Secret of Mana (1993)

M2, Square

Android · Nintendo Switch · Super Famicom · Super NES CD-ROM System · Super Nintendo Entertainment System · Wii · Wii U · iOS

3.99 from 908 ratings

2375 members have it in their collection · 65 playing now · 839 backlogged · 532 wish listed

How long? Main story 20h · with extras 22h (from 10 logged playthroughs)

Initially released in Japan in 1993, Secret of Mana took the world by storm with its innovative real-time battle system and gorgeously rendered world. It continues to stand out among other action RPGs for its seamless gameplay that anyone from beginner to veteran can enjoy. One of the most memorable elements of the Mana series is the Ring Command menu … Read more
Initially released in Japan in 1993, Secret of Mana took the world by storm with its innovative real-time battle system and gorgeously rendered world. It continues to stand out among other action RPGs for its seamless gameplay that anyone from beginner to veteran can enjoy. One of the most memorable elements of the Mana series is the Ring Command menu system. With the single press of a button, a ring-shaped menu appears on the screen, where players can use items, change weapons, and do a variety of other actions without needing to switch screens. This Ring Command menu system for which the Mana series is so well known was first introduced in Secret of Mana and has since appeared in most games in the series. Play as Randi and his two companions, Primm and Popoi, as they adventure all around the world. At the center of our epic story is the mystical power of Mana. Battle the empire in its quest for control of Mana. Befriend the eight elementals who wield the forces of nature itself. Numerous encounters await at every turn. Read less
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Details

Developers
M2, Square
Publishers
Square, Square Enix
Genres
Adventure, Role-playing (RPG)
Themes
Action, Fantasy, Open world
Series
Mana

Release dates

  • Aug 06, 1993 (Full Release) (Japan) Super Famicom
  • Oct 03, 1993 (Full Release) (North_America) Super Nintendo Entertainment System
  • Nov 24, 1994 (Full Release) (Europe) Super Nintendo Entertainment System
  • Nov 24, 1994 (Full Release) (Australia) Super Nintendo Entertainment System
  • Sep 09, 2008 (Full Release) (Japan) Wii
  • Oct 13, 2008 (Full Release) (North_America) Wii
  • Dec 26, 2008 (Full Release) (Australia) Wii
  • Dec 26, 2008 (Full Release) (Europe) Wii
  • Dec 01, 2010 (Full Release) (Worldwide) iOS
  • Jun 26, 2013 (Full Release) (Japan) Wii U
  • Oct 30, 2014 (Full Release) (Worldwide) Android
  • TBD (Cancelled) (Worldwide) Super NES CD-ROM System

Related

Bundled in

Remakes

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Featured in lists

Rating distribution

5 stars
346
4 stars
311
3 stars
165
2 stars
68
1 star
17
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Community All Reviews Statuses

50Sven

Status 50Sven Jan 19, 2023

One of the best games I have ever played back on the SNES. The music, the characters and everything else. Love.

internpepper

Status internpepper May 21, 2022

At first, I was blown away. It helped that I played FF Adventure first, because this was vibrant, colorful, had pretty good music, and more than two characters to fight with. Unfortunately, there's still some of the previous jank in fights and hit detection. Additionally, the last few dungeons and bosses are just incredibly frustrating and the game sadly didn't …

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At first, I was blown away. It helped that I played FF Adventure first, because this was vibrant, colorful, had pretty good music, and more than two characters to fight with. Unfortunately, there's still some of the previous jank in fights and hit detection. Additionally, the last few dungeons and bosses are just incredibly frustrating and the game sadly didn't age too well as a result. I had a blast playing this, but it was a highly flawed blast nonetheless.

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trashcan

Status trashcan Feb 7, 2022

In better times, ancient times, where my skin was smooth and i couldnt even pronounce the words "student debt", this bright eyed young boy would get his first console and with it his first own video game ever, so i will not even try to hide the fact that this gem is pure, uncut, weaponized nostalgia to me. The soundtrack …

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In better times, ancient times, where my skin was smooth and i couldnt even pronounce the words "student debt", this bright eyed young boy would get his first console and with it his first own video game ever, so i will not even try to hide the fact that this gem is pure, uncut, weaponized nostalgia to me. The soundtrack will make me roll into a ball and cry while smiling. I can conjure up every map and image, at this point i'm quite certain this game has made it into my DNA somehow and i can just start playing it by closing my eyes and humming along to the beautifully composed music. Something with japanese composers and the restrictivness of a 16-bit system made for the best RPG tracks ever. In short: This game makes me feel things

Gameplay wise i think you have to compare it to Chrono Trigger a lot, with its biggest difference beeing the real time fighting in SoM vs round based in Chrono Trigger, i think Chrono Trigger easily takes the cake with this one.

Especially from todays perspective the "real time" magic caster system from Secret of Mana is just flat out broken. I think about 30% of people trying this game will just give up when they first play against the Spiky Tiger, a Boss that can randomly chaincast you to death if the RNG decides to do so. And it will. Hes also the second boss you ever face. (Somewhere in the distance you hear the echos of the game developers laughing their asses off)

Later in the game you yourself will just meltbomb endbosses in one 5 minute stunlock because you dont want to deal with their bullshit. This is the intended gameplay, you level your spells, you nuke bosses with it. Its okay fun. Also fuck the vampire, just blast him straight to hell with 20 lavawaves. (or was it acid rain?) try snapping your finger in hell, dumbass

This is a game you play for the atmosphere, pull the wool over your eyes, can you hear your mother in the kitchen downstairs? Wake up bro, you have to go to school tomorrow.

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Daninokuni

Status Daninokuni Dec 10, 2021

This is the most frustrating and annoying game I've played in my life.

I have not dropped a game since 5 years ago (a pretty bad DS game that I sold), but maybe this will be able to beat a new record...

TheBeautifulEric

Status TheBeautifulEric Dec 6, 2021 Completed

Early impressions:

  1. I don’t like how the camera isn’t centered on my character. I can’t really dash forward because I’m afraid I’m gonna run into an enemy that I couldn’t see. It’s probably like this because the game can be played with 3 people, but I’m gonna be playing it solo so it’s a bit annoying.
  2. Menus are unintuitive. Literally …
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Early impressions:

  1. I don’t like how the camera isn’t centered on my character. I can’t really dash forward because I’m afraid I’m gonna run into an enemy that I couldn’t see. It’s probably like this because the game can be played with 3 people, but I’m gonna be playing it solo so it’s a bit annoying.
  2. Menus are unintuitive. Literally had to look up how to equip items online.
  3. Poor conveyance. It’s really hard to figure what you need to do if you don’t remember everything the NPCs tell you.
  4. No item descriptions. Can’t tell what items do when you see them in the shop or in your own inventory. Another thing I have to consult the inventory for. They could at least let you know what gear your characters can equip before you buy them.

As far as action RPGs on the SNES go, I’ve played better. I’m disappointed so far because I’ve heard about how great this game is, but it’s not really living up to my expectations.

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realiststyle

Status realiststyle Jul 26, 2020

I played this and beat it finally. The game has lousy hit detection and the magic is literally time stopping. I don't have the nostalgia factor, but as a squaresoft gem I did enjoy it and look forward to playing the remake at some point.

Chovus

Status Chovus May 9, 2020

I first played this at a friend's house during his birthday back in the 90s. I did not get to play much though the game did leave a lasting impression. Not enough to ask my parents to buy it but enough to make me think about it many years later. Don't think the rental stores had a copy. Sometime in …

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I first played this at a friend's house during his birthday back in the 90s. I did not get to play much though the game did leave a lasting impression. Not enough to ask my parents to buy it but enough to make me think about it many years later. Don't think the rental stores had a copy. Sometime in the 2000s I started playing it on emulator; this was around the same time I did Dragon Quest 5 and Tales of Phantasia. I got as far as the snow land and did not feel like playing any more. Several years later I picked it back up to play on PSP (my old save was still in the rom). I went all the way and beat the game, though I think I had to check a walkthrough a few times.

It is a beautiful game but the mechanics are troublesome. The combat occupies some kind of demon realm between action rpg and active time battle. It annoyed me to no end to have to hold the attack button for several seconds before being able to do decent damage. When I have free control over movement I also expect to have free control to attack whenever I want, but no you have to wait for the charge or do pitiful damage. There is also the seeming invulnerability frames enemies get some times and their ability to chain multiple attacks or spells before you get the chance to even react. I also got stuck a few times with 1 follower stuck on scenery in such a way that there was no possible way to continue the game short of loading a save; ridiculous. Also hated the menu system. My notes say I gave it 7.3/10 but I am willing to go as high as 7.5. So a good game but nowhere near the best rpgs on the SNES.

Ended at level 67. The guy used spears and swords with spear skill maxed (8) and swords nearly there at 7.5.

Girl used whip (maxed) and a little bit of bow (2.8). Her magic skills were mostly water (7), wind (3.5) and luna (3.3). She mostly used healing and weapon damage buffs.

Sprite used bows (maxed) and shuriken (6). Magic was all about big nukes with fire (6.2), earth (3.2), and water (2.3).

I barely, if ever, used the other weapons and many of the spells. Just stuck to what seemed to work the best.

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Incus

Status Incus Mar 7, 2016

Finally started this classic on my Android tablet. The touch screen controls are ruining the game for me. Gonna have to buy a game pad for my tablet to be able to continue.