History:
I tend to relate every game console to where I was in my life, or maybe it's the other way around, I'm really not sure anymore. Anyway, when it comes to the NES, I remember that being the time when video games were this new, fun, family activity. When adults would talk about finding warp pipes and breaking high scores without being embarrassed about it as would become the trend in the mid-late 90's. With Super Mario 2 specifically, I remember spending more time watching my dad and uncle try to navigate this game, than actually playing it myself! As much as I try to tell myself that I hate this game for being some kind of bastardized, simplified reskin of a game for us poor Americans, all I have to do is hear those opening notes of 1-0 and I'm immediately sent back to my childhood.
Expectations:
I don't think I've ever beaten this game. I remember a lot about it, bits and pieces, but I don't think I've ever seen the end credits. That's obviously my goal here, and I think I might be able to pull it off this time. After playing the first Super Mario earlier in this project though, I definitely want to try to do it without warp pipes!
Day 1:
I'd be lying if I said I wasn't putting this game off. My 4 year old called Super Mario 2 the "Princess Peach" game for a while, and it was almost always the game she wanted to play together before discovery Super Mario 3. I've played it a lot over the last several months, but never for more than 5 minutes at a time or so.
I can't say making a serious attempt at this game was something I was actually looking forward to doing.
I will say, though, that playing Mario 2 now a days is completely different than playing as a kid. When I was younger we'd pretty much play as Peach exclusively due to her hover ability. I always saw this as the most valuable ability, and never saw a good reason to play as anyone else. Couple decades later, and I'm amazed at how many fun and broken things you can do with Luigi! I hated playing as Luigi as a kid! He was hard to control and his jumping was weird. Now with some practice I can practically skip whole levels!

Same with Toad actually. In fact it was only this year that I learned what his special ability was, which adds a new level of fun to some of the more boring stages. Sprinting across the desert at high speeds with a snake on your head is fantastic.
I did beat Mouser (Mouzer?) in World 1, and the hydra in World 2, before getting stuck on World 3...

I eventually settled on Peach for World 3, mostly because of 3-2. In the end though I couldn't get past the second half of 3-3 and decided to call it for the night.
I'm not "not" having fun with this game. It's a solid game in it's own right. I guess I just never particularly enjoyed playing it for long periods of time and despite my hopes, playing again as an adult hasn't really changed that for me.
Day 2:

Argh! Used all my lives to make to World 7 and choked right at the end of 7-1, sending me back to the beginning of the game. I played for a bit after that but couldn't really get my stride back. Tomorrow I guess...
Day 3:
Last day of play and I can't even get back to World 7, instead getting stuck on World 5, twice! It is fun seeing my progress though. On my first attempt of the night I was able to rip through World 1 in what felt like about five minutes. Luigi's insane.
Conclusion:
In the end, I think I did have more fun with this game than I thought I was going to, but still not as much as I was hoping I would. Super Mario 2 almost feels like a paradox: It's a really solid game. Fun to play, nice to look at. It's not a really great Mario game which is what it will forever be judged on.
If I look at it for what it is, though, I really do see a good game here. For a 1988 title the graphics, sound and music are incredible and timeless. Having multiple characters and multiple paths to take was still pretty new at the time, and every level felt different. I think where I, personally, start to fault Mario 2 is in its stage designs. They're fine at first, but after World 3 it start to feel... awkward. It's hard to say the game is too difficult, but between the iffy physics and some unusual level design choices, it becomes difficult in ways that I feel it shouldn't. In spite of that, I think it's still a great game to pop into the NES every once in a while.
Liked:
- Great graphics and smooth gameplay with no flickering and very little lag.
- Great and memorable music and sounds.
- Mastering sections of the game feels very fun and rewarding.
- Levels felt varied and different.
- Luigi.
Disliked:
- Game takes a steep difficulty curve about halfway through, and that difficulty sometimes comes from unusual circumstances.
- Physics can often feel slippery, and jumping feels imprecise for a Mario game.
- My wife thinks the hedgehogs are adorable BUT I KNOW BETTER!!!
Personal Score:
Fun : 16 Relevance : 14 Replayability : 15 Survivability : 16 Total : 61