Preliminary: At last I'm here! One of the most important games of all time and of my childhood. I forgot how much I had played the original till I started playing this, tho I was very used to using the warp tubes ha (I forced myself not to... I swear the game tries to get you to use some of them, it was easier to get to those "secret" exits than the main ones a couple times :-p or maybe it's just cuz I'm so used to them)
Look: 8/10
The classic Mario look begins! So many of the iconic enemies already in this one. Simplistic NES look, but it really does so much with the NES limitations.
Sound: 8/10
Foundational. None of the tunes are particularly phenomenal (wellll, maybe the water level tune), but all are fundamental and essential!
Play: 9/10
Yay to being able to fireball the Koopas (even the red spikey things!)... not so yay that you can't bounce off enemies and, of course, the controls and mechanics in general aren't as nice as in super mario 3/super mario world. And not a huge fan of the trampoline mechanics (tho what can you expect... compare this to its contemporaries on the Speccy and this wins by a landslide so...) I always got annoyed that you can't go backward in the levels but it's fine... (I accidentally had to use the 4-2 warp tube to World 5 cuz I had already run too far enjoying the safer upper area ha). Also his momentum/slowing down and other little clunkinesses can be forgiven considering this is the first heh. As per usual, the water levels were not a favorite (tho the music for them was great). And the water level segment in the final castle (complete with the great music, to boot!) was surprisingly well-done and cute in its context. (Lol @ flying fish in the castle segment of it :-p ). Speaking of that final castle though, the castle puzzles were silly imo. They just weren't fun to solve.. (unlike the secret 1-ups and warp pipes and such! all were a blast to either already know about, or come upon).
As I got deeper and deeper, just so many deliciously close calls. And so many of the basic features you would want in a 1985 platformer--no fall damage BS, mid-jump movement even if not perfect, tight controls that allow for last minute Fireballs etc. Mostly great collision masks too. Right after playing Ghosts n Goblins, it felt so apparent. And wow--to think Ghosts n Goblins was an arcade game, with such clunky and bad mechanics, and yet this was for a console. I know I keep saying it, but NES really was a "gamechanger" (heh).
Feel: 9/10
The Bowser fights always felt silly in this one--just so straightforward and weird. (I almost retracted this statement when he started throwing hammers buttttt then I discovered yet another way Fire Mario is OP and I spammed Fireballs at him :-p ) And wow did this feel faster than I remembered! Even without the warp pipes! Crazy they expected a similar format for no-saving/play-it-all-at-once for SMB3!
Attachment: 9/10
Despite its faults, it's still hard to put this one down! You just keep flying through the levels! Especially if you have Fire Mario and you're playing cautiously (tho again, the inability to go backwards sometimes rewards my usual mario technique of running like a maniac, over taking your time and walking slowly to discover you're quite screwed without the run momentum ha) . Ahhhh it was so hard to put it down when it was time for movie time. Truly an addicting and classic game, and it moves so fast I was already on World 7 and only accidentally used one Warp Pipe--otherwise I'd done it all
At last, finished the game! Addicting, fun, the right amount of challenge, a short enough length (with warp pipes to make the lack of save palatable)... good stuff! 