Super Mario Bros. (1985)

Nintendo R&D4

Arcade · Family Computer · Family Computer Disk System · Nintendo 3DS · Nintendo Entertainment System · Wii · Wii U

3.99 from 5800 ratings

10044 members have it in their collection · 144 playing now · 602 backlogged · 258 wish listed

How long? Main story 2h · with extras 8h · 100% 2h (from 51 logged playthroughs)

A side scrolling 2D platformer and first entry in the Super Mario franchise, Super Mario Bros. follows Italian plumber Mario as he treks across many levels of platforming challenges featuring hostile enemies to rescue Princess Peach from the evil king Bowser.
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Details

Developers
Nintendo R&D4
Publishers
Nintendo, Playtronic
Genres
Adventure, Platform
Themes
Action
Franchises
Mario, Mario Bros.
Series
Mario Bros., Super Mario, Super Mario Bros.

Release dates

  • Sep 13, 1985 (Full Release) (Japan) Family Computer
  • Oct 18, 1985 (Full Release) (North_America) Nintendo Entertainment System
  • Feb 21, 1986 (Full Release) (Japan) Family Computer Disk System
  • 1986 (Full Release) (North_America) Arcade
  • May 15, 1987 (Full Release) (Europe) Nintendo Entertainment System
  • Jul 01, 1987 (Full Release) (Australia) Nintendo Entertainment System
  • 1993 (Full Release) (Brazil) Nintendo Entertainment System
  • 1994 (Full Release) (Brazil) Nintendo Entertainment System
  • Dec 02, 2006 (Full Release) (Japan) Wii
  • Dec 25, 2006 (Full Release) (North_America) Wii
  • Jan 05, 2007 (Full Release) (Australia) Wii
  • Jan 05, 2007 (Full Release) (Europe) Wii
  • Apr 26, 2008 (Full Release) (Korea) Wii
  • Jan 05, 2012 (Full Release) (Japan) Nintendo 3DS
  • Feb 15, 2012 (Full Release) (North_America) Nintendo 3DS
  • Mar 01, 2012 (Full Release) (Europe) Nintendo 3DS
  • Mar 01, 2012 (Full Release) (Australia) Nintendo 3DS
  • Jun 05, 2013 (Full Release) (Japan) Wii U
  • Sep 12, 2013 (Full Release) (Australia) Wii U
  • Sep 12, 2013 (Full Release) (Europe) Wii U
  • Sep 19, 2013 (Full Release) (North_America) Wii U
  • Feb 03, 2016 (Full Release) (Korea) Nintendo 3DS

Also available on

Related

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Featured in lists

Rating distribution

5 stars
1911
4 stars
2158
3 stars
1519
2 stars
189
1 star
23
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Community All Reviews Statuses

gameOBER

Review gameOBER 4/5 · Feb 9, 2023

Will play…forever

I will always remember playing this in the grandma’s basement during family gatherings and seeing how far we’d get. While the controls are less responsive than I would prefer, I can come back and beat this game every year and it just feels right…without having to blow into the cartridge!

Balmora

Review Balmora 3/5 · Apr 3, 2022

Tight controls, harsh end game

This game is a true classic, but the end of the game has so many "gotcha" times. Where you jump blindly into something that kills you. By the time I finished the game I had the levels memorized. I don't think a player could beat this without intimate knowledge of each level. Every boss is bowser and the player has …

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This game is a true classic, but the end of the game has so many "gotcha" times. Where you jump blindly into something that kills you. By the time I finished the game I had the levels memorized. I don't think a player could beat this without intimate knowledge of each level. Every boss is bowser and the player has to kill him the exact same way each time. The way the game controls and feels is outstanding. As a player gets more time with the game, everything starts to work on instinct. I would suggest that everyone play this game for a few hours. I would not urge anyone nowadays to struggle through to beat it as the first hour is just repeated with harder jumps.

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Lu1s_FV

Review Lu1s_FV 4/5 · Dec 9, 2018

Classic!

I finished that game back in the early years of the early 90's. It was a unique sensation, accustomed to Atari's stop-screen games and Nes' arcade-style automatic progression: Tiger Heli, Circus Charlie, 1942. I've never been an excellent player, but I was patient. Finishing it made me proud. Great game, once in a while I play a little emulators when …

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I finished that game back in the early years of the early 90's. It was a unique sensation, accustomed to Atari's stop-screen games and Nes' arcade-style automatic progression: Tiger Heli, Circus Charlie, 1942. I've never been an excellent player, but I was patient. Finishing it made me proud. Great game, once in a while I play a little emulators when nostalgia hits. I do not give top marks just because of the difficulty.

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Hatch

Review Hatch 3/5 · Mar 29, 2018

7.8/10

Admittedly I actually played the SNES All-Stars version but I much prefer to log each game as a separate entry when it comes to Mario games, because I am trying to play through every console Mario adventure game. We'll see how that goes. The first came out in the year of my birth, 1985 and it's a familiar adventure that …

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Admittedly I actually played the SNES All-Stars version but I much prefer to log each game as a separate entry when it comes to Mario games, because I am trying to play through every console Mario adventure game. We'll see how that goes. The first came out in the year of my birth, 1985 and it's a familiar adventure that remains close to my heart. It's extremely easy but somehow still satisfying, and a great way to sink an hour or so! enter image description here

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theWellRedMage

Review theWellRedMage 4/5 · Jan 9, 2018

Super Mario Bros. (1985) reviewed by the Well-Red Mage

“The chief beauty about time is that you cannot waste it in advance. The next year, the next day, the next hour are lying ready for you, as perfect, as unspoiled, as if you had never wasted or misapplied a single moment in all your life.” ―Arnold Bennett

.

It’s now 2018. I wanted to start off this solar cycle …

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“The chief beauty about time is that you cannot waste it in advance. The next year, the next day, the next hour are lying ready for you, as perfect, as unspoiled, as if you had never wasted or misapplied a single moment in all your life.” ―Arnold Bennett

.

It’s now 2018. I wanted to start off this solar cycle with a review of some important game, a significant title that has changed the course of interactive entertainment history. When I think about requisites like these, I remember that there’s really only one title that fits that description. Well, this one and a handful of other movers and shakers.

Super Mario Bros. is one of the most influential video games of all time, first released in 1985 on the NES. It inspired a billion pretenders, shifting the industry from shooters and sports to platformers, framed design in gaming for decades to come, cemented itself into popular culture, and almost single-handedly saved the gaming industry in North America after the market crash of ’83. It was the best-selling video game of all time for decades with over 40 million units sold until it was dethroned by 2006’s Wii Sports. Now, 33 years later, it remains one of gaming’s best-sellers, currently the fifth best-selling game in history and the second best-seller of all time for a single platform.

So how did this luminary come to be?

It began with Shigeru Miyamoto, an industry icon who changed the world with his inventions: Donkey Kong and The Legend of Zelda among them. Miyamoto was also the creator of the arcade game Mario Bros., and when that original adventure with Mario and his second-fiddle sibling Luigi battling turtles in the sewers showed some legs in terms of commercial success, Nintendo decided it was time to put the brothers in a new, simple game currently in development and call them “Super”.

The original prototype was vastly different than the final result; the prototype was not a side-scroller and would’ve involved shooting bullets instead of fireballs and pressing up on the d-pad to jump. What a mistake that would have been! Though the concept that would eventually become Super Mario Bros. didn’t originally involve the plumbers, Nintendo wanted to continue their traditional emphasis on athleticism in game design and the hero once known as Jumpman fit the bill perfectly.

Super Mario Bros. was a paradigm shift for the broken gaming industry: a bright and happy game not bothered with blasting bug aliens or engaging enemy soldiers but with bright colors and blue skies instead of perpetually black screens (excusing a few levels). Super Mario Bros. concerned itself with delightful music that immersed players rather than merely attracting them with bleep and bloop sound effects. It brandished a simple but direct goal to rescue the princess instead of merely earn high scores.

The North American industry had been decimated by the time Super Mario Bros. was ready. Shockingly, the market had faced a 97% drop in revenue between 1983 and ’85, resulting in widespread bankruptcies. That’s when Nintendo stepped in to remedy the “Atari shock”, as the crash was known in the Land of the Rising Sun, with a cheerful little man in overalls and quality game design. In 1985, Super Mario Bros. carried the sales of the Nintendo Entertainment System and with it the success gaming industry. Games were back into the good graces of consumers and into millions of homes everywhere. Miyamoto had scored one of the greatest revolutions of his career. He was just 33 years old at the time.

That Super Mario Bros. became one of the technology world’s biggest and best success stories is no secret, but the question must arise about how well the game holds up after all this time has passed. Upon its original release, there wasn’t much else as streamlined and perfected, but is it still a great game today?

Let us lay down a supposition for the rest of this examination: A video game can be great without aging well and without remaining as enjoyable as it once was. In other words, greatness can be measured not just by enduring accessibility but by historical significance and influence. A stage in the evolution of gaming, a piece of that great jigsaw or a thread of that great tapestry, is as important as the whole of gaming as we know it. Current gen games, especially those out of the West, may not even be here without Super Mario Bros.’s rejuvenating impact, though it was quickly outpaced.

Click here for the full review... https://thewellredmage.com/2018/01/09/super-mario-bros/

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Akai_Shuichi

Review Akai_Shuichi 5/5 · Dec 1, 2017

Well ofcourse 5 stars ..

The Italian plumber fighting his way through a world of monsters to save his princess, all the way speaking in English and all created by a Japanese guy. The legend : Shigeru Miyamoto

Raven

Status Raven Feb 25, 2017

This game was great at its time but playing it today i really cant recommend this. after the first 4 worlds my nostalgia googles wears off and it gets repetitive real fast i like the simplicity of it but other than that the games really bland.

DMH

Status DMH Jan 8, 2017

7-4 !!! How you thwart me!!! Is this as far as I can get! Never -- my New Year's resolution is to beat this game without and cheats (outside help) - Everything is being discovered in game.

DMH

Status DMH Dec 13, 2016

7-2, playing for the first time! No previous knowledge, just what I have figured out on my own! I'm like the O.J. Juror of video games!

smargorps

Review smargorps 4/5 · Jan 11, 2016

One more time, just for the list

Pros:
-- Always good for a quick gaming "fix"
-- Surprisingly varied backgrounds and level design
-- If you enjoy the music, you get it on repeat

Cons:
-- Controls are a bit sticky until you get used to them
-- "2nd Quest" is a nice thought, but there just isn't enough to it to matter
-- If you don't …

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Pros:
-- Always good for a quick gaming "fix"
-- Surprisingly varied backgrounds and level design
-- If you enjoy the music, you get it on repeat

Cons:
-- Controls are a bit sticky until you get used to them
-- "2nd Quest" is a nice thought, but there just isn't enough to it to matter
-- If you don't enjoy the music, you get it on repeat

Check out my full review at TheKlotzNet

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Ramza14

Review Ramza14 3/5 · May 9, 2015

Played it on and off for a few days expecting to be able to blow through it. I was only able to make it to world 5. Much more difficult than I remember it being, but it has aged really well, and still pretty fun to play today. I would have liked to have beaten the game, but I didn't …

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Played it on and off for a few days expecting to be able to blow through it. I was only able to make it to world 5. Much more difficult than I remember it being, but it has aged really well, and still pretty fun to play today. I would have liked to have beaten the game, but I didn't want to sink that much time in to it. There are a lot of tricks that make it easier, such as hitting the koopa shells on the "stair blocks" over and over to get a bunch of extra lives, and the warp pipes, so maybe some day I will come back and finally finish this game.

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Westane

Review Westane 4/5 · Apr 27, 2015

Review / Playthrough

History:

I can't imagine anyone who HASN'T played this game. I mean, it's nearly impossible not to have! I will say that I didn't play this game as much as say, Super Mario Bros. 3 when I was a child, but it's really just an NES staple. Admittedly, I don't think I ever did beat it.

Expectations:

How the hell …

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History:

I can't imagine anyone who HASN'T played this game. I mean, it's nearly impossible not to have! I will say that I didn't play this game as much as say, Super Mario Bros. 3 when I was a child, but it's really just an NES staple. Admittedly, I don't think I ever did beat it.

Expectations:

How the hell do you write a pseudo review for Super Mario Bros? That aside, I'm going to give beating this one a real shot. I already know I can make it to 8-1 in my sleep, but I think I've only made it inside Bowser's (King Koopa's?) castle all of one or two times.

Day 1:

wpid-20150425_121751.jpg

If using warp pipes is wrong, I don't want to be right!

wpid-20150425_122201.jpg

...Except that I missed the second set and would up in World 5. Couldn't quite make it the castle and got game over.

wpid-20150425_124426.jpg

You'd think after all the Contra and Ninja Gaiden and Castlevania I'd be able to handle Super Mario with a bit more ease, but no. I forgot how crazy the platforming gets in World 8. Even if you master the precision single tile jumping, timing the piranha plants and avoiding the barrage of Bullet Bills, you still have the crazy RNG of the Hammer Bros! Never mind the bonkers castle waiting for you at the end!

I eventually found my stopping point for the day at 8-3 after nearly an hour of attempts from 8-1. At that point I decided to pass it off to the new guard...

wpid-20150425_131559.jpg

Make me proud kid...

Day 2:

wpid-20150426_170057.jpg

I started off my day with a good half hour on World 8 again. I could constantly get to 8-2, but that was about it. Before giving up on the game I decided to do something new. Something crazy. Something I've never done with this game in my entire life.

I was going to try to play the game without warps.

wpid-20150426_172339.jpg

Before today, I could not have told you what 1-3 looked like, and it took all of my power to fight my instincts in 1-2 and not run to the warp pipes.

wpid-20150426_173018.jpg

I realized that it had been a VERY long time before I'd been inside one of the castle levels in this game, and it was actually pretty cool. I jumped the boss easily enough and axed the bridge, freeing Toad from his burlap prison and it was off to the next stage.

Every level was a new experience, and before I knew it I was back at 4-1, where the warp pipe usually takes me. I ran through it like I always did and again fought the urge to take the warp to 8-1 from 4-2. Instead I carried on through the game. The levels where I'm running, screaming and praying across the bridges while flying fish try to kill me are by far my favorites.

wpid-20150426_190702.jpg

I thought 6-3 in particular was really cool, as its monochrome color pallet was unique. I'm actually curious to see how this stage was done when it comes time to play Super Mario All-Stars. I'm sure it won't be anything special, but I'm excited none the less. 6-4 was the first castle, if I'm not mistaken, where the boss starts throwing hammers, so that was something.

wpid-20150426_192806.jpg

I eventually made it to and past 7-4, and for the first time ever made it to World 8 properly. I felt really good about that! It made the final levels feel like they really meant something, and surely after all that Mario'ing I would have the skills necessary to finally beat this game!

...yeah not so much. After another 30 minutes or so of dying in 8-2 I decided it was time to call it. Sorry Toadstool, but frankly I always like Daisy better anyway...

Conclusion:

Super Mario Bros. This is even worse than trying to write a conclusion for Final Fantasy! It's a perfectly fine game on it's own merits, though almost every future iteration has improved upon it. Without it, the video game landscape we know today would be radically different. A lot of people owe a lot to this game, and even today it still makes for a good time.

The gameplay is precise and the jumping is nearly perfect. The level design is, for it's time, varied and fun. Everything about the game memorable from the goombas and turtles, to the power-ups to the music and sound effects. Having not really played this game for the first time in over a decade I was able to navigate its stages practically on muscle memory.

Still, while its importance can't possibly be overstated, you can't argue that given the choice between playing this or something like Super Mario 3, or Super Mario World, or New Super Mario Bros, or Super Mario 64... the former will seldom win. In the end, after all these years, I think the original Super Mario Bros. for the NES is a fine game.

Liked:

- Running through stages is still a blast.
- Music, sounds, monsters and other aspects of this game are timeless.
- Really though, the music. For such an early NES title the music is just so memorable.
- Learning and overcoming the more difficult stages was extremely rewarding.

Disliked:

- World 8 was several steps more difficult in terms of the rest of the game, and it was possibly overkill.
- Hammer Bros...

Personal Score:

Fun : 20 Relevance : 25 Replayability : 15 Survivability : 16 Total : 76
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Westane

Status Westane Apr 25, 2015

Day 1:

wpid-20150425_121751.jpg

If using warp pipes is wrong, I don't want to be right!

wpid-20150425_122201.jpg

...Except that I missed the second set and would up in World 5. Couldn't quite make it the castle and got game over.

wpid-20150425_124426.jpg

You'd think after all the Contra and Ninja Gaiden and Castlevania I'd be able to handle Super Mario with a bit more ease, …

Read more

Day 1:

wpid-20150425_121751.jpg

If using warp pipes is wrong, I don't want to be right!

wpid-20150425_122201.jpg

...Except that I missed the second set and would up in World 5. Couldn't quite make it the castle and got game over.

wpid-20150425_124426.jpg

You'd think after all the Contra and Ninja Gaiden and Castlevania I'd be able to handle Super Mario with a bit more ease, but no. I forgot how crazy the platforming gets in World 8. Even if you master the precision single tile jumping, timing the piranha plants and avoiding the barrage of Bullet Bills, you still have the crazy RNG of the Hammer Bros! Never mind the bonkers castle waiting for you at the end!

I eventually found my stopping point for the day at 8-3 after nearly an hour of attempts from 8-1. At that point I decided to pass it off to the new guard...

wpid-20150425_131559.jpg

Make me proud kid...

Read less
b_n

Review b_n 4/5 · Dec 27, 2014

1001 Games - #97

Pros: immensely influential, solid level design, challenging without being unfair, hidden secrets add replay value

Cons: gameplay a bit shallow compared to sequels

Recommendation: a bonafide classic, I'm sure most people have played this at some point. I was never a huge fan of SMB when I was younger (I owned All-Stars and much preferred SMB3) …

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1001 Games - #97

Pros: immensely influential, solid level design, challenging without being unfair, hidden secrets add replay value

Cons: gameplay a bit shallow compared to sequels

Recommendation: a bonafide classic, I'm sure most people have played this at some point. I was never a huge fan of SMB when I was younger (I owned All-Stars and much preferred SMB3) but I've warmed up to it in recent years. If you find classic platformers too tough, newer versions allow saving in between worlds.

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