Main game
4.09 average rating based on 172 ratings
While the rest of y'all are here in 2020, or 2077 or whatever, I guess I'm stuck in 1994. Although this is one of the few games I had played through previously, I was on a kick from the other Shinings so thought I'd go through this again.
Shining Force 2 is a dang blast. Battle is basic, turn-based strategy, the story is pretty bare bones, there's not much at all in terms of character development, but there's just enough secrets and exploration and stuff going on here and there. It's light and fun and definitely greater than the sum of its parts.
The soundtrack is a BOP, Motoaki Takenouchi is fantastic. Go listen to it!!
My team at the end was #mastermonk4life (Sarah and Karna), Bowie, Slade, Chester (paladin), Jaha (baron), Peter, Elric and Janet as Snipers, May, Gerhalt, and Kazin (sorcerer). I didn't shake things up too much this time around, but it was still easy going.
Would still die for Kiwi.
And Karna.
I played this after Shining Force 1 and in the beginning I was still thinking the first game was better, as I got about half way through I realized this one has a lot more depth! My main criticism is that is kind of easy to get lost about halfway through the game and some of the dialog is a bit off.
There's almost no connection to Shining Force 1 so don't worry about jumping into this one. Shining Force 1 is good though!
Great game!
Fantastic game. The only complaints I have are that the story can be a little cheesy and grinding can be a pain. If there's a new person you want to add to the force later in the game, getting them up to speed can take a very long time.
This is another one of those rare RPGs for me where I actually like the gameplay and oddly it became a greater motivator for me to progress through the game than the story. I didn't really have any expectations playing the Shining Force I & II but found myself really enjoying the simple but satisfying turn based strategy RPG gameplay. Each battle takes place on a large map that consists of an invisible grid of squares where one character can occupy a square at a time. Different terrain affects how far certain characters can move on their turns. Different characters can attack in different directions or ranges. It's like playing chess in a way. Eventually you gain a very large team to control as you fight an even larger number of enemies along with the occasional boss. There are no random battles to waste your time and you only engage in story battles (with a possible minor exception in the second game). At first I was wondering how you level up or upgrade stats without random battles. I didn't realize in the beginning that all experience gained during battle is kept up to the point that you escape or die. …
This is another one of those rare RPGs for me where I actually like the gameplay and oddly it became a greater motivator for me to progress through the game than the story. I didn't really have any expectations playing the Shining Force I & II but found myself really enjoying the simple but satisfying turn based strategy RPG gameplay. Each battle takes place on a large map that consists of an invisible grid of squares where one character can occupy a square at a time. Different terrain affects how far certain characters can move on their turns. Different characters can attack in different directions or ranges. It's like playing chess in a way. Eventually you gain a very large team to control as you fight an even larger number of enemies along with the occasional boss. There are no random battles to waste your time and you only engage in story battles (with a possible minor exception in the second game). At first I was wondering how you level up or upgrade stats without random battles. I didn't realize in the beginning that all experience gained during battle is kept up to the point that you escape or die. If you ever need to grind you just repeat the next story battle and escape. Actually the second game does have some areas where random battles can occur but they are completely optional in that you can always just escape or reset to avoid them.
Story in both games is just okay. Both are simple but the second game does at least have a few surprises along the way. Although there is not much characterization, the character designs are cool and varied. Apparently the fact that there is an overworld and towns to explore and NPCs to talk to to progress the story is out of the norm for strategy RPGs. I enjoyed this aspect quite a bit and in the second game all areas are interconnected in one big map so you can eventually backtrack to almost all areas, which is an improvement over the first game. It's in towns that you will recruit more characters and it's possible to miss some if you don't explore or follow-through on the info you get from townsfolk. In the first game it's actually possible to miss one of the strongest characters if not the strongest in the game.
I think both games are worth playing and hold up pretty well even today but the 2nd game while having very similar gameplay has small improvements that actually improve the experience a lot as a whole. Although the second game does have one or two points in the story where one can get stuck which isn't the case in the first game which is very straightforward. I also think the second game has better music too. The first game has some nice tracks but I found that I liked more of them in the second game with a few being especially memorable.
I just finished it! My team was Bastian (hero), Kazin, Slade, Kiwi, Peter, May, Gerhalt, Luke, Eric, Karna, Janet and Taya.
I read somewhere that Slade and May were mediocre, but they were two of my best units.
I have mostly positive feelings about this game but I don't love it's approach to tactical RPG combat. A little too much randomness / lack of information given to the player for my liking. That being said I love the world and character designs! Much improved over the already great original Shining Force. Not going to finish this but I have a renewed excitement to tackle Shining in the Darkness in the near future!
Not to be dramatic, but I would die for Kiwi.

Just finished 100%ing mario kart 64 and booted this up. I just
It improves on the original Shining Force in just about every way, adding lots of quality-of-life changes to the item management and gameplay. While I think the story in the first Shining Force was stronger, I would easily recommend this as my favorite Shining game in the series so far (as of this writing, I've only played Shining in the Darkness and the first 2 SFs). Peter is kind of great.