Status thefutureofhero Feb 12, 2025
Power bomb secured
It's fun to semi sequence break and find v important items in seemingly random areas lol
New Nintendo 3DS · Super Famicom · Super Nintendo Entertainment System · Wii · Wii U
4.44 from 2732 ratings · #43 top rated on Grouvee
5521 members have it in their collection · 242 playing now · 1367 backlogged · 615 wish listed
How long? Main story 8h · with extras 8h · 100% 7h (from 83 logged playthroughs)
Status thefutureofhero Feb 12, 2025
Power bomb secured
It's fun to semi sequence break and find v important items in seemingly random areas lol
Status AdultShawarma Dec 17, 2024
just finished my college exam season at 11 this morning, been playing this game for 4h uninterrupted. i haven’t played like this in months lol
Status AdultShawarma Jul 31, 2024
dumbass super metroid cartridge battery is dead byebye my save
Status hay Jul 9, 2024
Check out this cool Super Metroid ROM hack: https://metaquarium.wordpress.com/2024/07/07/super-metroid-eleven-released/
Status DucksOnQuack Oct 5, 2022
Haven't played Super Metroid in a year, so I played it with the Redux patch. And I was hooked that I beat it in ome sitting. The pace is much faster with elevators being much faster, the Space jump feeling much better to handle, auto run, collecting items doesn't last as long as the jingle. Changing wapons with a bumper …
Read moreHaven't played Super Metroid in a year, so I played it with the Redux patch. And I was hooked that I beat it in ome sitting. The pace is much faster with elevators being much faster, the Space jump feeling much better to handle, auto run, collecting items doesn't last as long as the jingle. Changing wapons with a bumper was something I never knew I wanted, but feels so good. The patch also carries some things over from Metroid Prime such as sucking up resources when charging your beam or using a power bomb. Might as well make replaying the 2D games a yearly tradition instead of trying to finish the Prime series because I loved my playthroughs with Fusion and Super so much. Sorry, not sprry. :p
Read lessStatus plasmasnake Dec 31, 2021
It doesn't recapture the loneliness and mystery of the first game, but that would be hard to do in any sequel.
Played this on an emulator the first time through, and was frustrated repeatedly by the controls- had to program a macro to consistently wall jump, and missed the in-game demonstrations of the other special abilities at first (like where …
It doesn't recapture the loneliness and mystery of the first game, but that would be hard to do in any sequel.
Played this on an emulator the first time through, and was frustrated repeatedly by the controls- had to program a macro to consistently wall jump, and missed the in-game demonstrations of the other special abilities at first (like where the non-enemy creatures teach you how to run fast then jump).
Now playing through on the Switch it's more straight-forward, though wall jumping is still challenging but at least possible with the pro controller. Had the most trouble with the boss that swoops down repeatedly, had to retreat and get a few more missiles and energy tanks.
Status Predefiance Sep 14, 2021
Decided to start playing this on the Nintendo Switch and it is fan-fucking-tastic. Controls are a little awful but they're easily managed. I'm about two hours or so in and the game has really started to turn in my favour as I'm dying and losing health a lot less. Keen to just play more. Really would love to play and …
Read moreDecided to start playing this on the Nintendo Switch and it is fan-fucking-tastic. Controls are a little awful but they're easily managed. I'm about two hours or so in and the game has really started to turn in my favour as I'm dying and losing health a lot less. Keen to just play more. Really would love to play and finish the 2D Metroid games before Dread comes out.
Read lessStatus DucksOnQuack Aug 15, 2021
My first save was stuck on Mother Brain with 5 energy cells so I said fuck it and learned to speedrun on my 2nd save. As in speedrun, I mean do one of the faster routes for beginners while also using the rewind feature a bunch. Not bad for a first time run.

Status DucksOnQuack Aug 13, 2021
At Norfair, and I can see why people are struggling with controls. The jumping in particular, but my experience with it isn't too bad. Not great, but not awful. Somersaulting is bad due to how you snap in the opposite direction, but if you stand still then jump, I managed to get my horizontal jumps down properly this way. These …
Read moreAt Norfair, and I can see why people are struggling with controls. The jumping in particular, but my experience with it isn't too bad. Not great, but not awful. Somersaulting is bad due to how you snap in the opposite direction, but if you stand still then jump, I managed to get my horizontal jumps down properly this way. These kind of jumps make reorienting yourself much easier for tight platforming sections. Walljumping is definitely weird and can be inconsistent for when you turn around but still don't see the visual cue. I was ready to nag on the controls after Zero Mission and AM2R have spoiled me with their flawless controls and their snappy jumps, but I'm having a fine time.
Read lessStatus GigaDeathNullGolem Aug 9, 2020
Even though I haven't play M2 or AM2R yet, I FINALLY started this because it seems to be a prerequisite for context for many games on my wishlist that i've been dodging (for that reason). Enjoying it so far, glancing at the guide over at strategy wiki is pretty helpful and moving me along without hand-holding and seems like a …
Even though I haven't play M2 or AM2R yet, I FINALLY started this because it seems to be a prerequisite for context for many games on my wishlist that i've been dodging (for that reason). Enjoying it so far, glancing at the guide over at strategy wiki is pretty helpful and moving me along without hand-holding and seems like a good alternative to gameFAQs

Love this PC-98 looking-as-hell cutscene that they inserted into the game!
Status Charcoal_irl Apr 7, 2020
I've been playing this on my Switch, with my only past Metroid game being Fusion. I like it so far, although I'm at the section with the sand, and it might actually be the most annoying thing I've had to deal with in a game. Any time I fall into the sand and have to jump up it takes me …
Read moreI've been playing this on my Switch, with my only past Metroid game being Fusion. I like it so far, although I'm at the section with the sand, and it might actually be the most annoying thing I've had to deal with in a game. Any time I fall into the sand and have to jump up it takes me minimum 3-5 tries, and staying on the platforms is really difficult while playing with Joycons.
Read lessStatus shoebox94 Feb 15, 2020
playing Super Metroid (SNES on Switch Online)
Date: Feb. 15, 2020
Start Time: 11:30 AM
End Time: 1:00 PM
Approximately: ~1.5 hours
Save Time: --:--:--
-Notes (+Images):
playing Super Metroid (SNES on Switch Online)
Date: Feb. 15, 2020
Start Time: 11:30 AM
End Time: 1:00 PM
Approximately: ~1.5 hours
Save Time: --:--:--
-Notes (+Images):
Status Reset_Tears Jan 15, 2020
It's not just Metroid -- it's Super Metroid. One of the most beloved games of all time, and I've finally played it. Well, tried to, at least. I gave it my best shot, honest! But I got bored, and was getting too frustrated by the controls. I think I played about 2/3rds of the game, and then watched the rest …
It's not just Metroid -- it's Super Metroid. One of the most beloved games of all time, and I've finally played it. Well, tried to, at least. I gave it my best shot, honest! But I got bored, and was getting too frustrated by the controls. I think I played about 2/3rds of the game, and then watched the rest on Youtube.
Experiencing the game for myself though, I can at least say I get why it's so loved. Back in 1994, this game had to be mind-blowing. The dark and moody, dreary and dangerous alien world atmosphere is powerful, even to this day. You're this lone robo-suit warrior, stranded on some distant outlaw planet, and yeah -- the devs really succeeded in getting that tone across. The creepy alien creatures are well-designed, and the sound effects sound fittingly eerie. It's a scary game for its time, and must have shocked a lot of folks who had grown used to Nintendo's more family-friendly fare. I also have to give high praise for the music in this one. Some of those songs are outright fantastic -- and others are downright chilling. (Some of those tunes are both.) So a nice big A with a circle around it, for the game's presentation.
All that said, damn did I have a rough time playing this. I guess I'll start with the controls. Samus is about as unwieldy as it gets for a platformer protagonist. The game is unfortunately designed for loads of precision platforming, but Samus has such a terrible jump to work with. She's either barely moving horizontally (while going way up), or she's doing an awkward 12 flips for no reason in a rigid arc that is just difficult to work with. Then at some point you have to start doing wall jumps -- and these are absolutely terrible. I had to look up online how to do them, because the game sure wasn't going to tell me (despite being kind enough to tell me a thousand times, ten long seconds at a time, how to shoot friggin' missiles). You gradually learn other moves that also feel clumsy, so I didn't care to use them unless I had to. I will say upgrades for your weaponry at least feels satisfying.
The other big problem I had with the game was its level design in general. It's one of the founding "Metroidvania" games, and fans always say how much they love the "open world" aspect of the game -- how you can go wherever you want in the world. But the thing is, that never really felt true to me. My experience was always trying to find anywhere that I actually could go to next. Areas are gated off in a variety of ways -- you generally have to get some specific power-up (basically a key) in order to get into a new area. So I would search throughout the whole great big world, backtracking for 20-40 minutes, trying to find that specific power-up in order for me to actually advance the game at all. This happened repeatedly, and the constant backtracking got old after a while. I can see this game being more fun in later playthroughs when you know where you need to go next -- but for me trying to play through it as blind as I could for my first go at it, I generally found it tedious. I think it also doesn't help that there's a "sameyness" to each area in regards to the actual space you're playing in. They're all basically just rectangular rooms, all connected with basic hallways and shafts.
Perhaps what is affecting my judgement of this game most though is the fact that I have played Castlevania: Symphony of the Night before playing this... and I gotta say, I loved SotN from start to finish and would happily go back to play it again. SotN just did the whole "Metroidvania" thing a lot better IMO.
I don't intend to give up on the Metroid franchise entirely though. I do love the concept in general, and have heard that there are later entries that handle the controls a bit better at the very least.