History:
Another defining game of my childhood, though I probably never really gave it the attention it deserved at the time. I think I may have beaten it once, I definitely remember World 8, but it's blurry. Actually, one of my more vivid memories of this game was from the end of The Wizard, which at the time I thought was AMAZING!
Expectations:
I remember world 1-4 and 8, so, I'll be making my attempt without warp pipes. I think I'll be able to beat this one, which would be nice considering my current track record with NES Mario games. Friend of mine says I won't be able to beat this one in a single night. We'll see...
Day 1:

Just so we're clear, I'm not using the flutes, but I still want to get them for the sake of completion! At least, I did, until I spent three lives in the first fortress trying to get the second one, at which point I just said screw it and moved on to the first airship.
Nice and easy, which I would soon learn wasn't going to be a trend... In any case, I't off to World 2.

Oh, World 2, how I loathe you. I don't know, it's something about desert stages in video games that just doesn't click with me. It's like, every possible annoying threat is able to somehow culminate here... Quicksand, jumping fire, fake blocks, angry suns, boomerang bros... No thanks!

I do manage to make it through the zone, though not at the cost of a few lives. Luckily I've been doing pretty good about hitting stars at the end of each stage so my life count is pretty healthy.

I actually like World 3. Well, I like World 3 so long as a have a steady supply of Fire Flowers and Frog Suits anyway.

The stages here are pretty fun, particularly the ones where the level is bobbing in and out of the water while giant fish try to kill you! After taking several wrong turns (and a couple right ones) I find myself at the airship, which doesn't present too much of a challenge.

Giant World was always my favorite world in this game, and I don't think that's changed. It's unfortunate you don't actually get to see that much of the giant sprites over the course of the world, but those levels are a treat. It started with World 3, but I'm now noticing how ridiculous some of these fortress stages are getting, often being cleared with just seconds remaining!
This was also the first world where I didn't clear the airship on my first attempt, reminding me that they fly away after a fail. I only had to chase it down once to get to World 5 though. It's at this point of the games where I don't actually know what's coming next!

Oh yeah... this place. I'm not a big fan of sky stages anyway, so imagine how happy I was to find an entire WORLD of them! In any case, it takes a few lives and a couple failed airship attempts, but I do manage to clear it in a timely manner.

And it's the ice world... Not a huge fan of slipping around either, but it was inevitable I suppose. Either way, playing through this world was actually pretty fun! The ice made for some entertaining platforming, and eventually...

Tanooki time!

Another airship I had to chase around the map, but, I did make it...

Oh yeah, I forgot about Pipe World! This place was actually a blast to play through, though the fortress did time out on me before I finally figured out what I was supposed to do.

All the king transformation have been fun so far, but this was the only one that actually made me laugh. Just way too appropriate. Once this airship was downed, it was time to go to Dark World...

Bowser does seem like the kind of guy who would start a letter off with "Yo!", and I'm reading this in the voice of Bowser from the 90's animated series, and I'm pretty down with it...
I had actually forgotten that not all of Dark World was... dark. In fact, this world was particularly easy as I'd been saving all of my P-Wings and Lakitu Clouds up to this point, so I was able to practically skip most of the levels, save the fortress which almost did me in...

Hey, nice castle you got there...

Cheating? Maybe, but he's a pretty easy fight anyway. His castle's pretty easy as well, especially compared to recent fortresses. Now then, to save the princess!



Conclusion:
So yeah, I definitely under-appreciated this one as a kid. On a technical level, this game is near-Kirby perfect, suffering from only the occasional lag and virtually no sprite flicker. The soundtrack is still fantastic and the platforming is excellent. One thing I never noticed before was how much of a precursor this game was to my still-favorite Mario game, Super Mario World. Super Mario 3 set a lot of ideas in motion that would carry on through the series, not least of which being the overworld map.
This also feels like the point at which they really started to nail down level design and difficulty. The game was challenging, sometimes frustratingly so, but never disheartening. Levels hid secret routes and areas that never felt too far out of reach, and were always rewarding when discovered. These concepts have been so consistent and timeless, that someone who has never played an 8 or 16 bit Mario game, only experiencing, say, New Super Mario Bros or even Super Mario 3D World, could pick up Super Mario 3 and feel RIGHT at home.
I'm very glad I made myself play without using the flutes, which I now know play a tune from Legend of Zelda... Every world is new and varied, and it's exciting to see what comes next. Playing through each world also enhances the climbing difficulty leading to the final showdown with the not-so-difficult final boss.
Super Mario Bros. 3 is wonderful platforming experience.
Liked:
- Great level design and nearly perfect difficulty.
- Fitting, memorable soundtrack.
- Great graphics for the NES with almost zero flickering or latency.
- Seeing right about the point where Nintendo pinned down it's Mario formula is great.
Disliked:
- Some of the fortress levels were very unclear in how to progress through them, leading to death by timer.
- Final confrontation with Bowser was anticlimactic, though still satisfying.
Personal Score:
Fun : 21 Relevance : 24 Replayability : 18 Survivability : 21 Total : 84