Preliminary: I thinnnnk I only had access to the Gameboy version of this, btu I deffffinitely remember this beginning. Great graphics, great tunes, silly, good setting that did a lot of world-building, lots of precedents for what I associate with the Rare aesthetic. Nice.
Yep instant memories frmo the game. Again, unsure whether was SNES or GB but Kongo Jungle world map is vividly remembered . Amazing music too 
Wow yep and I remember this first level as well as I remember the first Super Mario level etc, the pseudo-3D graphics are great, tunes keep being great, I always liked playing as Diddy Kong and I believe I felt that I needed to collect all the letters, but that seems that was just to satisfy my collectible urge. I remember there was a level I could never get past/never really wanted to because I didn't love the gameplay, but the Feel, Look, Sound are all giving so far.
Nice the first level is a nice way of easing in, love the rhino riding segment, I got all the KONG letters, and I like the sunset/dimming as hyou end it. It's music tiem now but I am exccited to return to this after dinner!
Day 1
Well I didn't put it down lol. Diddy is a little too fast and slippery, but I do slightly prefer playing as him still. I loved getting the last G of the second level: something I lovvvve about the 3D game universe is edges/peripheries/liminal spaces etc, and this was an early example of jumping on the ending of the level to access a collectible. Love it. Loving this! I can see an influence on Crash Bandicoots too.
I love love love this hint area, the graphics and the music are amazing, and it's a nice touch to encourage you to go back to levels and discover more 
It seems I've gotten all the collectibles so far? I suppose it's a way to introduce the idea of collectibles and secrets to the player.
OMG I FORGOT THIS IS THE GAME WITH AQUATIC AMBIENCE. And the Look of this area is amazing too . Especially the horizon/edge factor again, I didn't realize this would be the game, long before Crash and GTA etc, to establish that Feel for me 
I seem to keep stumbling upon the secrets and collectibles and I am here for it. I am absolutely loving this so far, they even pulled off the water level well.
Ok I'll shush and just enjoy the game but then the flight guy's song is amazing, the next level was great and fresh with being shot around (which I remember being a bit annoying as a kid but I solved it on first try now). Just yes. Yes. Yes. And omg there's a completion percentage too no wonder I was addicted to getting all the collectibles (which I have so far). And now I see why I must've gotten stuck at a point: save points are a bit too irregular. I know that was the norm for this era, but saving whenever you beat a level should've been the standard imo.
That first boss was quite easy lol, but on to the Monkey Mines. I like the ability to return to levels qwhewre you know there's an easy bunch of Bananas for lives, and I assume you can return to save points? So I forgive them for the irregularity (tho quite the trek to the first one)
Oh I don't think you need to collect the letters for percentage, let me look that up. But I've still found them all in each level and the golden statues too. Oh wow so a) it's 101% not 100% and b) boo, it's based on entering all secret rooms, not necessarily collectibles. Well for this playthrough I will probly just focus on trying to get all the letters for fun without stressing about it, and when I return to it (wihch is for sure since I am enjoying this so much), I will go for 101% some day a la the Crashes and Super Mario World. I know I stumbled upon to at least one true secret area in the water level. Not sure what constitutes a secret area tho. (Well, I went looking through the levels I've completed and they have the exclamation mark which should be 100% nice)
After reading about that tho it's hard to resist now actively searching for secrets etc. But I want to just enjoy the game and stumble upon them so I will try to resist.
Only complaint so far is I wish you could attack mid-air, but you have many ways to attack so I get it. Oh and that some of the scrolling gets clunky/chaotic/messy. But if that's the sacrifice I have to make for such a fast-paced and fun platformer, so be it.
These bosses have been kinda easy so far.
As always in platformers, I love that you can run. I love that you can cartwheel across gaps. I love that all these quirks are built into the level design, particularly for collectibles/100%ing not as required. And the music just continues to rock.
I was proud of another one of my carthwheel-then-jumps to get a Gold Ostrich and now I see what that leads to :-p Bonus area. Kinda silly but nice anyway. Lots of animals to ride and apparently be as well, which gives Adventure Island vibes. Omg! I regret getting that Ostrich... No more. It put me way back in the level... That definitely burned me out for
I feel like I'm really far in the game but supposedly only 19%. Nice. Tho I wonder how much of that is the collectible/secret factor.
I love this background too 
Another great background, and I think this might be how far I got in the Gameboy game.
Oh wait or am I thinking of Donkey Kong Land... (when it comes to the how-far-I-got debate).. then how did I recognize these SNES aspects? Maybe I rented it? (Yep, confirmed it was Donkey Kong Land that we owned for Gameboy... so we must've rented this game or I otehrwise watched/played it)
Gosh the beautiful backgrounds and music just don't relent (tho the Play is burning out a bit with the over use of the barrel shooting now and the icy area usually is irritating in all platformers, ... it's really just cuz I've played it nonstop due to the platforming hook and put off self-care/wellbeing things I really need to get to... right now! lo,l... after this level)

Day 2
The difficult is definitely increasing and no one likes slipper ice levels, and some of the design choices are getting mroe questionable (never a fan of overwhelming sight with things like the snowstorm as a method of increasing difficulty). And it's becoming way too reliant on the trial and error style of platforming gameplay (you went the wrong way in this tunnel you couldn't possibly have seen is the wrong way, you die and have to try again). So savestates have begun to be abused :-p
But even as the burnout becomes more and more real as I get to late game, as tends to happen with games, I am still constantly imrpessed by the backgrounds and music. And once I warmed back up, it's that constant intense fast-paced hook that I love that I can run (and now possibly load state when I die lol) but just go fast and have fun platforming.
Welp I got to the boss of the poison-y Corporate area. So I think there's only one area left. Hmmm to finish tonight or tomorrow.
Yesss "Manic Mincers" as a level name lol I see you. I am supposed to switch up to relaxing with warm rag and wathcing a movie ugh why does platforming hook always do thist o me lol
Lol trying to move this clunky large rhino in this cave level.. (I had already stumbled upon the secret area unlocked by the rhino, I was trying to keep it through the whole level but uff those small platforms aren't meant for that messy sprite and collision mask)
The Misty Mine level was fun to bounce off the repeatedly spawning enemies that were in a row :-p weee that's my kind of platforming. Oh gosh now there's one of those lights-gimmicks levels. Hmmm Maybe I'll finish this up tomorrow.
Ugh yea the Platform Perils has some annoying antics with platforms that lead to death/trial and error, but it's really hard to put this down despite my better judgment grrr (and ehre I am... finished the level thanks to checkpoints lol... and mayben a save state after that). Oh I meant to mention the platforms and chaos is really displaying how glitchy some of the sprite and collision mask mechancis are. Piling on top of each other and whatnot. But hey, like I said earlier, if that's necessary for a fast-paced fun platformer, so be it.
Well yea I can';t stop now despite denying myself music time: I'm on the final boss! It's nice they give you a DK barrel to start to ensure you have both. And the music is awfully... cute/nice lol.
Al the bosses had the same basic concept and were, dare I say, too easy? At least compared to its contemporaries. Even this last boss was just repetitive and kinda bland. Too much waiting too. It's not like the cannonballs falling frm the top were some confusing overwhelming gimmick... Maybe that was a false final boss? But it's acting as the final boss so I am accepting it as is, and had a good time playing this.
Hmmm it says The End? OMG! I fell for it! Was typing here. I blame the fact I was antrsy to finish the game. Argh lol. And I hadn't used a singl esavestate because the boss was quite easy, here we go again lol. I was wondering why all the credits, er kredits, had a k in them lol.
And then how you gonna have this true final boss be super repetitive and easy too lol the whole gimmick was the surprise/false credits.. I had a screenshot of the false ending right before realizing the game had started back up :-p 
Lol he calls me out for not quite getting everything/100% . Well sorry old man, but not this playthrough. Yesss the credits screen is great, great music, and the room and the old man etc remind me of Jak & Daxter (I assume it was influenced by this). The music is sooo good

Neat how Cranky challenges you to try for more completion and faster. Buds of an era of completionism that I grew up in.
Look: 9.5/10 Precedent-setting, quasi-3D is so beautiful, very pixelated but the backgrounds and precedent-setting boost this
Sound: 9.5/10 This very well may be a 10, it just needs to grow on me over time. I never once wanted to turn it down, well maybe for some of the sound effects/enemy sounds, but the music... wow
Play: 9/10 Some flaws for sure, but excellent addicting platforming. Fun fast-paced. I was gonna give this 8.5 but the addiction alone warrants the 9. I thought you play as the girl with the blond hair who flips the barrels? I guess I played more Donkey Kongs as a kid than I realized..
Feel: 9/10
Attachment: 8.5/10 It really does a good job encouraging replayability. If I had had the drive to attempt 100% this time, this would've been higher. And if the replayability was more about collecting more than entering rooms. I know in the end it's basically the same but I dunno how to explain it, it's just how my completionism mind works.
Overall: 9.1/10
Completion: Main Story
Playtime: ~3h 30m