Star Fox (1993)

Nintendo EAD

Super Famicom · Super Nintendo Entertainment System

3.38 from 1013 ratings

2071 members have it in their collection · 29 playing now · 371 backlogged · 176 wish listed

How long? Main story 2h · with extras 4h · 100% 10h (from 14 logged playthroughs)

Star Fox, released as Starwing in Europe, is a 1993 rail shooter video game developed and published by Nintendo, with assistance from Argonaut Software, for the Super Nintendo Entertainment System. The first game in the Star Fox series, Star Fox follows Fox McCloud and the rest of the Star Fox team defending their homeworld of Corneria against the attacking forces of Andross.
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Details

Developers
Nintendo EAD
Publishers
Nintendo, Playtronic
Genres
Shooter
Themes
Action, Science fiction
Franchises
Star Fox
Series
Star Fox

Release dates

  • Feb 21, 1993 (Full Release) (Japan) Super Famicom
  • Mar 23, 1993 (Full Release) (North_America) Super Nintendo Entertainment System
  • Jun 03, 1993 (Full Release) (Europe) Super Nintendo Entertainment System
  • Aug 30, 1993 (Full Release) (Brazil) Super Nintendo Entertainment System
  • Apr 1997 (Full Release) (North_America) Super Nintendo Entertainment System

Also available on

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Bundled in

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Featured in lists

26 Storyline by Schtick01 · 55 games · 1
NSO Collection - SNES by Roach · 76 games · 1
Super Nintendo by KiingShady · 38 games · 0
nostalgia by Arvyel · 53 games · 0

Rating distribution

5 stars
128
4 stars
314
3 stars
411
2 stars
134
1 star
26
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Community All Reviews Statuses

Krauzer

Review Krauzer 5/5 · Mar 17, 2026

The very first Star Fox entry was one of the most technically ambitious games of all time. The game used the Super FX to render real-time 3D polygon graphics, which may not sound fancy for today's standards, but this was a technological marvel for its era. This technology allowed the SNES to display rotating objects, large bosses, and open environments …

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The very first Star Fox entry was one of the most technically ambitious games of all time. The game used the Super FX to render real-time 3D polygon graphics, which may not sound fancy for today's standards, but this was a technological marvel for its era. This technology allowed the SNES to display rotating objects, large bosses, and open environments that were far beyond what most console games could achieve. While the visuals now appear extremely simple and angular, they represented a major leap forward for console graphics at the time and gave the game a futuristic aesthetic.

The gameplay is structured as a rail shooter in which you pilots the MC's Arwing fighter through a sequence of scripted stages, similar to 2D top-down shoot-em-ups of the time. Enemies approach from multiple directions, there are obstacles and bosses appear at the end of most levels, so when it comes to the level design there isn't really anything special about it. The controls focus on maneuvering within the screen’s boundaries while lining up shots on enemies, creating a fast-paced experience, even for today's standards.

Throughout the levels, your teammates communicate through radio messages that provide hints and warnings. These interactions give the game personality and help establish the characters that would later become staples of the series. Though this is way less impactful simply because all you are interacting with are dialog boxes, as opposed to fully voice-acted quotes in the subsequent entries. You also need to constantly try to help them when they get ambushed by enemies, otherwise they'll have to abandon mission and go to base. And they also try to help you with some shots here and there, but nothing special like the subsequent entries to the franchise.

Despite its innovation, the game does show some technical limitations, like the frame rate that can drop noticeably when many objects are on screen, and the polygonal visuals can make it difficult at times to judge distances. However, the developers compensated for these constraints with strong level design and varied environments. Each stage introduces new patterns, enemy formations, and hazards. The less interesting levels are the asteroid ones, which feel almost exactly the same, depending which route you take, about the only difference being the difficulty, and not really the level design itself.

Another aspect that adds depth is the presence of branching paths through the campaign, which is masterfully carried to the sequels. You can take different routes depending on their performance or actions during missions, leading to alternative levels. There is even a skip that you can do by going to the level called "Black Hole", which works similarly to the Super Mario Bros 3's Flute item to warp between worlds. This design encourages replayability and experimentation, especially for those trying to reach more challenging routes or improve their score.

And finally, about its difficulty level, I felt that it was somewhat balanced, with some really hard sections here and there, like most of the bosses, even in the "easy" route, for example. I highly encourage to play all the routes since they promote a very unique experience, though I don't recommend trying to get 100% score on all of them, only if you are a die-hard fan of the series. Overall, this title stands as an important milestone in the transition toward 3D graphics. While its visuals and performance are extremely dated, its ambition and creative technology still make it enjoyable and a historically significant title. It is definitely a must-play for the SNES library if you enjoy this era of gaming.

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falithes

Review falithes 4/5 · Apr 21, 2023

Ambitious, flawed and a ton of fun

While the graphics certainly haven't aged like a fine wine (pixel art in contrast ages well IMO) it was one of the first fully 3D games on a home console system. It has a consistent and well realized style even if it will be polarizing for the modern audience. I think the worst flaws with the graphics are less the …

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While the graphics certainly haven't aged like a fine wine (pixel art in contrast ages well IMO) it was one of the first fully 3D games on a home console system. It has a consistent and well realized style even if it will be polarizing for the modern audience. I think the worst flaws with the graphics are less the polygonal shapes that fly at your face and more the frame rate stutters and texture pop-ins. Both of these flaws are results of the devs pushing the hardware to the absolute limits. It does add some artificial difficulty since giant boulders can suddenly materialize in front of you (leaving very little time to react).

Still the game has a consistent (mostly) visual language that is distinct. It's always clear who an enemy is and what you should be shooting (anything that flashes, typically red and yellow). Though this rule does change sometimes which is a problem. Sometimes you need to target something that is flashing blue. Not sure why they did this but it's really just the final boss and maybe 1 or 2 minibosses.

Level design is simple but a ton of fun. It controls surprisingly smooth which is more important than an aesthetic choice IMO. The game is short, but it does offer some replay value in the form of different "courses." While the three courses all play pretty similar, they make each course a different level of difficulty. I actually really like this approach to "Easy," "Medium" and "Hard" mode. Instead of artificially inflating enemy health bars and making you take more damage, they design a more difficult course to maneuver. IMO this is more satisfying to beat though it is significantly harder to design.

Honestly this feels like a classic to me.

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giopep

Review giopep 4/5 · Mar 6, 2023

You have to respect Star Fox’s technical achievement on a SNES, its personality, its simple, clean, straightforward structure. It’s not as deep as Sin & Punishment or as bizarrely original as Panzer Dragoon but it works. That being said, I never was able to really appreciate it, maybe because the contemporary release of X-Wing instantly turned Star Fox into a …

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You have to respect Star Fox’s technical achievement on a SNES, its personality, its simple, clean, straightforward structure. It’s not as deep as Sin & Punishment or as bizarrely original as Panzer Dragoon but it works. That being said, I never was able to really appreciate it, maybe because the contemporary release of X-Wing instantly turned Star Fox into a big “whatever” (at least from my point of view). I’m sorry but what can I say? Re-playing it today, I still appreciated the technical achievement, even though thirty years later that also became kind of a “whatever”, I had fun, I liked how challenging it can be and I loved the more ambitious/out there stages (like the assault on the “star destroyer-likes” or the one with space animals) but I steel kinda think “whatever”.

(Played on SNES Mini)

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BadBoyBule

Review BadBoyBule 4/5 · Jul 27, 2021

Hauska peli kosmisen alhaisella frameratella

Ensimmäinen Star Fox vaatii paljon sietokykyä kivikautiselle 3D-grafiikalle, mutta jos siitä pääsee yli, pelistä kyllä irtoaa hupia, sillä pelattavuus toimii edelleen. Ja avaruusdraama metsän eläimillä on konseptina hauska. Ehkä neljä tähteä on hieman yläkanttiin, mutta kolme tähteä tuntuu taas alhaiselta. Syytän arvostelun vaikeudesta tähtien puolittumattomuutta.

wisegmr

Status wisegmr Jan 30, 2021

I don't think I played SF until 64. This was fun but hard to identify which space ships were enemies and what to shoot at. I think it took me 4 tries to beat Andross. I never played the top path, just the bottom two. Oh well, who gives a fuck!?

Chovus

Status Chovus Oct 28, 2020

Beat all 3 courses, starting with the hardest and ending with the middle. In retrospect it was probably not a good idea to start off with the hardest but I manged it with a lot of save state scumming. I vaguely recall playing as a kid back in the day. I did not bother with the 2 secret levels. The …

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Beat all 3 courses, starting with the hardest and ending with the middle. In retrospect it was probably not a good idea to start off with the hardest but I manged it with a lot of save state scumming. I vaguely recall playing as a kid back in the day. I did not bother with the 2 secret levels. The game ran a little sluggishly, with double tapping for barrel rolls sometimes not working and the shooting not always happening with each press. I lowered the framerate to 20 and that was better; seemed like how it would be on the actual console. I really like the gameplay, graphics and sounds. The game is very immersive and there is just something special about the graphics. Or maybe it is nostalgia. I kept think they were saying "damage", like complaining about how much damage they were taking. Slippy did not survive the Hard run. Most of the bosses are well designed. I really like the concept of damaging parts that reduce the effectiveness of the boss rather than simply depleting a health bar. That generator boss sucks though. I did not like dodging platforms, doors and the like. I mean you are in a fast flying machine that always has forward momentum, so why fly low enough to have to dodge shit? And why take it inside structures when you should be using a ground or helicopter type vehicle instead? Get a lot of Star Wars vibes from this game. My only other complaints are the lack of aiming reticule for the 3rd person modes (I preferred 1st person view) which makes aiming difficult and the perspective sometimes making it difficult to dodge. My favorite parts were the epic space battles with enemies all over the screen, with the best part being the battleship boss where you do strafing runs. Overall one of the best and most iconic SNES games.

8.4/10

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MellyHeals

Review MellyHeals 3/5 · Mar 29, 2019

We need your help, Ster Fax!

I remember really enjoying Star Fox 64 on the 3ds and i recently noticed that i had never played the original. I think the biggest reason for that was... Andross... That pale skinned, bathroom tiles spitting mother-flipper always freaked me out as a wee lil' bab but in retrospect, i think it's a really cool concept !

Really glad i …

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I remember really enjoying Star Fox 64 on the 3ds and i recently noticed that i had never played the original. I think the biggest reason for that was... Andross... That pale skinned, bathroom tiles spitting mother-flipper always freaked me out as a wee lil' bab but in retrospect, i think it's a really cool concept !

Really glad i got to play this game, though i prefer the 64 version mainly because of the framerate.

3.5 out of 5, would save the galaxy as an anthropomorphic fox again !

(Ps: Okay, i said that Andross was creepy but the "Out of this dimension" secret stage is a true unescapable nightmare.)

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AlfredoSalza

Status AlfredoSalza Mar 8, 2018

Finally beat this game (in 2018) using an emulator. I now kind of see SF64/Zero as just "remakes" of SF1, which is very sad actually...

MarioPrime

Status MarioPrime Oct 17, 2017

Genuinely shocked by just how much I hated playing this game for the first time. The entire thing is such an unconvincing tech demo for the Super FX chip. Just an utterly mind-boggling experience.

PietDAmore

Status PietDAmore Sep 25, 2017

I think the sequel on the N64 is a better experience. The framerate is really difficult... but nice to see where everything started.