Super Mario All-Stars (1993)

Nintendo EAD

Super Famicom · Super Nintendo Entertainment System

4.34 from 1755 ratings

3354 members have it in their collection · 68 playing now · 350 backlogged · 192 wish listed

How long? Main story 6h · with extras 7h · 100% 8h (from 9 logged playthroughs)

Super Mario All-Stars is a compilation of remasters for the Super Nintendo Entertainment System. It enhances Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and Super Mario Bros.: The Lost Levels with an added on-cartridge save feature, updated graphics and sound, and an additional "battle game" for Super Mario Bros. 3. It is also the first time … Read more
Super Mario All-Stars is a compilation of remasters for the Super Nintendo Entertainment System. It enhances Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and Super Mario Bros.: The Lost Levels with an added on-cartridge save feature, updated graphics and sound, and an additional "battle game" for Super Mario Bros. 3. It is also the first time that the original Japanese Super Mario Bros. 2 was released for the western public. Revisit the magic and fun of the classic Super Mario Bros. series on your Super NES! All the great Super Mario Bros. games for the NES have been powered up with 16-bit graphics and sound and collected on one super game pak. As an added bonus, the previously unreleased "Lost Levels" are included. These super challenging courses have never been available in this country until now! Read less
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Details

Developers
Nintendo EAD
Publishers
Hyundai, Nintendo, Playtronic
Genres
Platform
Themes
Action, Fantasy
Franchises
Mario
Series
Super Mario

Release dates

  • Jul 14, 1993 (Full Release) (Japan) Super Famicom
  • Aug 01, 1993 (Full Release) (North_America) Super Nintendo Entertainment System
  • Dec 01, 1993 (Full Release) (Brazil) Super Nintendo Entertainment System
  • Dec 16, 1993 (Full Release) (Australia) Super Nintendo Entertainment System
  • Dec 16, 1993 (Full Release) (Europe) Super Nintendo Entertainment System
  • 1993 (Full Release) (Korea) Super Nintendo Entertainment System
  • Sep 03, 1996 (Full Release) (North_America) Super Nintendo Entertainment System
  • 1996 (Full Release) (Europe) Super Nintendo Entertainment System

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Featured in lists

NSO Collection - SNES by Roach · 76 games · 1
nostalgia by Arvyel · 53 games · 0
Childhood by tylerisrandom · 92 games · 0
Nintendo Wii by phantasy2004 · 27 games · 0

Rating distribution

5 stars
903
4 stars
592
3 stars
225
2 stars
30
1 star
5
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Community All Reviews Statuses

Sora0803

Status Sora0803 Jul 29, 2024

I felt like a pro, but it humbled me. The nostalgia was strong, but the hidden bits kept me on my toes. I thought I knew Mario, but this collection proved me wrong in the best way. Classic with surprises!

WerqKween

Status WerqKween Jul 5, 2023

I always despised Mario 3 for some reason. I think I just wasn't into the aesthetic and it was too hard for younger me. Still some annoying, cheap gimmicks, but this version (I played on Switch), different or not, felt much more fun. Minus Pipe World, f that noise.

Reset_Tears

Status Reset_Tears Nov 4, 2020

After dropping Mario 35 I was still in the mood for some classic Mario, and figured why not play through All-Stars on the Swatch. I've played through 1, 2, and 3 NES versions before, but had never played their SNES counterparts. I also decided to force myself through Lost Levels. (Yeah, I abused rewind for parts of that one, lol.) …

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After dropping Mario 35 I was still in the mood for some classic Mario, and figured why not play through All-Stars on the Swatch. I've played through 1, 2, and 3 NES versions before, but had never played their SNES counterparts. I also decided to force myself through Lost Levels. (Yeah, I abused rewind for parts of that one, lol.)

First of all, I really dig the look of these games with their SNES-level graphics. I might like how they look even more than Super Mario World tbh. (With one exception -- the water levels in 3 were really friggin' dark for some reason???) Anyways here's my updated thoughts on the classic Marios.

  • Mario 1 -- 3/5 -- it's fine. Think it took me like 1 hour to breeze through all the stages.
  • Mario's Lost Levels -- 2/5 -- Nintendo of America was really smart to not bring this one over lol.
  • Mario 2 -- 4/5 -- I was surprised how much fun I had here. I wish we could get another game with the whole "throwing turnips" gameplay... but that'll never happen, which is a damn shame! Also Mouser is the best Mario character to never come back in anything ever.
  • Mario 3 -- 3/5 -- it's fine. Gotta be honest, I tend to get bored in Mario 3 after playing through a world's stages. What can I say, it's good and all, but the 3 I'd just rather be playing is Sonic 3! =P
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Alicia

Status Alicia Feb 3, 2016

I haven't played this in years, but after about 20 minutes muscle memory must have kicked in. I played the original Super Mario Bros. straight through 2nd quest and strangely enough was able to get to world 6-2 of The Lost Levels without a game over. Lucky for me All Stars has the save feature. After reaching 8-4 I need …

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I haven't played this in years, but after about 20 minutes muscle memory must have kicked in. I played the original Super Mario Bros. straight through 2nd quest and strangely enough was able to get to world 6-2 of The Lost Levels without a game over. Lucky for me All Stars has the save feature. After reaching 8-4 I need a break. World 9 (and A-D), will have to wait for tomorrow.

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tylerisrandom

Status tylerisrandom Aug 29, 2015

After beating Super Mario World for the first time, I realized it might have been presumptuous to call it the finest 2-D Mario until I actually beat Super Mario Bros. 3. I procured an All-Stars cart in the same set, and figured that would be a good way to experience it. Unlike SMW, I have many fond memories of playing …

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After beating Super Mario World for the first time, I realized it might have been presumptuous to call it the finest 2-D Mario until I actually beat Super Mario Bros. 3. I procured an All-Stars cart in the same set, and figured that would be a good way to experience it. Unlike SMW, I have many fond memories of playing SMB3 on NES as a kid, but I'm sure I came nowhere close to beating it (I'm still not great at video games, but it's amazing I even stuck with them as a child because I was awful at them then).

I was enjoying playing through until, just today, my Retron 5 stopped recognizing when SNES carts are inserted. (ಥ﹏ಥ)

(Quick aside: Pretty much everything good and bad you read about that system is true. I'll leave it at that.)

So in lieu of finishing the game, I thought I'd give an update summarizing my two main takeaways so far.

Takeaway 1: This game is great. It's really innovative (honestly kind of amazing how much DNA it shares in terms of design with SMW), super creative (those power-ups!) and it feels really big... honestly, its scope feels larger than Super Mario World to me.

Takeaway 2: This game is much more cruel than I remember it being. Some of the later levels have secrets that actually make the level more difficult for you. Some require a specific power-up in a way that seems closer to Lost Levels. If you recognize the above screenshot, then you'll know which level made me ragequit (before adopting an unnatural finger-placement to finally beat the darn thing).

All in all, I'm enjoying it a lot.

Or at least, I was... ಠ╭╮ಠ

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