Review Strawhat 2/5 · Mar 4, 2024
6.5/10 - Decent

BEAT 'EM UP - The four vigilantes race the clock to stop Dr. Dahm's plan to replace key city officials with robotic duplicates.
PROS:
++ Mobility. I really appreciated the ability to roll and run. It makes dodging viable, and allows you to easily create space from the enemies.
++ Tweaked older mechanics. Removed the annoying timer, and adjusted the …

BEAT 'EM UP - The four vigilantes race the clock to stop Dr. Dahm's plan to replace key city officials with robotic duplicates.
PROS:
++ Mobility. I really appreciated the ability to roll and run. It makes dodging viable, and allows you to easily create space from the enemies.
++ Tweaked older mechanics. Removed the annoying timer, and adjusted the rules of the special offensive/defensive attacks. The player now has a meter, and can use their special without having to sacrifice their health as long as that meter is fully. Made me use the specials liberally in this game.
++ Environmental Interaction. The environment was more integral to the gameplay this time. Not only do pitfalls and conveyor belts return, but a certain stage features a tram that runs across the screen, and the jungle stage featured traps. These things makes you pay more attention to your positioning.
CONS:
-- Difficulty. The first two games were no cake walks either, but this entry is so much more difficult. And it's made difficult by throwing tons of enemies with high HP at you. It overwhelms the player through sheer number. The bosses especially.
-- Flow and pacing. In SoR2, the pacing was quite perfect. You moved from screen to screen at a good pace which eliminated monotony from setting in. In this game, I would be in the same screen for a whiiiile fighting varying waves of enemies and for the first time in the series, I started getting bored.
-- Sound design. Not only is the music quite odd in some stages, but the overall sound design is quite weak. Attacks just don't sound like they have much impact and made the experience quite stale.
-- Seems uninspired. It reuses mostly the same mob enemies from the previous two games, and only really added the robots and the CIA dudes as new enemy types.