Super Mario Bros.: The Lost Levels (1986)

Nintendo R&D4

Family Computer Disk System · Nintendo 3DS · Wii · Wii U

3.11 from 758 ratings

1623 members have it in their collection · 48 playing now · 278 backlogged · 157 wish listed

How long? Main story 4h · with extras 3h · 100% 6h (from 10 logged playthroughs)

Super Mario Bros.: The Lost Levels is a direct sequel to Super Mario Bros. Not to be confused with the western Super Mario Bros. 2, this sequel to Super Mario Bros. is very much an expansion to the original, with many reused graphics and concepts, though new ones are also present. The game was initially released for the Japan-only Family Computer Disk System.
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Details

Developers
Nintendo R&D4
Publishers
Nintendo
Genres
Adventure, Platform
Themes
Action
Franchises
Mario, Mario Bros.
Series
Super Mario, Super Mario Bros.

Release dates

  • Jun 03, 1986 (Full Release) (Japan) Family Computer Disk System
  • May 01, 2007 (Full Release) (Japan) Wii
  • Sep 14, 2007 (Full Release) (Europe) Wii
  • Sep 14, 2007 (Full Release) (Australia) Wii
  • Oct 01, 2007 (Full Release) (North_America) Wii
  • Jul 25, 2012 (Full Release) (Japan) Nintendo 3DS
  • Dec 27, 2012 (Full Release) (Europe) Nintendo 3DS
  • Dec 27, 2012 (Full Release) (North_America) Nintendo 3DS
  • Dec 27, 2012 (Full Release) (Australia) Nintendo 3DS
  • Aug 08, 2013 (Full Release) (Japan) Wii U
  • Jan 23, 2014 (Full Release) (Europe) Wii U
  • Jan 23, 2014 (Full Release) (Australia) Wii U
  • Mar 13, 2014 (Full Release) (North_America) Wii U
  • Jul 06, 2016 (Full Release) (Korea) Nintendo 3DS

Also available on

Related

Bundled in

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Featured in lists

Rating distribution

5 stars
67
4 stars
177
3 stars
329
2 stars
142
1 star
42
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Community All Reviews Statuses

John

Status John Mar 15, 2024

After over 20 years of being stuck on world 5-3, with multiple runs ending the same way over the years, I decided to give this yet another go (this time not the DX version on the GBC, but the original NES). As far as I'm concerned, these levels could've stayed lost. Favorite moments include: Dead ends and those mazes that …

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After over 20 years of being stuck on world 5-3, with multiple runs ending the same way over the years, I decided to give this yet another go (this time not the DX version on the GBC, but the original NES). As far as I'm concerned, these levels could've stayed lost. Favorite moments include: Dead ends and those mazes that make you redo the level if you don't go down the correct path, constantly falling into pits because of how ridiculously difficult it is to time spring jumps, and last but not least the warp zone that forcefully took me all the way back to world 1-1.

Still, I'm reminded of that warm summer day when we went out grilling with the family, and I got a purple Gameboy Color and a copy of Super Mario Bros. DX for my 7th birthday. Although it was done by warping past world 5-3 right to 7-1, I've now finally fulfilled what little me had set out to accomplish and beaten this game.

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Chovus

Status Chovus Jun 28, 2021

Beat on SNES Super Mario All Stars right after beating Super Mario Bros 1, so I was familiar with the controls. I never played this before. I played as Luigi just to be different, not knowing about the mechanical differences. His higher jumps felt like cheating, but I did have a few deaths from his skidding into drops or enemies. …

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Beat on SNES Super Mario All Stars right after beating Super Mario Bros 1, so I was familiar with the controls. I never played this before. I played as Luigi just to be different, not knowing about the mechanical differences. His higher jumps felt like cheating, but I did have a few deaths from his skidding into drops or enemies. I used save state scumming to erase all deaths, and there were some very hard parts. I never managed to keep fireball for any of the Bowser fights from worlds 1 to 9, and I never used warps. I loaded the state if I found a warp secret. Then I did the A to D worlds. In A1, I think, I got over the flagpole to the fort beyond. I did not think that was possible. Then in D1 I got into the single most difficult situation. C4 castle had a fire rotator that I could not figure out how to get past so I just took the hit. So I started D4 small and right at the beginning is 2 hammer bros with a big pit directly behind. The upper platform overhangs the lower so you can't get up there or use the lower to jump over the pit. Big form could just break the blocks, but instead I had to perfectly time the jump to hit the koopa flying across the pit to get enough distance and not hit the overhang.

This was so much harder than the original game but I did like how they explored the mechanics and mixed things up. Like flooded normal levels, aquatic enemies in the air and normal enemies under water. It is not as good as the original though. Definitely feels like an expansion. Hard to give a proper rating since it is a bit too hard for many and I am not sure how well I would have received it as a kid. It could be anything from a 7 to 9, but I'll average it out.

8.0/10

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Chuuya_Nakahara25

Status Chuuya_Nakahara25 Nov 15, 2019

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Just saw this game with the 1st mario, it's actually infinite and there are still more levels but you need to beat world 9 eight times.

Gerardcduffy

Status Gerardcduffy Mar 1, 2017

I finally finished it after never being able to as a child. The Mario all Stars version. It's pretty tough but I managed to get through. I thought it was pretty rewarding.