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Donkey Kong Country

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Donkey Kong Country

Nov 18, 1994

Main game

4.11 average rating based on 3453 ratings

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Donkey Kong Country is a side scrolling platformer by British developers Rare in 1994. It featured revolutionary pre-rendered 3D graphics that give the game a very unique look compared to most other games on consoles at the time. The two playable characters featured in the game are the titular character, Donkey Kong and his nephew, Diddy Kong. Together the two swing, climb, jump, swim, cartwheel, ride animals, and blast out of barrels on their way to recover their stolen bannanas from the evil King K. Rool and his Kremling army. The adventure takes you through a variety of different environments … More
Donkey Kong Country is a side scrolling platformer by British developers Rare in 1994. It featured revolutionary pre-rendered 3D graphics that give the game a very unique look compared to most other games on consoles at the time. The two playable characters featured in the game are the titular character, Donkey Kong and his nephew, Diddy Kong. Together the two swing, climb, jump, swim, cartwheel, ride animals, and blast out of barrels on their way to recover their stolen bannanas from the evil King K. Rool and his Kremling army. The adventure takes you through a variety of different environments and levels that continually change up gameplay. Donkey Kong Country also provides plenty of opportunities for exploration with almost every level having a multitude of collectible, shortcuts, and hidden bonus areas. Less
Release Dates
Nov 18, 1994 Full Release (Brazil)
Super Nintendo Entertainment System
Nov 21, 1994 Full Release (North_America)
Super Nintendo Entertainment System
Nov 24, 1994 Full Release (Europe)
Super Nintendo Entertainment System
Nov 26, 1994 Full Release (Japan)
Super Famicom
1994 Full Release (Korea)
Super Nintendo Entertainment System
1996 Full Release (Europe)
Super Nintendo Entertainment System
Oct 1997 Full Release (North_America)
Super Nintendo Entertainment System
Dec 07, 2006 Full Release (Australia)
Wii
Dec 08, 2006 Full Release (Europe)
Wii
Dec 12, 2006 Full Release (Japan)
Wii
Feb 19, 2007 Full Release (North_America)
Wii
May 26, 2008 Full Release (Korea)
Wii
Oct 16, 2014 Full Release (Europe)
Wii U
Feb 26, 2015 Full Release (North_America)
Wii U
Mar 24, 2016 Full Release (North_America)
New Nintendo 3DS
Mar 24, 2016 Full Release (Europe)
New Nintendo 3DS
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User Stats
6351
In Collection
388
Wish Listed
153
Playing
846
Backlogged
How Long Is Donkey Kong Country?
Main story: 7.4 hours
Main + extras: 6.7 hours
100% completion: 6.4 hours
Total completions: 53
g_jackal
g_jackal gave Apr 27, 2021
g_jackal gave Apr 27, 2021
g_jackal's review of Donkey Kong Country
This review is for the Super Nintendo Entertainment System version

This was my very first experience with the Donkey Kong franchise. Well, technically it was my second, if you count the few moments I spent as a young kid watching my best friend show it to me on his SNES. For whatever reason, the 3D graphics always turned me off, and since I never had my own SNES, I never had any reason to worry about it. The franchise thus eluded me. It seemed much more shallow than the other things I was playing, and it wasn't until recently that I learned to appreciate how much I enjoy platformers.

Over a decade later, I finally buy my own SNES, and what is one of the iconic titles I felt like I needed to experience? Donkey Kong Country. It was time to see what the fuss was about.

I was not disappointed. The first few levels surprised me, and I was worried about weak gameplay or just that the game would be lame overall. Instead, Donkey Kong Country kept surprising me over and over again. I actually moved pretty quickly through the levels, with the physics actually creating quite a thrilling experience. The game was designed to reward those who could …

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This was my very first experience with the Donkey Kong franchise. Well, technically it was my second, if you count the few moments I spent as a young kid watching my best friend show it to me on his SNES. For whatever reason, the 3D graphics always turned me off, and since I never had my own SNES, I never had any reason to worry about it. The franchise thus eluded me. It seemed much more shallow than the other things I was playing, and it wasn't until recently that I learned to appreciate how much I enjoy platformers.

Over a decade later, I finally buy my own SNES, and what is one of the iconic titles I felt like I needed to experience? Donkey Kong Country. It was time to see what the fuss was about.

I was not disappointed. The first few levels surprised me, and I was worried about weak gameplay or just that the game would be lame overall. Instead, Donkey Kong Country kept surprising me over and over again. I actually moved pretty quickly through the levels, with the physics actually creating quite a thrilling experience. The game was designed to reward those who could get into the jungle groove and bounce perfectly over enemies and roll at the right times to beat the level as quickly as possible. This made every level extremely fun.

Additionally, each level kept bringing in new mechanics that challenged the way I saw the game. The oft-bemoaned Mine Cart level was actually quite a revelation for me, being one of the highlights of the game. I was blown away by how fun and creative and downright challenging that level was. And then, half the game later, another mine cart level appears, but instead of jumping with the mine cart, the Kongs are jumping out of the cart! It all just felt so fresh and creative.

Do I have gripes? Sure! The save points causes me to get stuck on certain strings of levels for what felt like ages, stashing up lives so that I could get through one level just to get smashed by the next. That alone made the challenge more on the frustrating side, since dying meant that the impossible level I just beat would need to be beaten again. Most of the time, I would die tantalizingly close to the end of the stage, too. Frustrating.

Even still, the game was a pure joy, a real challenge when I haven't played a tough platformer in a long time. It was hard enough to be frustrating and anxiety inducing (those barrels and bees will give me nightmares for months to come) but not so hard that it was impossible, and not hard in a way that felt cheap. I felt stretched, and that's a good thing in a game. It needs to push you and help you grow in your skills.

In the end, I have no regrets about this game and am so glad I picked it up. I won't be 100%ing it, but I am sad that it is over. However, I now know what the Donkey Kong franchise is all about, and I look forward to playing other installments.

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Westane
Westane gave Mar 11, 2016
Westane gave Mar 11, 2016
Review / Playthrough

Day 1 Screenshot 2016-02-21 22-28-16

Gameplay, Story and Value:

Day 1 Screenshot 2016-02-21 22-28-35

Donkey Kong Country was the game that officially added "Rare" to my video game vernacular. In it, you control Donkey Kong and Diddy Kong as you run, jump, swim, swing and barrel your way through several platforming stages in order to reclaim Donkey's stolen stash of bananas!

Unlike previous Donkey Kong titles, Donkey Kong Country is a pure platformer. You'll traverse dense jungles, rocky cliffs, snowy peaks and industrialized wastelands all in the name of potassium. Mechanically the game is fairly straight forward. You can swap between the slower but stronger Donkey Kong or the faster and light Diddy Kong any time you're standing still, and taking damage will cause you to lose your active primate. Should you find yourself alone, every stage is littered with DK barrels which allow you to reclaim your fallen comrade. As far as controls go, everything is really fantastic once you become accustomed to the game's nuances. Everything is fast and accurate, but there's definitely a "feel" specific to this series that you'll need to pick up on. My only real complaint in this regard, if you can call it that, is that one of the game's most key abilities …

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Day 1 Screenshot 2016-02-21 22-28-16

Gameplay, Story and Value:

Day 1 Screenshot 2016-02-21 22-28-35

Donkey Kong Country was the game that officially added "Rare" to my video game vernacular. In it, you control Donkey Kong and Diddy Kong as you run, jump, swim, swing and barrel your way through several platforming stages in order to reclaim Donkey's stolen stash of bananas!

Unlike previous Donkey Kong titles, Donkey Kong Country is a pure platformer. You'll traverse dense jungles, rocky cliffs, snowy peaks and industrialized wastelands all in the name of potassium. Mechanically the game is fairly straight forward. You can swap between the slower but stronger Donkey Kong or the faster and light Diddy Kong any time you're standing still, and taking damage will cause you to lose your active primate. Should you find yourself alone, every stage is littered with DK barrels which allow you to reclaim your fallen comrade. As far as controls go, everything is really fantastic once you become accustomed to the game's nuances. Everything is fast and accurate, but there's definitely a "feel" specific to this series that you'll need to pick up on. My only real complaint in this regard, if you can call it that, is that one of the game's most key abilities (the roll jump) is never explained to you, and knowing it exists is a game-changer.

Day 1-2 Screenshot 2016-02-21 22-30-53

Stage design in DKC is another highlight. There are very few games where I don't dread The Water Level™, and even fewer where I actually look forward to them. Donkey Kong Country manages to fall into the latter category. Not only do you get actually good water stages, but you'll be riding mine carts, navigating blackout stages, riding animals and doing all sorts of other things as you make your way through the game.

Each of the game's 6 worlds contains 5-6 stages, a save point, an airplane to take you to other world's you've unlocked, and tip station where you can potentially glean some of the game's many secrets. Finally, each world ends in a boss fight. The boss encounters are... okay... if not particularly exciting. The bosses themselves are just overiszed regular enemies that move in predictable patterns and take a few hits to defeat. You can revisit stages as often as you want which is great if you're looking to 100% the game. Beating the game is straightforward enough, but uncovering the many, many secret rooms and barrels can prove very challenging.

Day 1 Screenshot 2016-02-21 22-28-58

While not the hardest game on the console, Donkey Kong Country boasts a very challenging difficulty. The good news is that, while it might not seem so when you're dying repeatedly, the difficulty is completely fair. Enemies are not randomized, and with enough practice and repetition you'll be able to clear the craziest platforming sections with ease and efficiency, or at least efficiency. This is the best kind of challenge as it becomes highly addicting and makes you want to push forward, even after multiple game overs.

Presentation, Music and Sound:

Day 1-2 Screenshot 2016-02-21 22-30-43

I remember this game blowing my mind when I first sat down with it as a kid. The graphics looks AMAZING! Unlike anything I'd ever seen on the console before. 20 years later, even though the mystery has faded, Donkey Kong Country still looks pretty incredible. You'd almost expect these kinds of graphics to age very poorly, and while upscaling certainly brings some jagged pixels to light the game still holds up very well. If you pay close enough attention, you'll see the environments are only really made up of a small handful of tileset. Donkey Kong Country hides this fact masterful by means of weather effects, lighting effects, parallax scrolling and color hues. Every world feels different but there's a consistency that runs from start to finish. If I had to come up with something bad to say about the game's visuals, it would be that there's not much in the way of enemy diversity. By the time you've gotten halfway through World 2 you'll have seen just about every enemy in the game.

The sound effects are excellent, both in the sampled laughs, screeches and grunts of the players and enemies, as well as in the ambient sounds that play through each level. The real gem here, though, is the music which ranks among some of the best in gaming. It's not my favorite soundtrack, in fact I think the sequel has better music, but there's no denying it's absolutely fantastic. I mean, I'm listening to it right now!

Afterthoughts:

Day 1 Screenshot 2016-02-21 22-29-23

It should surprise absolutely no one that I love this game. It's almost pointless, like saying "I love Super Mario World". Of course I love this game, because it's a fantastic game, and the fact that it's not my favorite game on the console should speak only to the games that trump it.

All in all, had a great time with this one, and I'm glad to see that I can still beat it!

Review:

Donkey Kong Country

Playthrough:


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scoopings
scoopings gave Nov 24, 2025
scoopings gave Nov 24, 2025
Beautiful Sound And Look, With A Very Addicting Gameplay
This review is for the Super Nintendo Entertainment System version

Preliminary: I thinnnnk I only had access to the Gameboy version of this, btu I deffffinitely remember this beginning. Great graphics, great tunes, silly, good setting that did a lot of world-building, lots of precedents for what I associate with the Rare aesthetic. Nice.

Yep instant memories frmo the game. Again, unsure whether was SNES or GB but Kongo Jungle world map is vividly remembered . Amazing music too enter image description here

Wow yep and I remember this first level as well as I remember the first Super Mario level etc, the pseudo-3D graphics are great, tunes keep being great, I always liked playing as Diddy Kong and I believe I felt that I needed to collect all the letters, but that seems that was just to satisfy my collectible urge. I remember there was a level I could never get past/never really wanted to because I didn't love the gameplay, but the Feel, Look, Sound are all giving so far.

Nice the first level is a nice way of easing in, love the rhino riding segment, I got all the KONG letters, and I like the sunset/dimming as hyou end it. It's music tiem now but I am exccited to return to …

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Preliminary: I thinnnnk I only had access to the Gameboy version of this, btu I deffffinitely remember this beginning. Great graphics, great tunes, silly, good setting that did a lot of world-building, lots of precedents for what I associate with the Rare aesthetic. Nice.

Yep instant memories frmo the game. Again, unsure whether was SNES or GB but Kongo Jungle world map is vividly remembered . Amazing music too enter image description here

Wow yep and I remember this first level as well as I remember the first Super Mario level etc, the pseudo-3D graphics are great, tunes keep being great, I always liked playing as Diddy Kong and I believe I felt that I needed to collect all the letters, but that seems that was just to satisfy my collectible urge. I remember there was a level I could never get past/never really wanted to because I didn't love the gameplay, but the Feel, Look, Sound are all giving so far.

Nice the first level is a nice way of easing in, love the rhino riding segment, I got all the KONG letters, and I like the sunset/dimming as hyou end it. It's music tiem now but I am exccited to return to this after dinner!

Day 1

Well I didn't put it down lol. Diddy is a little too fast and slippery, but I do slightly prefer playing as him still. I loved getting the last G of the second level: something I lovvvve about the 3D game universe is edges/peripheries/liminal spaces etc, and this was an early example of jumping on the ending of the level to access a collectible. Love it. Loving this! I can see an influence on Crash Bandicoots too.

I love love love this hint area, the graphics and the music are amazing, and it's a nice touch to encourage you to go back to levels and discover more enter image description here

It seems I've gotten all the collectibles so far? I suppose it's a way to introduce the idea of collectibles and secrets to the player.

OMG I FORGOT THIS IS THE GAME WITH AQUATIC AMBIENCE. And the Look of this area is amazing too . Especially the horizon/edge factor again, I didn't realize this would be the game, long before Crash and GTA etc, to establish that Feel for me enter image description here

I seem to keep stumbling upon the secrets and collectibles and I am here for it. I am absolutely loving this so far, they even pulled off the water level well.

Ok I'll shush and just enjoy the game but then the flight guy's song is amazing, the next level was great and fresh with being shot around (which I remember being a bit annoying as a kid but I solved it on first try now). Just yes. Yes. Yes. And omg there's a completion percentage too no wonder I was addicted to getting all the collectibles (which I have so far). And now I see why I must've gotten stuck at a point: save points are a bit too irregular. I know that was the norm for this era, but saving whenever you beat a level should've been the standard imo.

That first boss was quite easy lol, but on to the Monkey Mines. I like the ability to return to levels qwhewre you know there's an easy bunch of Bananas for lives, and I assume you can return to save points? So I forgive them for the irregularity (tho quite the trek to the first one)

Oh I don't think you need to collect the letters for percentage, let me look that up. But I've still found them all in each level and the golden statues too. Oh wow so a) it's 101% not 100% and b) boo, it's based on entering all secret rooms, not necessarily collectibles. Well for this playthrough I will probly just focus on trying to get all the letters for fun without stressing about it, and when I return to it (wihch is for sure since I am enjoying this so much), I will go for 101% some day a la the Crashes and Super Mario World. I know I stumbled upon to at least one true secret area in the water level. Not sure what constitutes a secret area tho. (Well, I went looking through the levels I've completed and they have the exclamation mark which should be 100% nice)

After reading about that tho it's hard to resist now actively searching for secrets etc. But I want to just enjoy the game and stumble upon them so I will try to resist.

Only complaint so far is I wish you could attack mid-air, but you have many ways to attack so I get it. Oh and that some of the scrolling gets clunky/chaotic/messy. But if that's the sacrifice I have to make for such a fast-paced and fun platformer, so be it.

These bosses have been kinda easy so far.

As always in platformers, I love that you can run. I love that you can cartwheel across gaps. I love that all these quirks are built into the level design, particularly for collectibles/100%ing not as required. And the music just continues to rock.

I was proud of another one of my carthwheel-then-jumps to get a Gold Ostrich and now I see what that leads to :-p Bonus area. Kinda silly but nice anyway. Lots of animals to ride and apparently be as well, which gives Adventure Island vibes. Omg! I regret getting that Ostrich... No more. It put me way back in the level... That definitely burned me out for

I feel like I'm really far in the game but supposedly only 19%. Nice. Tho I wonder how much of that is the collectible/secret factor.

I love this background too enter image description here

Another great background, and I think this might be how far I got in the Gameboy game. enter image description here Oh wait or am I thinking of Donkey Kong Land... (when it comes to the how-far-I-got debate).. then how did I recognize these SNES aspects? Maybe I rented it? (Yep, confirmed it was Donkey Kong Land that we owned for Gameboy... so we must've rented this game or I otehrwise watched/played it)

Gosh the beautiful backgrounds and music just don't relent (tho the Play is burning out a bit with the over use of the barrel shooting now and the icy area usually is irritating in all platformers, ... it's really just cuz I've played it nonstop due to the platforming hook and put off self-care/wellbeing things I really need to get to... right now! lo,l... after this level) enter image description hereenter image description here

Day 2

The difficult is definitely increasing and no one likes slipper ice levels, and some of the design choices are getting mroe questionable (never a fan of overwhelming sight with things like the snowstorm as a method of increasing difficulty). And it's becoming way too reliant on the trial and error style of platforming gameplay (you went the wrong way in this tunnel you couldn't possibly have seen is the wrong way, you die and have to try again). So savestates have begun to be abused :-p

But even as the burnout becomes more and more real as I get to late game, as tends to happen with games, I am still constantly imrpessed by the backgrounds and music. And once I warmed back up, it's that constant intense fast-paced hook that I love that I can run (and now possibly load state when I die lol) but just go fast and have fun platforming.

Welp I got to the boss of the poison-y Corporate area. So I think there's only one area left. Hmmm to finish tonight or tomorrow.

Yesss "Manic Mincers" as a level name lol I see you. I am supposed to switch up to relaxing with warm rag and wathcing a movie ugh why does platforming hook always do thist o me lol

Lol trying to move this clunky large rhino in this cave level.. (I had already stumbled upon the secret area unlocked by the rhino, I was trying to keep it through the whole level but uff those small platforms aren't meant for that messy sprite and collision mask)

The Misty Mine level was fun to bounce off the repeatedly spawning enemies that were in a row :-p weee that's my kind of platforming. Oh gosh now there's one of those lights-gimmicks levels. Hmmm Maybe I'll finish this up tomorrow.

Ugh yea the Platform Perils has some annoying antics with platforms that lead to death/trial and error, but it's really hard to put this down despite my better judgment grrr (and ehre I am... finished the level thanks to checkpoints lol... and mayben a save state after that). Oh I meant to mention the platforms and chaos is really displaying how glitchy some of the sprite and collision mask mechancis are. Piling on top of each other and whatnot. But hey, like I said earlier, if that's necessary for a fast-paced fun platformer, so be it.

Well yea I can';t stop now despite denying myself music time: I'm on the final boss! It's nice they give you a DK barrel to start to ensure you have both. And the music is awfully... cute/nice lol.

Al the bosses had the same basic concept and were, dare I say, too easy? At least compared to its contemporaries. Even this last boss was just repetitive and kinda bland. Too much waiting too. It's not like the cannonballs falling frm the top were some confusing overwhelming gimmick... Maybe that was a false final boss? But it's acting as the final boss so I am accepting it as is, and had a good time playing this.

Hmmm it says The End? OMG! I fell for it! Was typing here. I blame the fact I was antrsy to finish the game. Argh lol. And I hadn't used a singl esavestate because the boss was quite easy, here we go again lol. I was wondering why all the credits, er kredits, had a k in them lol.

And then how you gonna have this true final boss be super repetitive and easy too lol the whole gimmick was the surprise/false credits.. I had a screenshot of the false ending right before realizing the game had started back up :-p enter image description here

Lol he calls me out for not quite getting everything/100% . Well sorry old man, but not this playthrough. Yesss the credits screen is great, great music, and the room and the old man etc remind me of Jak & Daxter (I assume it was influenced by this). The music is sooo good enter image description hereenter image description hereenter image description here

Neat how Cranky challenges you to try for more completion and faster. Buds of an era of completionism that I grew up in.

Look: 9.5/10 Precedent-setting, quasi-3D is so beautiful, very pixelated but the backgrounds and precedent-setting boost this

Sound: 9.5/10 This very well may be a 10, it just needs to grow on me over time. I never once wanted to turn it down, well maybe for some of the sound effects/enemy sounds, but the music... wow

Play: 9/10 Some flaws for sure, but excellent addicting platforming. Fun fast-paced. I was gonna give this 8.5 but the addiction alone warrants the 9. I thought you play as the girl with the blond hair who flips the barrels? I guess I played more Donkey Kongs as a kid than I realized..

Feel: 9/10

Attachment: 8.5/10 It really does a good job encouraging replayability. If I had had the drive to attempt 100% this time, this would've been higher. And if the replayability was more about collecting more than entering rooms. I know in the end it's basically the same but I dunno how to explain it, it's just how my completionism mind works.

Overall: 9.1/10

Completion: Main Story

Playtime: ~3h 30m

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MellyHeals
MellyHeals gave Apr 9, 2019
MellyHeals gave Apr 9, 2019
Dankey Kang Coontree

I can't say i really enjoyed this game, the graphics are good, sure. The music is great, yes.

But i never got used to the gameplay, i don't know why but i just really hate how this game feels... I also just really hate Diddy Kong, i know it has nothing to do with anything but i just can't stand this little wank stain.

I was going to give this game a 2/5 but then... King K rool, our lord and savior, descended from the heavens and saved me from this frustrating experience. I love the fake out ending, the boss theme (Gank Plank Galleon is a banger) and just K Rool's sheer CHONK.

God, i love him. Can we get King K Rool's Kountry ?

KOOL out of 5.

(Ps : Funky Kong is best kong btw)

Normalcy1
Normalcy1 gave Mar 16, 2023
Normalcy1 gave Mar 16, 2023
Normalcy1's review of Donkey Kong Country

Game #8/200 Donkey Kong Country is a barrel-based banger/challenging SNES platformer with excellent sound design, fun gameplay, and nostalgia-laced visuals. In a way, it precedes the Super Meat Boy style of precision platformer by containing some rather difficult levels that are easily accessible for retry. The game’s fun is derived from both memorization of hazards but also maintaining focus for a prolonged period to respond them. Lives are super plentiful and there are save points. It came out around that era where games began allowing permanent progress immediately after a level. It (thankfully) eschews a continues-based formula as seen in games like Sonic the Hedgehog. You do still have to run back to a save point after beating a level but it’s no big deal. Many of the levels require precise hazard avoidance and/or fast reflexes. You alternate between DK and Diddy in a cool way that basically guarantees that you’ll split your playtime between them. One hit = a switch to the other character. The next hit = a death. There are lots of opportunities to find a barrel containing your partner after you get hit and they’re satisfying to pick up. As mentioned, you have to be careful …

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Game #8/200 Donkey Kong Country is a barrel-based banger/challenging SNES platformer with excellent sound design, fun gameplay, and nostalgia-laced visuals. In a way, it precedes the Super Meat Boy style of precision platformer by containing some rather difficult levels that are easily accessible for retry. The game’s fun is derived from both memorization of hazards but also maintaining focus for a prolonged period to respond them. Lives are super plentiful and there are save points. It came out around that era where games began allowing permanent progress immediately after a level. It (thankfully) eschews a continues-based formula as seen in games like Sonic the Hedgehog. You do still have to run back to a save point after beating a level but it’s no big deal. Many of the levels require precise hazard avoidance and/or fast reflexes. You alternate between DK and Diddy in a cool way that basically guarantees that you’ll split your playtime between them. One hit = a switch to the other character. The next hit = a death. There are lots of opportunities to find a barrel containing your partner after you get hit and they’re satisfying to pick up. As mentioned, you have to be careful in levels but also react quickly and memorize upcoming hazards upon dying. On the other hand, levels are short. It’s not a truly insurmountable game in the sense that you’ll get very stuck often, but it’s frustrating at times. Bosses are a joke however — usually you can just jump on them and avoid a single simple pattern.

The Super Meat Boy connection for me comes from how levels are conquered. Remember the moments in a level where X hazard is coming, or where X action is required. The characters’ fragility is also notable. You may wince sometimes as you’re scrolling along and smash into a bee or fall down an unexpected hole or shoot out of a barrel in the wrong direction mistakenly.

There are abundant secrets and it can be fun finding a cache of bananas or even the letters of “KONG” and scoring an extra life. Levels are spiced up with some powerful allies hidden in boxes in some stages. The game has a fast pace and enough variety to be quite addicting. Especially as the high difficulty demands skillful play. I’ll remember my time playing Donkey Kong Country as satisfying. Each level packs a punch and has its own personality. Highly recommend.

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Winterscape
Winterscape gave Jan 25, 2024
Winterscape gave Jan 25, 2024
Fun to play co-op

I played this cooperatively with my cousin on the Switch, and I sure wouldn't've beat it on my own! It's quite hard, with tricky jumps and timing ramping up as the game progresses, but being able to pass back and forth between Player 1 (extensive experience/has the game memorised) and Player 2 (never played) made it fun for the both of us. He could tackle the meanest bits and I could stumble through the rest, with special emphasis on "Please let me ride the swordfish!" (That is absolutely the best part.)

Ivonnempg88
Ivonnempg88 gave May 8, 2022
Ivonnempg88 gave May 8, 2022
I forgot how good this is!
This review is for the Nintendo Switch version

I was trying out Nintendo Online to see which games they had in the library. I saw Donkey Kong Country, and I thought, "I remember playing this game a lot when I was a kid. I'll give it a try again."

Wow, I am so happy I did! I thought that I liked it so much because of nostalgia, but no! This game is just awesome and so well made. So much detail went into it. The controls were super smooth. I felt like I was playing a modern platformer. Maybe they improved that for the Switch, I don't know, but it was great.

The music, I loved it as much as I remembered it.

Graphics were impressive at the time. Now they are old, of course, the game is 28 years old! But still, they work for me.

And the best part, was the humor that everything had. From the beginning of the game up to the very end. What I liked the most was the end credits! I appreciate so much all the details in the game. Loved it!

BanishedKing
BanishedKing gave Dec 29, 2025
BanishedKing gave Dec 29, 2025
Distinct Platformer
This review is for the Game Boy Advance version

So, it took me a while to really get into this game. Either I am not that good at platformers, or this one really perturbed me at first. Some positives include the music, unique level design, 3d renders into sprites, and the level of challenge was definitely higher than something like your bog standard Mario.

Some negatives include that some timing requirements seem a bit unfair. Levels shift wildly in difficulty, some being easy to complete in 1-3 tries and others seeming to take ages. I also actually really liked the minecart levels as well. Donkey Kong and Diddy Kong both feel and play a bit differently, which can be good or bad depending on the level.

The game is really charming, and I can see why it has such a big fanbase. I also totally got, got by the King K. Rool fake out (if you know you know).

Definitely recommend the game to people who want a distinct platforming experience.

Mur96
Mur96 gave Oct 19, 2025
Mur96 gave Oct 19, 2025
Donkey Kong Country, for me, is Christmas
This review is for the Super Nintendo Entertainment System version

I'm gonna start with a personal one. Donkey Kong Country was the first video game I ever played. Period.

I had the luxury of an unemployed uncle who spent his days playing soccer with his friends, living off his parents, and burning his eyes every weekend on videogames. I tend to remember many digital places and symbols from my childhood — the terrifying continue screen from Mortal Kombat 4. The alien atmosphere of Jet Force Gemini. Nemesis coming after Jill. I vividly remember being stuck in Gorilla Glacier’s levels, frustrated but impossibly hooked, and will never forget how fearful I was of the Rockkrocs in Stop & Go Station. Every time I boot up Donkey Kong Country, I’m flooded with that same sense of discovery.

It’s comforting to see these iterations of real-world places prerendered — color-coded with beautiful sunsets, glimmering blue crystals, and warm lights in the distance. But it’s also unsettling, as if these places lack a physical ending. Kong’s tropical island floating in the limitless ocean, the mines forming a visible cacophony of wooden beams, the deep sea repeating itself oppressively. It’s visually stunning, but… also inexplicably stuck, even by the standards of its time — a …

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I'm gonna start with a personal one. Donkey Kong Country was the first video game I ever played. Period.

I had the luxury of an unemployed uncle who spent his days playing soccer with his friends, living off his parents, and burning his eyes every weekend on videogames. I tend to remember many digital places and symbols from my childhood — the terrifying continue screen from Mortal Kombat 4. The alien atmosphere of Jet Force Gemini. Nemesis coming after Jill. I vividly remember being stuck in Gorilla Glacier’s levels, frustrated but impossibly hooked, and will never forget how fearful I was of the Rockkrocs in Stop & Go Station. Every time I boot up Donkey Kong Country, I’m flooded with that same sense of discovery.

It’s comforting to see these iterations of real-world places prerendered — color-coded with beautiful sunsets, glimmering blue crystals, and warm lights in the distance. But it’s also unsettling, as if these places lack a physical ending. Kong’s tropical island floating in the limitless ocean, the mines forming a visible cacophony of wooden beams, the deep sea repeating itself oppressively. It’s visually stunning, but… also inexplicably stuck, even by the standards of its time — a hard quality to pin down in words without resorting to saying "liminal". The whole ecological warfare thing (Kremrock Industries literally poisoning nature, like that one greenish lake) adds to the visual drama.

The best struggle lies in its gameplay being a 2D platformer — a mechanical realm with simple tools, jumping and running. You’re asked to play more aggressively as the levels go on — faster, sharper, more attuned to the aerodynamic combo between Donkey and Diddy. It rewards memory, but not just visual memory; it wants you to become one with the controller, developing muscle and surpassing a skill ceiling that suddenly becomes like... being on a meditative zen state of doing everything perfectly. Mastering jump cancels, rolling constantly, finding new leaps, using Donkey like a feather — these are the values that Donkey Kong Country excels at. DKC2, for how much I like it, does not hit the same peaks in gameplay, it goes its own way.

Now, even though it contains stellar levels, I'm safe to say the bosses are unexplicably simple and the final world is rather exhausting. Its gimmicks push the franchise’s skill ceiling to the limit while also being rather uninteresting by reusing sooo many assets. It’s a strangely disconnected place within DKC world too! What's the point of that cave?

The Christmas thing is true though... It’s a ritual I started years ago, long before I knew of Vinny from Vinesauce doing something similar. It’s such a comforting act. I played DKC with my mom, alongside my dad with cousins, showing it to classmates and longsome friends.

These days, with eggnog in hand (we make Colemonos in Chile!), companions I’ve made along the way, and a room filled with the smell of fruit bread and plastic of tree decorations — whether on the original hardware, emulated on PC, or through the Nintendo Switch — it doesn’t matter. Whenever the time comes to give love and affection (which should be every day, though that day we’re better dressed), I give something dear to those who matter most. And I give a share of it to Donkey Kong Country.

It’s like… an old friend. Time isn’t an issue between us. Every time it visits, we have the exact same conversation. And I love that repetition. I wouldn’t want it any other way.

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Lygodesma
Lygodesma gave Apr 1, 2021
Lygodesma gave Apr 1, 2021
Lygodesma's review of Donkey Kong Country

On my quest path to play all games where nintendo characters appeared first or the first games where this character would be the main character, DK Country was inevitable (DK first main game, Diddy first appearance).

What's great about DK Country is, that ocassionally it speeds up and you can jump through a map, bumping on enemies in line over to lianas and that's still no comparision to Sonic but a very fluent movement that's just fun. I don't know if that's better but the bump line jumping which is now one of the most pleasant parts about platformers might even originate from DK Country?

I don't know. DK Country has a timeless beauty (the background almost looks painted) and the character encounters are goofy and funny and the game is just simply one of the best SNES games and one of the best 90s platformer.

Saiyajin
Saiyajin gave Jan 17, 2021
Saiyajin gave Jan 17, 2021
Brief Final Thoughts

My first Donkey Kong game and yes, I enjoyed it. Not the longest game but plenty of levels to work through and some nice variety there also whether its on land, through water or sat in a cart, backed by some wonderful soundtracks. The graphics are fine for it's time, using pre rendered backgrounds and the characters are animated to a degree where they at least feel alive, I appreciate that.

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theWellRedMage
theWellRedMage gave Mar 10, 2018
theWellRedMage gave Mar 10, 2018
Donkey Kong Country (1994) reviewed by the Well-Red Mage

“What will he find out there, doctor?” “His destiny.” -Zira to Dr. Zaius, Planet of the Apes

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By time the ’90s came around, the iconic ape known as Donkey Kong had begun to show his age. A handful of games released in the early ’80s, beginning with the big breakthrough title Donkey Kong in 1981, made DK a popular, coin-eating, barrel-chucking baddie in the neon-lit arcades but the times were slowing changing. Video games were moving irresistibly away from the arcades to home consoles and nearly 10 years between new Donkey Kong releases all but ensured that DK risked becoming nothing more than a relic. Nintendo needed a “rare” solution to this problem to resurrect the grimacing gorilla. That solution came from overseas in the West.

Tim and Chris Stamper were hard at work developing 3D sprites when the Big N’s eye fell on their Leicestershire company, Rare. Nintendo was so enamored with what they saw that they moved to acquire 49% of the company and Rare became a second-party developer. Donkey Kong would see the light of day again with a fresh, slick appearance through this partnership between Nintendo and Rare, and thus the former antagonist was given …

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“What will he find out there, doctor?” “His destiny.” -Zira to Dr. Zaius, Planet of the Apes

.

By time the ’90s came around, the iconic ape known as Donkey Kong had begun to show his age. A handful of games released in the early ’80s, beginning with the big breakthrough title Donkey Kong in 1981, made DK a popular, coin-eating, barrel-chucking baddie in the neon-lit arcades but the times were slowing changing. Video games were moving irresistibly away from the arcades to home consoles and nearly 10 years between new Donkey Kong releases all but ensured that DK risked becoming nothing more than a relic. Nintendo needed a “rare” solution to this problem to resurrect the grimacing gorilla. That solution came from overseas in the West.

Tim and Chris Stamper were hard at work developing 3D sprites when the Big N’s eye fell on their Leicestershire company, Rare. Nintendo was so enamored with what they saw that they moved to acquire 49% of the company and Rare became a second-party developer. Donkey Kong would see the light of day again with a fresh, slick appearance through this partnership between Nintendo and Rare, and thus the former antagonist was given the chance to play the hero. Donkey Kong Country was born.

The glowering gorilla’s days of harassing Pauline and battling Jumpman were over. Shigeru Miyamoto’s creation was given a somewhat subtle facelift, yet the changes in his appearance were distinct enough to last decades to come. The now iconic red necktie stuck with the character, a carry-over from the quasi-remake of the original Donkey Kong released on the Game Boy just a few months earlier, but DK’s overall stature was diminished from monstrous and intimidating to lean and athletic. A smaller cranium made him appear less menacing, an expressive mouth that did more than gnash its teeth made him more accessible, a curled tuft of hair at the top of his head lent him a sense of style. The character leaped from 2D to new life in pre-rendered 3D.

“There was some wrangling over the look of Donkey Kong; we wanted to modernise the look and give him a different personality.” -Brendan Gunn, Rare developer

The redesign of this new hero needed a sidekick and this came in the form of Diddy Kong, who was not a gorilla but a chimpanzee with a red ball cap and tank top. The prototypical Diddy (initially “Dinky Kong”) was meant to be an update of Donkey Kong Jr.’s character but the change proved too much for Nintendo, who, in typical Nintendo fashion, demanded either DK Jr.’s appearance be made more consistent with his past or the character instead be made an entirely new one. Rare opted for the latter.

Perhaps the most immediately obvious change in the DK franchise was the implementation of Rare’s pre-rendered 3D. Donkey Kong Country was one of the early home console games to use pre-rendered 3D graphics, preceded by Killer Instinct, which was also produced by Rare, and succeeded later by Super Mario RPG: Legend of the Seven Stars, as well as many others. On the Super Nintendo, Rare’s pre-rendered graphics gave Donkey Kong Country a distinct and attractive appearance. At the time, I remember being wowed by their fluidity and detail, the almost plastic perfection of every palm frond, character gesture, and banana.

I am sure a lot of my impression was informed by promotional material but it was easy enough to project that onto the game itself.

Donkey Kong Country, as the name suggests, is set in the sprawling dominion of DK: an island frighteningly, coincidentally shaped like his head. Was this bizarre tropical cloister a habitat formed by the arbitrary hand of Nature, or did the raw power of the apes themselves shape their world in their furrowed image? Certainly this was not the Earth which God intended.

Joking aside and on a much more serious note, DK’s banana hoard (at the scale of an Arabian Nights cave of wonders) has been ransacked. The emptiness of the cave where once his sweet but pilfered potassium-ey treasures lay put a mirror against the howling vacuity of his gorilla longing, and so DK and Diddy embark on a quest fueled by the awesome rage of revenge.

Only one villain was depraved enough to rob the apes of their dearest desires. Only one foe could be cold-blooded enough to steal away DK’s very sustenance and soul. King K. Rool (whose name is suggestive of the word “cruel”, in case you didn’t pick up on that) is the tyrannical burglar responsible. DK and Diddy must wade through the Kremling armies, liberating scattered bananas along the way, before they face down the final reptilian robber himself.

Click here for the full review... https://thewellredmage.com/2018/03/10/donkey-kong-country/

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Thatguyinthestore
Thatguyinthestore gave Apr 26, 2023
Thatguyinthestore gave Apr 26, 2023
Thatguyinthestore's review of Donkey Kong Country

fuck you cranky kong i played the shit out of this game better than yo dog ass

ImmyChan
ImmyChan gave Sep 8, 2022
ImmyChan gave Sep 8, 2022
What a game
This review is for the Super Nintendo Entertainment System version

This is undoubtedly one of the best games on the SNES, if not one of the best games of all time. The gameplay is thrilling, challenging and extremely varied, the music is great and although the graphics haven't aged particularly well they still look nice and are incredibly fluid. My only complaint about this game is that sometimes the difficulty can be a little unbalanced and unfair, so get your save states ready.

Overall this is a game that every retro gamer should play.

Krauzer
Krauzer gave Jun 25, 2025 (edited)
Krauzer gave Jun 25, 2025 (edited)
Krauzer's review of Donkey Kong Country

This is a groundbreaking platformer developed by Rare that pushed the Super Nintendo’s graphics to new heights with its revolutionary pre-rendered 3D visuals. The gameplay is tight and responsive, featuring dynamic duo Donkey and Diddy Kong as they traverse diverse, beautifully animated environments to reclaim their stolen banana hoard. The level design is varied and clever, the soundtrack is iconic, and the game strikes a great balance between challenge and accessibility, it's a classic that redefined what the SNES could do and still holds up remarkably well today.

I consider this my 2nd favorite DK of the SNES platform, just because it is simply too challenging, not just for my old me at the time, but even replaying it in modern hardware. But this is a good thing since it developed my skills to play and enjoy other easier platformers that came into my way. This is yet another must play for the SNES platform, and will forever be a platforming classic among other titles at the time.

Another aspect that deserves praise is the incredible atmosphere it created on the aging 16-bit hardware. The dense jungles, underwater ruins, icy caverns, and industrial factories all feel distinct. And this is …

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This is a groundbreaking platformer developed by Rare that pushed the Super Nintendo’s graphics to new heights with its revolutionary pre-rendered 3D visuals. The gameplay is tight and responsive, featuring dynamic duo Donkey and Diddy Kong as they traverse diverse, beautifully animated environments to reclaim their stolen banana hoard. The level design is varied and clever, the soundtrack is iconic, and the game strikes a great balance between challenge and accessibility, it's a classic that redefined what the SNES could do and still holds up remarkably well today.

I consider this my 2nd favorite DK of the SNES platform, just because it is simply too challenging, not just for my old me at the time, but even replaying it in modern hardware. But this is a good thing since it developed my skills to play and enjoy other easier platformers that came into my way. This is yet another must play for the SNES platform, and will forever be a platforming classic among other titles at the time.

Another aspect that deserves praise is the incredible atmosphere it created on the aging 16-bit hardware. The dense jungles, underwater ruins, icy caverns, and industrial factories all feel distinct. And this is not only because of the amazing pixel-art, but also thanks to the OST. Tracks like “Aquatic Ambience” remain some of the most beloved pieces in gaming history, perfectly capturing a sense of immersion. The smooth animations, expressive enemy designs, and subtle effects made the world feel alive in a way few games could match, even for today's standards.

It’s also impossible to ignore the impact this game had on its platform lineup, it revitalized the its brand and proved that the SNES could still compete visually with emerging 32-bit systems. Its commercial and critical success paved the way for even more ambitious sequels, cementing the trilogy as one of the strongest on the console. Even today, its blend of challenge, style, and polish makes it a benchmark for 2D platformers and a defining title of the 16-bit generation.

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BMO
BMO updated their status Apr 9, 2026
BMO updated their status Apr 9, 2026

Special Donkey Kong Country SNES Cart Shows Up On Antiques Roadshow To Make You Feel Old

According to Weiss, this odd Donkey Kong Country SNES cart could fetch around $2,000 to $4,000 at auction. Welcome to the era in which your favorite games are old enough to need an expert to poke at them when people bring them in on Antiques Roadshow. Time is a cruel bastard.

Atag
Atag updated their status Jul 24, 2025
Atag updated their status Jul 24, 2025

It's Donkey Kong fever!! Added a new one to the collection, which just leaves DKC2 and then I have the SNES set!

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DKC 1 is probably an equal tie with the third game as far as my all time favourite games go. It's the first video game I ever played and it's stuck with me ever since! Glad to own it again physically and in a protective case now.

I never owned the box when I had it as a kid, so it's a real treat to read all the stuff on the back. I'll put some pictures below for anyone that likes looking at all the bumph that used to come with games!

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Edit: oops posted this under the wrong dkc entry

ArthasFordragon
ArthasFordragon updated their status Jul 17, 2025
ArthasFordragon updated their status Jul 17, 2025

Yessss!!! It's here and it looks gorgeous!! And this site doesn't have the game yet for some reason, but I assure you, it's wonderful. Nintendo Switch 2 is going to thrive. Can't wait for Metroid Prime 4.

No this isn't DKC. It won't let me select otherwise. No option for Bonanza

Donkey Kong Bonanza

DucksOnQuack
DucksOnQuack updated their status Jul 16, 2025
DucksOnQuack updated their status Jul 16, 2025

Before Bananza comes out tonight, I replayed Donkey Kong Country after 8 years. Very breezy run this time around. I forget why, but I originally played the GBA version on my phone when I was getting into emulation. Maybe it was the convenience between me playing this, Pokémon FireRed, and Superstar Saga. I will add more fuel to the oil drum that is Grouvee DKC discourse by saying that in spite of a good chunk of levels having mechanics that really aren't interesting, this one is pretty good. :) DKC 2 is still a great game.

Atag
Atag updated their status Apr 21, 2025
Atag updated their status Apr 21, 2025

Remember to pray at your Donkey Kong Country shrine this easter

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BMO
BMO updated their status Jan 28, 2025
BMO updated their status Jan 28, 2025

Looks like that Donkey Kong redesign isn’t just for the Switch 2’s Mario Kart

The long-awaited Switch 2 reveal generated a lot of buzz, not the least of which had to do with Donkey Kong’s new look in the console’s as-of-yet unnamed Mario Kart game. Nintendo fans were divided on the ape’s movie-like appearance, but if a recent discovery on the Donkey Kong subreddit is any indication, the redesign is here to stay.

An illustration of Donkey Kong and Diddy Kong giving a high five. The scene is presented in a simple, symmetrical composition.  Donkey Kong is positioned centrally, with Diddy positioned on his back, both facing forward.  The overall composition is static, with both characters at the peak of a high-five gesture. The framing is tight, focusing solely on the two characters and their interaction.  Elements are arranged in a balanced manner, drawing attention to the friendly interaction between the two characters.

@georgeypoorgey right now:

A man (Marlon Brando from The Godfather) expresses sorrow and anguish over the loss of his son, as he says "Look how they massacred my boy."

Atag
Atag updated their status Jan 7, 2025
Atag updated their status Jan 7, 2025

@georgeypoorgey Nintendo have gifted this DKC legacy montage for us to reminisce and remind everyone that DKC is the only franchise worth playing!!

TheBeautifulEric
TheBeautifulEric updated their status Dec 30, 2024
TheBeautifulEric updated their status Dec 30, 2024

I was not ready for how hard this game would be. Hitboxes can be a bit wonky and I always found myself wishing that I could see a bit more of the game because what I needed to see was always slightly out of frame. The difficulty is kind of all over the place instead of gradually building up. The music and graphics are nice. This seems like the kind of game where you could log a ton of hours trying to 100% it and finding all of the secrets it has to offer. Hoping I have an easier time with the next 2 games.

powerfulech0
powerfulech0 updated their status Jun 29, 2024
powerfulech0 updated their status Jun 29, 2024

I am embarrassed to say I died to the fake out credits in this game...

This is definitely one of the Super Nintendo's best though. My only confusion is why some of the levels in the fourth section are harder than the fifth and sixth section. It seemed to get a little bit easier after that.

Gameplay, music, graphics are all top notch. Hard but rewarding to finish.

Atag
Atag updated their status Jun 2, 2024
Atag updated their status Jun 2, 2024

Always a must for me with any new handheld I get, but this time I'm trying out a version I've never played before which is the GBA version. Pretty exciting revisiting one of your all time favourite games but in a completely new light for the first time!

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There's actually quite a bit of stuff that's different which I wasn't expecting. The menu and overworld is completely different, levels have been altered, there's new effects and sounds, new mini games, and the whole visual style is different. I'm enjoying the experience so far, but I have to say the change to the visuals and especially the soundtrack means that nothing can compare to the SNES version for me personally. I actually think the soundtrack for Donkey Kong Land on the original Gameboy sounds a bit better with its chiptune crunchines than what we have here on the GBA. Still good stuff though!

Atag
Atag updated their status Apr 24, 2024
Atag updated their status Apr 24, 2024

It's all been worth it, the waiting, the emulation setup, configuring retroarch.

All so I can play my monkey game.

Now I must sleep.

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BMO
BMO updated their status Jan 20, 2024
Atag
Atag updated their status Dec 16, 2023
Atag updated their status Dec 16, 2023

I've just discovered that there's a Donkey Kong Country TV series that came out in 1997 and I'm lost for words.

CGI image of DK sitting on a wooden deck near the ocean with... pronounced butt cheeks

El_Diegote
El_Diegote updated their status Oct 21, 2023
El_Diegote updated their status Oct 21, 2023

Took me two hours and a half to beat it for the nth time. Unlike Tropical Freeze, here the muscle memory just flows, every jankyness is deeply ingrained into my mind so rolling into the void to double jump, the hitboxes, how heavy the characters are, the oddly way to control Expresso, everything just flows. When I play this game, I am a monkey and a monkey is in me.

BMO
BMO updated their status Mar 26, 2023
BMO updated their status Mar 26, 2023

Rummaging through some things at my mother's house and came across the object below. This one is dedicated to @georgeypoorgey:

VHS cassette box featuring Donkey Kong holding the Nintendo logo and the words “Enter the Jungle…Nov. 21”

VHS tape with a label featuring Donkey Kong and the words “Donkey Kong Country Exposed”