Well, I changed my mind yet again. I will sum up the overall game as the re-release, noting some of the changes, rather than a game-by-game basis. I did keep the old SMB3 review though.
You can tell how loved these games were in that they were aware of glitches and kept some, getting rid of others, and enhanced things without fundamentally changing the games. They all feel so smooth and beloved. Unfortunately, Lost Levels is still not a favorite of mine, so this probly shouldn't be a Favorite Favorites. However, 1 2 and 3 are all absolutely amazing and nostalgic as all get-out, and this is my preferred version of each of them -- with saves!!! And the graphics I was most used to. So, yes, when I replay 1 2 or 3, and not for some sort of chronology thing, these will be the versions I play.
Look: 8.5/10
Sound: 9/10
Play: 8.5/10
Feel: 9/10
Attachment: 9/10
Overall: 8.8/10
Old Review Plan
I guess I will slowly add a review over-time as I play the games. I happened to play SMB 3 first because I was streaming it. See its review here. From now on, I will write any reviews from the All-Stars versions here, while the original versions on their respective pages
Super Mario Bros 3 played Apr 17 - May 10, 2023
I streamed my most recent playthrough of this classic Nintendo game. Watch the playlist of the recordings here.
Look: 8/10
So many classic features, so much nostalgia. The Frog Suit, the Angry Sun, the Hammer Suit. That being said, there isn't much sentimentality or epicness in the look--I can't think of any backgrounds I really spend time looking at. Now that I think of it, some of the World Map themes such as water world did garner some of that vibe. But for the most part, an influential and classic and nostalgic Look to it, even if not spectacular or sentimental for me.
Sound: 9/10
Wow, I don't remember the music being so good in this. Especially some of the World Map themes, like World 3 Water World (and I know there were others but can't recall the specific ones... almost every World Map theme was excellent). Honestly, this could even move up to a Perfect Sound since it also has the classic Mario tunes I love from the others especially SMW. But most notable after this most recent playthrough--the World Map themes really stood out. Those songs helped me push through my frustrations with the difficulty and inability to return to levels (and no Top Secret Area type function, etc.). As I would die over and over, I'd wanna scream, but immediately hear a great sentimental jingle or funky pleasant tune.
Play: 8/10
This seems a lot harder than SMW, but maybe I just know this one less. But sheesh! The final level of World 3, the inability to replay levels to accumulate lives, the sharp difficulty spikes already in Worlds 2 and 3… it was a bit rough at first (I see why I always used the flute/whistle things to skip worlds). How brutal that when you die or turn off the console you restart the whole world, not just since you last Saved-and-Continued (barely even a function to that except saving the defeat of Fortresses… which yes I learned to understand the Pipe-unlocking that comes from Fortresses sorta like the saving after Ghost Castles and Fortresses/Castles in SMW... but having those levels reappear as necessary to complete was very frustrating, especially considering you can't even return to them normally anyway). In the end, I learned to remember my nostalgia for having to restart a world after losing all my lives, or having to turn the game off prematurely because my parents said it's time to go... Both frustrating and nostalgic I suppose heh. I suppose you could say it forces you to really learn the levels, maybe even stumbling upon the absurdly obscured secrets (but I can't judge it for that... SMW has some outlandish secret boxes and secret solutions to levels that I only see as being more reasonable because I know SMW inside and out... meanwhile, Super Mario 3 I knew well from childhood but not nearly to the extent of SMW).
Feel: 9/10
At any rate, I absolutely love the world map being so diverse and having vehicles like the boats. It just felt more like a Dragon Quest/Final Fantasy/RPG world map than a platformer world map, which was a nice touch. And Mario 3 took the secrets/world-skipping from the first Mario (which always allowed for approachability and replayability when I was young) and elaborated on it. The music also really adds a nice touch to this, pushing it past Mario 1 and 2's Feel. The final level (Bowser's Castle) was so epic and well-done and actually-doable-but-still-insanely-difficult, with well-balanced power-ups and secret 1-up mixed in to allow you to beat the game (even if just a little Mario) at last, albeit after trying again and again and again. If only I were a better gamer, this could be a Perfect Feel!
Attachment: 9/10
As I noted above, this game would be a lot better if you could replay levels/return to worlds. Then it’d be more enjoyable when there are levels like 6-5 where you need a certain power-up to complete it etc. But while that feeling of frustration lingered throughout the game, along with the sweaty palms and headaches, I have to admit I still loved the game nonetheless. It was my 2nd most played Mario back in childhood, even if I found SMW much more approachable and worthy of exploring every inch to know every secret. There was something really special about knowing the secrets of games when young, like knowing about the SMW Top Secret Area or the Zelda 2 secrets or the Mario 3 Whistles or ability to swim under the World 8 ship level. Tho I missed my opportunity to treat Mario 3 that way, getting to know every inch of it, the secrets I do know--and fact I replayed this so many times as a kid and now again as an adult--means it will stay attached to me no matter my frustrations with later replays.
Completion: Main Story (almost every level, even the unnecessary ones... started to skip some in the last 2 worlds)
Playtime: ~5 hours