History:
I've never played this game, but I loved Secret of Mana.
Expectations:
I've been leery of this game for a while, and I'm honestly not even sure why. Like I said, I really loved Secret of Mana back in the 90's and I shouldn't have any reason to have a negative outlook on Final Fantasy Adventure. It's gonna be great!... I hope...
Day 1:

Boy they just throw you straight into the action here!
I didn't get to play as much as I would have liked to today, only getting as far as the first town after the intro sequence. I can say that my initial impressions are... mixed...

They try throw you straight into the story. You and your friends are prisoners under Dark Lord (name not title!) and forced to fight in the coliseum. Your best friend Willy dies, muttering something about Gemma Knights and Mana, prompting you to scream his name and then almost literally casually walk out of your arena prison... Then Dark Lord pushes you off a waterfall.
The problem is that by this point, I absolutely could not care less about Willy or Dark Lord or anything else in the world. Obviously I'm not going to let that deter me from pressing forward, it just makes for a really awkward starting experience. I'm sure that by the end of the game I'll have forgotten all about it.
Speaking of "the game", this one feels familiar in a lot of ways. Not only are those crazy rabbit puff monsters from Secret of Mana here, but the gameplay itself bears an uncanny resemblance to Legend of Zelda. Hell, even some of the map layouts are nearly identical. Combat is okay, though it leaves you feeling pretty weak in the beginning. I've already died a few times from the really questionable hit detection, but otherwise everything feels pretty decent.
Day 2:
First thing's first! I got a capture device, and now I can finally start supplying some quality screenshots!
![150628-2044.mp4_snapshot_00.05.04_[2015.06.28_14.17.55]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-05-04_2015-06-28_14-17-55.jpg?w=660)
Not only is the quality more consistent, but since I'm pulling images out of recorded videos I can finally get some decent action shots without having to worry about the game having the right pause system! Anyway, moving on...
So the story's still not grabbing me, even after progressing through it. I've pretty much just gone on autopilot and am just rolling with the flow of the game. This may come to bite me later on, but for now it's probably fine. Speaking of the story...
![150628-2044.mp4_snapshot_00.00.56_[2015.06.28_14.12.55]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-00-56_2015-06-28_14-12-55.jpg?w=660)
...Nope... Don't care about your dead friend, but you're welcome to come along! Not that you actually do anything, but hey. We eventually came across that Gemma Knight I was sent to find who gave me a mattock so that I could break through stones. My initial reaction to this was "The hell is a Mattock!?" then I remembered getting the same item in Faxanadu! Yep... I looked it up...
mat·tock
noun
an agricultural tool shaped like a pickax, with an adze and a chisel edge as the ends of the head.
And there it is, mattock is a fancy term for a type of mining pick. There more you know!
Mattock in hand I was able to navigate my way to the marshes, where I received my first new weapon!
![150628-2044.mp4_snapshot_00.22.05_[2015.06.28_14.19.24]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-22-05_2015-06-28_14-19-24.jpg?w=660)
I should add, the game starts off pretty brutal! I quickly got into the habit of saving every tie I'd gain a level as dying was just too easy. When you level you can choose what stat you want to increase. My first several levels all had me increasing my Stamina, giving me more HP, which made the game much more manageable.
![150628-2044.mp4_snapshot_00.22.42_[2015.06.28_14.44.44]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-22-42_2015-06-28_14-44-44.jpg?w=660)
We stopped for rest at this totally not creepy looking keep in the middle of the swamp where, wouldn't you know it, the girl was kidnapped... I was informed by one of the guests at the keep that I would need to visit the Marsh Cave in order to unveil the mysteries of the keep.
![150628-2044.mp4_snapshot_00.27.47_[2015.06.28_14.19.53]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-27-47_2015-06-28_14-19-53.jpg?w=660)
Oh! Hey there Red Mage!
With some magical assistance I was able to navigate the cave and eventually confront the game's first boss...
![150628-2044.mp4_snapshot_00.40.35_[2015.06.28_14.20.10]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-40-35_2015-06-28_14-20-10.jpg?w=660)
Took some time, but the dragon did eventually fall and the magic mirror was mine, revealing the keep was under the control of a vampire! Oh and I got fire magic...
Mirror and magic in hand I made my way through the depths of the keep, realizing just how much this game takes from Zelda. I actually like this game a lot more than Zelda, truth be told, and I'm actually really enjoying my time spent with it.
There's even a hookshot!
![150628-2044.mp4_snapshot_00.49.42_[2015.06.28_14.20.35]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-49-42_2015-06-28_14-20-35.jpg?w=660)
Different types of weapons have different secondary effects. The Sickly can cut through plants and busses, the axe can cut through certain trees, and my newly found chain can pull items to me or pull me across chasms. It's a neat system, especially since each weapon also has a different attack pattern. Once I finally found the girl it was time to square off with the vampire...
![150628-2044.mp4_snapshot_00.57.50_[2015.06.28_14.21.23]](https://600games.files.wordpress.com/2015/06/150628-2044-mp4_snapshot_00-57-50_2015-06-28_14-21-23.jpg?w=660)
Almost lost this one a few times, didn't realize each of his attacks was taking about a quarter of my life! He did go down though, and I called my quest a day in the next town.
Day 3:
My lady friend was kidnapped AGAIN from the city I was staying in, and this time I'd have to enlist the help of the Dwarves to save her.
So it was off to explore the local Totally-Not-Hyrule forests in search of the Dwarf Cave which, incidentally, was not too hard to find. The worst part of navigating the forest was dealing with all the enemies that could poison, and some new ones that could blind you. Still, not too bad.
In the Dwarf Cave I learned that I would need to pass through the Gaia Cave to reach my destination. Unfortunately, in order to do that I would need Silver, and to find Silver I would need to search the Mines, and to navigate the Mines I'd need to buy Oil!
The Oil was easy, which isn't to say it was cheap. A nearby vendor was selling it for 500g. With the Oil I was able to lube up the minecart in the Mines which zipped around the tracks while I used my chain to flip switches as I rode by, eventually leading me deeper into the Mines where I met Watts, the Dwarf.
After my new ax-throwing buddy and I located the Silver, being guarded by an angry Megapede naturally, it was back to the surface...

Watts said he could use the Silver we found and fashion it into gear for me! Fantastic, I though. Rally-Ho little buddy!

...Oh.
With that, I emptied my wallet on a full set of Silver armor and a new sword, and continued on to find my companion.
Day 4:

I'mma Moogle!
After boarding an airship whose internals were suspiciously identical to those of the vampire's keep, I was reunited with my lady friend and given a magic amulet, only to quickly lose said lady then said amulet... Then I found a baby Chocobo.
I don't not like this game, but it's not doing a lot to keep me interested. I've made sense of the story, not that it was very complicated to begin with, and that's probably my biggest point of contention. The whole thing reads exactly like something I would have hobbled together back in the 90's on RPG Maker: There's all these character who sound important, but as a player I don't know these people, have no back story, and really couldn't care less about them! Unfortunately, the gameplay isn't good enough to allow me to completely look past the mediocre story. It's fine, it's just not enough.
...We'll see where this damn bird takes me...
Day 5:
![150702-0437.mp4_snapshot_07.46_[2015.07.01_21.57.55]](https://600games.files.wordpress.com/2015/07/150702-0437-mp4_snapshot_07-46_2015-07-01_21-57-55.jpg?w=660)
And so we arrive at the desert town of... Jadd... where I have been informed that I had better behave myself.
To recap a little on yesterday, after falling off that airship I found myself crashing through the roof of a house that belongs to a girl in a town who's name I honestly can't remember. I remember the girl's name though, Amanda. I know her name is Amanda because her and the main character have a long and sordid history together. Rivals, friends, lovers... Until eventually the ravages of war tore them apart, putting them on opposite sides of a never-ending conflict. It wouldn't be until years later where they would meet again, on the battlefield. To avoid taking the life of his beloved Amanda our hero surrendered, sacrificing his freedom to the bowls of the arena...
...I made all that @#$% up...
Here's the actual conversation that went down:
Amanda: "Jeff? Is that you?"
Amanda takes the amulet and exits scene
Jeff: "Where am I? I thought I heard Amanda's voice..."
AND THAT'S @#$%ING IT!
So, I'm now tasked with going to the Medusa Cave. I'm given a hint that goes thusly: "Palm Trees and the Number 8"
Okay cool, so I find a map that has eight palm trees on it, or I break through the eighth palm tree in a row of palm trees... NOPE! After wandering aimlessly for 30 minutes I pulled up the walkthrough...
![150702-0437.mp4_snapshot_24.03_[2015.07.01_21.58.29]](https://600games.files.wordpress.com/2015/07/150702-0437-mp4_snapshot_24-03_2015-07-01_21-58-29.jpg?w=660)
To find the cave, I have to walk a figure eight around those two palm trees...
My rage is palpable...
![150702-0437.mp4_snapshot_30.49_[2015.07.01_21.58.42]](https://600games.files.wordpress.com/2015/07/150702-0437-mp4_snapshot_30-49_2015-07-01_21-58-42.jpg?w=660)
Amanda and I reunite in the Medusa Cave to get the Medusa Tears to lift the curse on her equally unimportant brother.
![150702-0437.mp4_snapshot_41.22_[2015.07.01_21.59.07]](https://600games.files.wordpress.com/2015/07/150702-0437-mp4_snapshot_41-22_2015-07-01_21-59-07.jpg?w=660)
We find Medusa. We kill Medusa...
...Amanda becomes Medusa, and she cries, and I stab her and take her tears... This concludes Amanda's story arc...
So, fine. I take Amanda's tears (The name of the item in your inventory is a potion bottle labeled "Amanda" which is hilarious) back to Jadd and use them to uncurse her brother, who is a bard turned bird.
![150702-0437.mp4_snapshot_46.39_[2015.07.01_21.59.41]](https://600games.files.wordpress.com/2015/07/150702-0437-mp4_snapshot_46-39_2015-07-01_21-59-41.jpg?w=660)
Word.
I really want to believe they fist bumped after this short exchange. Until I hear otherwise, that's what happened...
Let's talk about Final Fantasy Adventure dungeon philosophy real quick. Here's the rundown:
1. Make every dungeon look like every other dungeon and ever cave look like every other cave.
2. Make sure every room in copy/pasted from Legend of Zelda.
3. Make sure the main route through a dungeon is hidden behind breakable walls so that the player must attack every wall in the dungeon and listen for a special sound, then use a consumable item to break through it.
4. Between all those hidden walls, make sure there are locked doors that require consumable keys.
5. Make sure every dungeon has a confusing route layout that will assuredly send the player back to the beginning on the dungeon at least three times before finding the correct route.
6. Finally, make sure those hidden and locked doors which require consumable (finite) items to get through CLOSE BACK UP when the player leaves the screen because HA HA @#$% YOU!
...
Conclusion:
I've given this game no less than 7 hours of my time and all it's given my in return is an uncontrollable twitch above my right eye...
I honestly don't know why I'm getting so worked up about this game. I mean there's nothing horribly offensive about it. It's not unplayable. The combat is fun enough and the game systems don't do much to get in the way of enjoying the game itself. I think it just pushes all my wrong buttons, and I don't really know what to say that I haven't already screamed about in the body of the post.
Now, I really appreciate it for kickstarting the Mana series of games, and I'm genuinely interested in playing Sword of Mana now, which was a remake of this game. Since it's not on the GBA list for this project, I'll probably pick it up and start taking it on the go with me. Even still, I can't help but feel like whenever I sit down to play this game, all it's doing is wasting my time.
Liked:
- Clever use of different types of weapons makes for fun exploration.
- Combat was fun enough, though sometimes you couldn't tell if you were actually hitting your target.
- Leveling and stat allocations were straightforward, and you could feel the improvements you chose immediately.
- Lester.
Disliked:
- The story, or rather the way it was told, was just awful and the gameplay itself wasn't enough to carry it.
- The dungeons and caves in the game were extremely repetitive and formulaic, and the previously described design quirks to them were infuriating.
- While Zelda was the gold standard for top-down adventure games back in '91, I don't feel like this game made enough design (mostly visual and mapping designs) to distinguish itself from its inspiration.
Personal Score:
Fun : 12 Relevance : 15 Replayability : 15 Survivability : 11 Total : 53