Preliminary: Good music so far. This beginning is having me think I might ahve rented this back in the day because it's familiar? Smooth fast controls so far and nice fast movement, great colors and Look, seems solid so far. I'm surprised this can be cooperatively played? That seems wild.
Day 2
I'm not in love with the combat so far. Assuming I stick with this, this will have to be divided by Early, Mid, and Late Game like most RPGs.
I don't like how long it takes to open chests and I'm still not sold on the combat, tho it's decent enough. But the music and Look continue to be amazing.
Tbh the music and Look and conversations of the first town are making me very nostalgic and tearing up, I have had a very emotional last week or so and fighting someting again (I'm convinced I have a stress allergy thing, if that exists lol), and this is just so nice feeling and the cozy feeling I needed tho I assume once I get back to the action I will feel otherwise :-p and switch over to Bitcraft + cozy movies for the night.
The world map is giving Tomba vibes. And I just love the Feel of this. I had a weird glitch, I hope that doesn't happen again. I am playing the Relocalized version to avoid the censorship and be as close to the Japanese original as possible. The way the computer controlled character can trap you is a bit annoying, the pathfinding isn't great I suppose. And these unnecessary meanderings to move the plot along is silly. But still, the music and Look shine and it has a Feel I can't deny, with an RPG hook to boot (even if the action elements and gameplay aren't my favorite, the Feel of them somehow still is!)
Day 3
Well this is really several days later, I've been too anxious and slightly sick to really play much. There were bad storms last night so I was just an anxious wreck all night lol the joys of homeownership
Anyway, I'm still really liking the game, the Tomba Feels keep coming up as I go to the Dwarven Village. The combat still is just not it, it coudl be fun with a second player etc, but it really just needs a different system where you hit more often and don't need to wait for you to get back up in percentage. And the weird way where enemies are stunned after you hit them results in a clunkiness. It should've just been Zelda style fighting, no extra gimmicks except maybe a hit rate but even then it should've just been based on stats determining how hard you hit--and if you hit the enemy, you hit! Not liking the way some chests after a fight ahve Poison Darts and Boxing Gloves etc, I can get that for a dungeon chest being a Mimic etc, but for a reward from an enemy?! And finally, the AI is a bit silly, my character slowing me down like I mentioned earlier. In short, the initial love is dying down and tho I still love the Look and Sound, we will see if that will be enogh to get me to push through the lots-of-potential-but-in-the-end-just-okay Play.
I really wish I had somebody to play this with, I think that would add an element to the combat/gameplay that might help save it.
Early Game
I'm switching to teh proper way of reviewing for RPGs/long games. Yesterday I was real close to dropping the game, but ugh, the Tomba Feel Sound and Look keep coming and there are so many nice QoL things for 93. Passages open up that make traveling easier etc. And how fast you move (thank goodness). Combat is still my least favorite part of the game, tho I have gotten the rhythm down quite nicely and have all 3 party members now. I'm hoping magic will revitalize my initial love.
Hmmmm wood posts across a gap? Is this going to be another hookshot situation? :-p I love that Goof Troop incorporated the classic Hookshot mechanic.
Finally got some magic! And turns out it was a whip not a hookshot to cross the pole :-p
Ahhh I really am unsure about this game. But I am liking the Whip's long range for fighting.
Yesss the gamelan-esque music of the Pandora Ruins.
It's disappointing that I just choose not to open chests from enemies anymore. More often than not they harm me significantly, these status ailments are a huge problem, and when they are an item, it's mediocre or a low amount of gold.
Ugh I was just about to call it quits (with respect to the game, tho) but then I was enjoying my knowledge of the shortcuts to get around and upgrade with Watts etc. They definitely did an excellent job creating a world to get hooked to with strong Feels, maybe this will change things to get it to a 4 star... but dang is the combat tedious when exploring around. I wonder what could've been with the SNES CD version.
Omg I love the colors around Upper Lands.
Look: 8.5/10 Tomba, SNES coziness, so many things about the Look were great. Even the UI of the menu have a nice Look
Sound: 8.5/10 Yes. Not in love with the boss tune but I usually don't like battle music. Everything else stood out.
Play: 7.5/10 So much about this I should like, but the way the charging up of the weapons works and the mechanics of the enemies and stun elements really detracted from the Feel. EDIT: Okay after palying quite a bit more, I suppose I will bump this a bit. I do really wish the combat were different, but it has so many elements I like and fast walking and the combat has potential and I like how many grinds you can do from spells to weapons to levels and upgrading your weapons etc etc.
Feel: 8/10 I loved the Feel of this but the Play brought it down for sure.
Attachment: 7.5/10
Overall: 8/10 As close to a 4 star as you can get :-p I think if I had gotten more properly hooked, which for the record I was hooked in "waves" but then would get frustrated by another Play mechanic, this would've easily been a 4. Well, indeed, if I had liked the combat this had all the makings for a 5 star even! EDIT: Well, it wound up being bumped up after I fell in love with the Moogles all over again and admitted that I was obviously quite hooked considering how frustrated I was with the combat.
Completion: Just got to the super long legged bird after the Moogle segment :-p