose the league and the difficulty and face off against multiple other cars, though I'll get into that a bit more later. You start with 3 continue's, a full life (power) bar and on track #1. You have to go through 5 laps to finish a track.

During the race, your car can crash into the walls, you can lose power by driving over the edges, which are filled with power-zapping tiles of sorts, and you can bump into other cars, which either throws you into the sides or at worst, has you almost reverse as well.

There are other cars that drive with you, both cars that actually participate in the race and others that just seemingly drive on the track for fun, just so you can bump into them when they stand in your way all the GODDAMN TIME. GET OUT OF THE WAY JACKASS, THIS IS A RACE TRACK!

I can't really say if I enjoyed the existence of these cars for the additional challenge, or if I despised the fact that they made me lose both my speed and my life bar by being so annoying. Oh wait, I can say how I feel, and that is that the existence of these sucked.

The other cars in the race are not that present as these non-racing ones, because the non-racing ones keep spawning and keep doing so in front of you, no matter what place you're in. Out of the other cars that are actually participants, the fastest car (the yellow one) is usually the only one you see after the 2nd lap, unless you crash really bad.

But the game doesn't actually have these cars drive at a certain speed once you get past them, but rather has them show up as soon as you lose your top speed for as little as a second. And once they overtake your spot, they start driving at slower speeds than you again. This means that in reality, you should be 20 seconds in front of the second spot by Lap 5, but instead a tiny crash means you can lose the race even though you just broke your record and had won the race the previous time you tried, where it took you 10 seconds longer. This was pretty annoying because having any car in front of you in these tight tracks meant that you could lose your full power bar within the last two laps simply because the other cars love to screw with you. The controls don't really allow you to crash them into the sides to gain an advantage yourself because unless you're incredibly skilled, it will be YOU who loses control from any kind of contact.

To get one more bad thing out of the way about this otherwise really good racing game, there were a couple maps that I didn't really like but none were as frustrating as the White Land maps. Especially the second one. 10 tries and I still can't make that one jump.

But enough about the bad, let's talk about the good. And there are two things about this game that are really good.

First, it's the pace. The game does a great job of translating pace and if you'd ask me about anything about this game that is timeless, I would have said this is it. However, there is something even more timeless here, and that is the soundtrack. Almost every song here is so good, and I'd almost be inclined to put some of them in the GOATed tier. The Port Town song immediately became a favorite of mine, and after listening to the entire OST on YouTube, I've become a big fan of Big Blue and Fire Field as well.

But going back to the gameplay, the game has really tight controls and plays at a smooth 60 FPS (played it on Steam Deck), and it's really up to your skill on how you perform, though again, those stupid non-racing cars did get me annoyed a lot.

I found myself starting this game up about once a day even though I've "beaten" it for the purposes of this challenge 3 days ago, that's how much fun I'm having with it, and I'm sure the sequels build on this in all the right ways, though I was saddened to see no new F-Zero game in almost two decades.

Finally, I quickly want to mention that the game records your best times for each map, which I think is a great little feature to add to this game, because it gives even more incentive to play these tracks over and over again, and I can only imagine how many hours kids of yore put into beating their own records back in the day.

OVERALL

If you're looking for an old school, fast paced racing game with a great soundtrack, this is it. Especially on a portable device, this is a lot of fun overall.

WHAT THEY SAID AT THE TIME

  • Ed Semrad or EGM, Issue 25 (Aug 91): "The perspective used really gives [...] a sense of speed and the scrolling is superb."
  • Speedy Buns for GamePro, Issue 30 (Jan 92): "F-Zero shows what the SNES can really do, with futuristics racing action and head-spinning 3-D graphics."
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thebigmack

Status thebigmack Jan 17, 2022

F-Zero is my favourite video game soundtrack.

Can't count how many times I've whistled Big Blue and Mute city ♫

MellyHeals

Review MellyHeals 4/5 · Apr 6, 2019

Eff-Zeerow

I didn't think this game was really that hard when i first started, Boy was i wrong. That last stage, fire field... Truly a test of concentration and determination.

This game offers clear visuals with an astounding sense of speed while offering an exemplary legibility of the circuits. And don't even get me started on the music, Mute-City, Port-Town... Mythical …

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I didn't think this game was really that hard when i first started, Boy was i wrong. That last stage, fire field... Truly a test of concentration and determination.

This game offers clear visuals with an astounding sense of speed while offering an exemplary legibility of the circuits. And don't even get me started on the music, Mute-City, Port-Town... Mythical themes that perfectly retranscribe the futuristic universe of the game.

4 out of 5, would crash at the last lap again.

(Ps : Not enough FALCON PANCH though.)

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Reset_Tears

Status Reset_Tears Mar 13, 2019

uuuuUUUUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

F-Zero is a good racing game

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

One of the first SNES titles

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

It controls well and has great graphics, but all the tracks look the same

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

No multiplayer, sadly

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I sure hope you like the sound of that hover car engine

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Because that's all you're going to hear the whole time

Westane

Review Westane 4/5 · Apr 5, 2016

Review / Playthrough

Day 1 Screenshot 2016-03-23 21-27-20

Gameplay, Story and Value:

Day 1 Screenshot 2016-03-23 21-27-26

F-Zero is a Mode7 based racing game where you drive futuristic cars on futuristic tracks at 400+ km/h.

The game does a good job and conveying a fun sense of speed while never making you feel out of control. Everything handles really well and racing is generally a pretty great experience. In addition to accelerating, braking …

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Day 1 Screenshot 2016-03-23 21-27-20

Gameplay, Story and Value:

Day 1 Screenshot 2016-03-23 21-27-26

F-Zero is a Mode7 based racing game where you drive futuristic cars on futuristic tracks at 400+ km/h.

The game does a good job and conveying a fun sense of speed while never making you feel out of control. Everything handles really well and racing is generally a pretty great experience. In addition to accelerating, braking and steering F-Zero also allows you to use the shoulder buttons to drift side to side, adding yet another layer of precision control.

You can select from four different vehicles, each with their own weights and handling, and choose to race in three different cups, each with five tracks. Additionally you're able to select your difficulty. Being as bad at this game as I am I stuck to Beginner...

Day 1 Screenshot 2016-03-23 21-28-30

Courses, despite some visual similarities, all manage to feel different and unique. You'll fight with jumps, boosts, high wind, magnetic obstacles and more and you try to outrace your opponents. You need to place 3rd or better in each race in order to advance, and you'll earn some additional continues along the way.

One complaint I had, though some will see this as a good thing, was that you'll very quickly start to lap racers in the back of the pack. As a result, you'll never really "feel" your lead, as you'll constantly be contending with other racers for valuable road real-estate. You'll also need to worry about your Power, effectively your health, as if you run out your vehicle will explode. Typically, each track will put a patch of recovery platforms down for you to drive over and regain some power.

Presentation, Music and Sound:

Day 1 Screenshot 2016-03-23 21-29-59

Applying the Super Nintendo's unique Mode7 technology to a racing game was a bit of a no-brainer, and this would not be the last time we'd see it. Everything moves smoothly and quickly and it's really easy to get a handle on where you are in relation to everything around you, including other racers. Of course the trade off is that all the courses are completely flat, and the visuals can be somewhat bland as a result. Still, the payoff is generally worth it, especially after playing some racing games on the Genesis that, while good, suffer from some major framerate issues, and don't give you a very good sense of place.

The sound is just okay, which is a bit unfortunate for a racing game. While the sound effects on offer never became distracting or anything, I never really felt like they added to the experience either. The music, on the other hand, is top notch. It's not often racing games offer a memorable soundtrack, but I STILL have the Mute City theme stuck in my head!

Afterthoughts:

Day 1 Screenshot 2016-03-23 21-27-39

Still not a huge racing game fan, but I had a better time than I remember having with, say, Super Mario Kart for example. Frustration towards the end probably let me to put this game down a little earlier than I otherwise would have, but I still enjoyed the time I did spend with it. Playing through this game has me looking forward to finally trying the N64 and GameCube iterations!

Review:

F-Zero

Gameplay:

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