Review Octjillery 3/5 · Sep 11, 2024
9/11/2024:
After playing through Majora's Mask together, the boyfriend and I moved onto another series that he really enjoys. Once again, my experience is colored and made more positive by the fact that I was watching him play through something I never would have touched otherwise. I would have dropped this game in less than an hour on my own, …
9/11/2024:
After playing through Majora's Mask together, the boyfriend and I moved onto another series that he really enjoys. Once again, my experience is colored and made more positive by the fact that I was watching him play through something I never would have touched otherwise. I would have dropped this game in less than an hour on my own, gotta be honest, but I had a really great time spectating and collecting the usual trivia instead, and also made good progress on the blanket that I've been working on to send to him.
I'm generally not a fan of SRPGs, and so far in my solo gaming adventures, only Trails has been palatable to me (I've played most of the first game and the "strategy" is barely a factor). It's a combination of how long battles take and not really wanting to strategize for battles when I play games to relax for the most part. I also had like no background knowledge of this series. (I have Shining Resonance Refrain on Switch, haven't played it yet, and had no idea it was related to such a massive series.)
I could take up a lot of space here talking about the "story" (or lack thereof) and how insanely long fights were, but this game is old and I can't really trash the story elements of something that was probably considered hella innovative overall for 1993. I would generally not allow that to influence my criticism of a specific aspect of a game, but in this case it feels appropriate. In any case, the story is wholly generic and there's zero character development, but I can still excuse it more than I can excuse FFXII for being one of the most dull experiences of my life.
My favorite members of the Shining Force were Gort and Domingo, with Kokichi sitting comfortably in third place. From the beginning, Gort was our beloved old man, underestimated and underappreciated by the townsfolk, and once we got Domingo, that was my babyyy. Cue gasps of shock at my boyfriend a few times when he let my child die in battle and just said it was his time to go. Unbelievable.
I really liked a lot of the character sprites, and seeing the new ones after promotion was always a treat. Tao's were probably my favorite, though Guntz's design was so ridic that I can't help but list it up there too. Really, with so many centaur characters and pointy faces/massive chins, there's a lot to say about how unique the characters are, so I appreciate them all in some way.
There were some really appealing enemy and attack designs as well. I loved the color scheme on the ice worms, and I'm a sucker for cool robes on mages/priests. Spell animations were really satisfying, as were the explosions of enemy sprites on the map when you defeat them. Flying animations were also really well done, but goddamn if the evasion of the flying enemies wasn't the bane of our combined existence. The ultimate assholes were the Torch Eyes, though, by far.
When my boyfriend first suggested this, he also mentioned how a bunch of the devs moved on to create Golden Sun at some point, which is a series I'm much more familiar with. I definitely noticed some aspects that are present in GS, like the look of the menu, the yes/no dialogue boxes, some shop options, etc.
We just finished this playthrough last night and started up SF2 right after, so I'm excited to see how the second game improves (or doesn't) upon the first.