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The Legend of the Mystical Ninja

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The Legend of the Mystical Ninja

Mar 31, 1992

Port of Ganbare Goemon: Yukihime Kyuushutsu Emaki

3.55 average rating based on 128 ratings

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The Legend of the Mystical Ninja is a light-hearted action-adventure game for 1-2 players by Konami, and was released for the Super Nintendo Entertainment System in 1991. It is the first game in the Japanese video game series Ganbare Goemon to have a Western release. It underwent several changes compared to its Japanese counterpart Ganbare Goemon: Yukihime Kyuushutsu Emaki. The protagonists were renamed for the Western release, and some content was altered to comply with Nintendo’s strict censorship policies at the time, such as the removal of certain characters and cutscenes.
Release Dates
Q1 1992 Full Release (North_America)
Super Nintendo Entertainment System
1994 Full Release (Europe)
Super Nintendo Entertainment System
Mar 30, 2007 Full Release (Australia)
Wii
Mar 30, 2007 Full Release (Europe)
Wii
Apr 30, 2007 Full Release (North_America)
Wii
Dec 05, 2013 Full Release (North_America)
Wii U
Jan 16, 2014 Full Release (Europe)
Wii U
Jul 07, 2016 Full Release (North_America)
New Nintendo 3DS
Aug 25, 2016 Full Release (Europe)
New Nintendo 3DS
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User Stats
355
In Collection
64
Wish Listed
2
Playing
95
Backlogged
How Long Is The Legend of the Mystical Ninja?
Main story: 3.0 hours
Total completions: 4
Related Content
Reset_Tears
Reset_Tears gave Dec 19, 2020
Reset_Tears gave Dec 19, 2020
Goemon Go to the Polls
This review is for the Super Nintendo Entertainment System version

(This was retro game club game #15 on the Grouvee forum.)

enter image description here

The Legend of the Mystical Ninja was a SNES game localized from an entry in the Goemon series, which seems to have been something of a hit in Japan and something of a miss overseas (but seems to have reached a bit of a cult classic status, particularly among the N64 crowd). This entry is worth checking out for fans of 16-bit era beat-em-ups and platformers though, as this combines the two genres in a colorful and tongue-in-cheek manner.

You play as a silly guy who goes around town beating up random enemies with a pipe (can be upgraded to a yo-yo), and with enough earned money you can buy upgrades to make playing through the platforming stages a bit more manageable. The game moves along at a steady clip, never feeling too repetitive thanks in part to mini-games you can participate in (mainly for the sake of earning more money a bit more quickly).

The end result though is something of a jack-of-all-trades and master-of-none sort of game -- the beat-em-up segments are fine, the platforming segments are okay, and the mini-games are mediocre. But it's still an …

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(This was retro game club game #15 on the Grouvee forum.)

enter image description here

The Legend of the Mystical Ninja was a SNES game localized from an entry in the Goemon series, which seems to have been something of a hit in Japan and something of a miss overseas (but seems to have reached a bit of a cult classic status, particularly among the N64 crowd). This entry is worth checking out for fans of 16-bit era beat-em-ups and platformers though, as this combines the two genres in a colorful and tongue-in-cheek manner.

You play as a silly guy who goes around town beating up random enemies with a pipe (can be upgraded to a yo-yo), and with enough earned money you can buy upgrades to make playing through the platforming stages a bit more manageable. The game moves along at a steady clip, never feeling too repetitive thanks in part to mini-games you can participate in (mainly for the sake of earning more money a bit more quickly).

The end result though is something of a jack-of-all-trades and master-of-none sort of game -- the beat-em-up segments are fine, the platforming segments are okay, and the mini-games are mediocre. But it's still an amusing little romp, enough so that I might check out some of the sequel entries some time. (Fan translations exist for the other main Super Famicom entries, at least.)

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scoopings
scoopings gave Nov 30, 2024
scoopings gave Nov 30, 2024
Pleasant Surprise--Brings The Earlier Games' Format/Universe Fully To Life.. And To Modernity
This review is for the Super Nintendo Entertainment System version

Preliminary: Ok so since changes were made for the NA release, I will be playing the fan translation that instead is translated as Rescue of Princess Yuki. I've enjoyed the other Goemonn games, tho they sure are odd and often quite innocuous. This seems to be quite different from the earlier ones tho.

I'm liking this so far, it's definitely a lot like the earlier ones just with more advanced music and Look (some groovy music for real). I'm not liking that it feels very brawler esque right now, but I'll give it an earnest shot.

There used to be, like, hidden passageway dungeons by jumping over certain spots, not noticing that so far. But I did find the usual town dungeon that you have to explore. Also the upgrades possible are quite familiar. For some reason no one will let me buy anything or go in anywhere! I guess I will need a guide or at least a map argh. Oh nevermind I figured it out :-p It's cool that it seems you can do 2 player too!

Day 1

Oh wow so there are like side scrolling platformer segments too, in addition to the usual dungeon and brawler …

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Preliminary: Ok so since changes were made for the NA release, I will be playing the fan translation that instead is translated as Rescue of Princess Yuki. I've enjoyed the other Goemonn games, tho they sure are odd and often quite innocuous. This seems to be quite different from the earlier ones tho.

I'm liking this so far, it's definitely a lot like the earlier ones just with more advanced music and Look (some groovy music for real). I'm not liking that it feels very brawler esque right now, but I'll give it an earnest shot.

There used to be, like, hidden passageway dungeons by jumping over certain spots, not noticing that so far. But I did find the usual town dungeon that you have to explore. Also the upgrades possible are quite familiar. For some reason no one will let me buy anything or go in anywhere! I guess I will need a guide or at least a map argh. Oh nevermind I figured it out :-p It's cool that it seems you can do 2 player too!

Day 1

Oh wow so there are like side scrolling platformer segments too, in addition to the usual dungeon and brawler town exploration/shopping segments. Interesting. I really liked this first side scrolling segment too! Smooth SNES controls, quickly learned mechanics, and for some reason the music and level design and Look all culminated to give a heavy Tomba feel. Neat! This Goemon series just keeps surprising me!

Really neat mechanics to this first boss, which I figured out intuitively. Always like a "smack the projectile back at em" mechanic. This whole first side scrolling segment felt so modern and advanced like what the early Amiga and Turbografx side scrollers wanted to do but felt so clunky. The music in this was as good and modern feeling as those early Amiga/TGFX games as well as even like PS1 era games.

enter image description here Cute little segment between islands. I really wanna play my OSRS Ironman tonight, and tomorrow is Thanksgiving, but this is seemingly very excellent. This backlog is getting way slower cuz games are getting better, ah!

Day 2

enter image description here Cute idea with the minigames in Arcades. The fact they have a whole shmup game within this, impressive. Not sure why but a lot of this keeps reminding me of Tomba enter image description here

I can't believe I just spent 100 on a dancing trio that eventually farted making me pass out. As silly as that is, and as much as the earlier Ganbare Goemon games tried to include such diversions, these were done in such a modern way. I feel like this game is really bringing the SNES capabilities to life compared to many of its contemporary SNES games.

It's nice that I'm on the 3rd area and still haven't had to abuse savestates at all (or really use them at all except just when normally save at the Diary places. how about this I haven't had to load state at all I should say lol). And the music continues to feel fresh and not repetitive (yet). I love love love the rescue/relax music that you get when you save the Kobun cat

The ending of areas' screens having text reminds me a lot of Super Mario World, but not in a derivative way. Wasn't a big fan of the vertical scrolling segment but cute screen :-p Hi, you in the background enter image description here

I love the graphic of you lying down for ducking during the side scrolling parts :-p And neat idea of the doors letting you go "behind" --good way of using depth wtihout being convoluted like so many of its contemporaries did

Argh okay first annoying, can't just pick up and play type segment. It seems Area 4's side scrolling part is some sort of puzzle? Meh. I will return to it later tonight probly. (Oh turns out not a puzzle just a one-leads-you-back and the-other-leads-you-onwards I went right back and did it, so that's a good sign for the game overall)

Oh wow, not until Area 6 did they have the standard get-a-Pass-to-move-on mechanic like the earlier Goemon games. Too bad it was where you just buy it instead of a dungeon set up. And hey! Also a secret route to maneuver between areas, like the old games!

Lol can't believe it took 6 bosses for me to realize you can scoot on the ground when duck-lying-down. Up to this point I hadn't had to use savestates much but the difficulty is definitely rising.

I'm never a big fan of infinitely respawning enemies, but this doesn't exploit it too much, thankfully. I'd have to say my favorite parts of this game are the straightforward platforming segments of the side scrolling areas. Just good ol fashion fun. And often with some neat mechanics that I can figure out on my own. The circular things in the water of Area 7 were neat :-p Good gravity mechanics and I dunno physics mechanics? Also, really cool that there are 2 completely different playable characters. Neat stuff. enter image description here

Day 3

I love the different Judo/power-up/special move thingies. They're all so unique and great. I especially love the hair whipping one lol. Dang this is getting really really hard tho. Tho it is near endgame.

The music continues to be exciting and fresh even as I get to the Final Area. Truly an excellent game. I'm nervous, cuz I've added so many Favorites from 91, and what if I start doing that every year now that I'm entering my years of living heh. My Favorites list is gonna be crowded! It also could just be the excitement of the next gen really taking off.

I'm nearing the end of the game and still loving it. Impressive! I like the cloud platforming segment near the end there :-p The final boss was quite difficult but I still liked the mechanics. The ending itself was meh, but the credits tune is soooo good. Mother-esque enter image description hereenter image description here

Look: 9/10 Not that it was spectacular per se, but it's really bringing out the SNES colors and vibe that I love. And as someone who's played the earlier games, it's cute seeing the universe I know now brought to a moder modern Look.

Sound: 9.5/10 Great stuff. Never felt compelled to mute it. Some memorable/sentimental songs too.

Play: 9/10 My kind of game. Mix of side scrolling platformer, adventure (tho at a brawler perspective, so I'm surprised I enjoyed it... maybe because the earlier Gabare Goemon games were that way), and I dunno, it had a variety of gameplays. Plus, super cute to have arcade games as minigames within it. Tight controls tho I noticed some clunkiness at times. It's the type of clunkiness you want to get used to and learn and make the most of the game.

Feel: 9.5/10 This series is oddly becoming very important and nostalgic to me, despite never having played it as a kid. Now, when I replay the older ones, I wonder if I will enjoy them more.

Attachment: 9/10 I definitely will be returning to this. This is emblematic for the start of the SNES imo. And I am excited for the rest of this series, namely the N64 game I heard so much about as a youngun.

Overall: 9.2/10

Completion: Main Story

Playtime: ~3 hours

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VeronicaOsaki
VeronicaOsaki gave Sep 6, 2017
VeronicaOsaki gave Sep 6, 2017
A Nice Surprise

My brother and I bought a copy of Castlevania for SNES when we were kids, around the 90s. When we tried the cartridge, it turned out not to be Castlevania, but this game. My brother was furious, but I ended up playing this game and I really liked it!

Westane
Westane gave Jan 22, 2016
Westane gave Jan 22, 2016
Review / Playthrough

Mystical Ninja - 1.mp4_snapshot_00.08_[2016.01.03_19.26.52]

Gameplay, Story and Value:

Mystical Ninja - 1.mp4_snapshot_34.35_[2016.01.03_19.30.00]

Legend of the Mystical Ninja puts you in control of Goem- I mean, Kid Ying, as you traverse Japan on quests to stop mean-spirited spirits, save ninja cat mob bosses from giant lantern men, and even rescue a princess or two!

The gameplay varies between traditional platforming, sections that play like a sidescrolling beat 'em up, and top-down areas. Everything handles nicely across all parts of the game, though as you'd expect from an early Konami title the platforming sections are definitely the highlight. Controls are simple and responsive, and fairly easy to understand. You can jump, attack, duck, change weapons, etc. and it's all very fast and fun.

Like its distant Castlevania cousin, Legend of the Mystical ninja allows you to upgrade your weapon up to two times through collecting item drops. Taking damage will reduce your weapon level by one in addition to reducing your health. My complaint with the game's weapon system is that the level one weapon almost feels too weak, making parts of the game incredibly frustrating. Meanwhile, the highest weapon level is obnoxiously slow and unwieldy. As a result, I found myself in the awkward situation of constantly trying …

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Mystical Ninja - 1.mp4_snapshot_00.08_[2016.01.03_19.26.52]

Gameplay, Story and Value:

Mystical Ninja - 1.mp4_snapshot_34.35_[2016.01.03_19.30.00]

Legend of the Mystical Ninja puts you in control of Goem- I mean, Kid Ying, as you traverse Japan on quests to stop mean-spirited spirits, save ninja cat mob bosses from giant lantern men, and even rescue a princess or two!

The gameplay varies between traditional platforming, sections that play like a sidescrolling beat 'em up, and top-down areas. Everything handles nicely across all parts of the game, though as you'd expect from an early Konami title the platforming sections are definitely the highlight. Controls are simple and responsive, and fairly easy to understand. You can jump, attack, duck, change weapons, etc. and it's all very fast and fun.

Like its distant Castlevania cousin, Legend of the Mystical ninja allows you to upgrade your weapon up to two times through collecting item drops. Taking damage will reduce your weapon level by one in addition to reducing your health. My complaint with the game's weapon system is that the level one weapon almost feels too weak, making parts of the game incredibly frustrating. Meanwhile, the highest weapon level is obnoxiously slow and unwieldy. As a result, I found myself in the awkward situation of constantly trying to maintain a second level weapon, both fast and powerful while avoiding power-ups and trying not to get knocked back to my level one weapon.

Mystical Ninja - 1.mp4_snapshot_42.42_[2016.01.03_19.30.24]

Town areas offer shops where you can buy things like sandals and pizza... Items are fairly nondescript meaning you'll either have to experiment or reference a guide in order to know what it is the items actually do. The sandals allow you to move fast and jump farther in non-platforming sections, the pizza will automatically restore some of your health when you would otherwise die, armor reduces damage taken, and you can also buy weapons and extra lives.

All items in the game stack and whenever you take damage you'll lose one of each piece of armor (including sandals) you're carrying.

Mystical Ninja - 1.mp4_snapshot_01.12_[2016.01.03_19.28.36]

The story is fun and light, and really only serves as a means to carry you from place to place. There's a lot of humor here, but some of the localization choices come off as odd. The game retains many of its very Japanese references but then gives us things like changing Goemon to "Kid Ying". While this doesn't detract from the quality of the game at all, and I'm sure people in 1992 didn't even think twice about it, it stands out to people like me nowadays.

The game spans nine stages, each with a boss encounter at the end. While there's not much in the way of replay value here, the steeply escalating difficulty is a pretty good reason to keep coming back. While it never feels unfair per se, the overall difficulty is often magnified by the aforementioned weapon mechanics; being reset to your level one weapon in the middle of an especially difficult platforming section can be very frustrating.

Presentation, Music and Sound:

Mystical Ninja - 1.mp4_snapshot_02.07_[2016.01.03_19.28.50]

The visuals in Mystical Ninja are bright and colorful and go a long way to create the game's funny, anime style. Sprites are all well animated and expressive, and fun to look at. The environments are great as well, though the variety does tend to be lacking on occasion.

Sound effects all fit well into the game providing some satisfying thwaks and whaps and other audible indicators. Music is very game and fun to listen to, though during actual gameplay I find the tracks tend to blend together somewhat. It makes for a coherent musical experience but nothing really sands out as a result.

Afterthoughts:

Mystical Ninja - 1.mp4_snapshot_07.22_[2016.01.03_19.29.16]

All in all I had a pretty good time with the game. Legend of the Mystical Ninja was actually one of my favorite games on the N64 that none of my friends ever played, so I'm glad to have finally played the original. I don't really think this is one of the greatest games ever, the weapon system was less than ideal, item mechanics were illusive and the difficulty spiked pretty sharply around the halfway point, but I do think it's a good game that was well worth my time. It also serves as proof that once upon a time, Konami was awesome.

Review:

Legend of the Mystical Ninja

3-Minute Breakdown:

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danksocks
danksocks updated their status Aug 22, 2025
danksocks updated their status Aug 22, 2025

Summer wouldn't be complete without playing through a Goemon game! I actually have an original SFC cart that's been sitting unbeaten on my shelf for 7 years or so, working to change that this weekend.

Chovus
Chovus updated their status Jun 30, 2019
Chovus updated their status Jun 30, 2019

Beat the game. I was initially turned off by the chibi graphics though the game turned out to be fairly good. I ignored most of the optional content (such as the martial arts and silly mini games) and focused on getting through the game as quickly as possible using save states as a crutch. I liked how equipment degrades as you take damage and found some of the platforming mechanics to be something I had never seen before. The infinite enemies and lack of diagonal aiming were the worst parts of the game.

Lain2501
Lain2501 updated their status Jul 12, 2017
Lain2501 updated their status Jul 12, 2017

Finished, I've gotten all secrets but have never seen them all listed in an FAQ or a longplay so I always like to think that I'm the only person outside Japan who knows where they all are. Someday I might be able to convince someone to do a full playthrough on 2 player mode.

juicetown
juicetown updated their status Nov 22, 2016
juicetown updated their status Nov 22, 2016

Game #49 Completed: The Legend Of The Mystical Ninja. Pretty good game. :3 the boss battles were interesting

Westane
Westane updated their status Jan 6, 2016
Westane updated their status Jan 6, 2016

Okay guys, I need some opinions, criticisms, blatant unfiltered flaming... whatever...

I'm looking at changing up my review style, as the write-ups are all starting to fade together a bit. The reason I chose written reviews to begin with was because many people, like myself, work in an office environment and can't watch video content. With this, I'm trying to hit a compromise for those who want videos and those who want words, while still keeping with the spirit of the write-ups.

But enough talk... Have at you!


Mystical Ninja isn't supposed to be reviewed for my project for another couple weeks, but I thought I'd bump it up for the sake of this initiative.

Review blocks will still be kept and daily status updates for games that take more than a day to play will still be posted both on my site and here. This is still an early draft so I'd really love some input!