Ghouls 'n Ghosts (1988)

Capcom

Amiga · Arcade · Atari ST/STE · Sharp X68000

3.39 from 173 ratings

447 members have it in their collection · 7 playing now · 86 backlogged · 55 wish listed

How long? · with extras 2h · 100% 2h (from 2 logged playthroughs)

The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Mega Drive and Sega Master System versions), including … Read more
The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Mega Drive and Sega Master System versions), including the soul of his lover, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air. By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack. There are five levels and Lucifer's chamber at the end, considered a sixth level in itself. To defeat the game, Arthur must complete level 1 to 5 twice. Upon completing level's 1 to 5 the first time, Arthur is taken back to level 1 again but this time a special weapon appears during the game. To enter Lucifer's chamber the player must have this special weapon equipped and defeat the penultimate boss. Read less
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Details

Developers
Capcom
Publishers
Capcom, U.S. Gold
Genres
Arcade, Platform
Themes
Action, Fantasy, Horror
Franchises
Ghosts 'n Goblins
Series
Ghosts 'n Goblins

Release dates

  • Dec 1988 (Japan) Arcade
  • Jul 1989 (North_America) Amiga
  • 1989 (Europe) Atari ST/STE
  • Aug 19, 1990 (Europe) Amiga
  • Apr 22, 1994 (Japan) Sharp X68000

Also available on

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Rating distribution

5 stars
24
4 stars
43
3 stars
85
2 stars
18
1 star
3
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Community All Reviews Statuses

scoopings

Status scoopings Jul 9, 2024

Preliminary: What terrible jump controls for an arcade game and no mid-jump grabbing ladders nor can you jump off a ladder... So basic. Full of frustrating enemy mechanics too. Yet I finished the first stage without abusing savestates and kinda somewhat maybe enjoying it so far? I like the in-between-stage world map look and the overall Look too... we shall …

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Preliminary: What terrible jump controls for an arcade game and no mid-jump grabbing ladders nor can you jump off a ladder... So basic. Full of frustrating enemy mechanics too. Yet I finished the first stage without abusing savestates and kinda somewhat maybe enjoying it so far? I like the in-between-stage world map look and the overall Look too... we shall see.

The collision masks are pretty bad and I hate that you can't smack away projectiles.

Yeahhh it was at this point that I caught myself and remembered there's no point in pushing through a game that isn't fun. enter image description here

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josehand1

Status josehand1 Aug 3, 2021

It's so hard and punishing it doesn't even make sense to launch a game like this, but that's what made it famous after all.