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Dragon Crystal

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Dragon Crystal

Dec 22, 1990

Main game

3.00 average rating based on 8 ratings

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A roguelike "dungeon" crawler that leads you through 30 levels on your quest to find a way to return to your own world. You're caught in a fantastic world of unearthly beauty and deadly demons. You'll pass through thirty worlds in search of the Magic Goblet. There's no way out of this musical nightmare...until you find it.
Release Dates
Dec 22, 1990 Full Release (Japan)
Sega Game Gear
Apr 1991 Full Release (North_America)
Sega Game Gear
Jun 29, 1991 Full Release (Europe)
Sega Game Gear
Feb 24, 2003 (Japan)
Legacy Mobile Device
Mar 14, 2012 Full Release (Japan)
Nintendo 3DS
Mar 15, 2012 Full Release (North_America)
Nintendo 3DS
Mar 29, 2012 Full Release (Europe)
Nintendo 3DS
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User Stats
42
In Collection
8
Wish Listed
0
Playing
19
Backlogged
How Long Is Dragon Crystal?
No playthrough data yet
thegroove
thegroove gave Mar 13, 2025
thegroove gave Mar 13, 2025
thegroove's review of Dragon Crystal
This review is for the Sega Master System/Mark III version

Platform - Sega Game Gear

Dragon Crystal is a roguelike dungeon crawler that features a high level of challenge with permadeath and procedurally generated levels.

Gameplay

Dragon Crystal follows a simple premise: you must navigate randomly generated dungeons while fending off monsters, collecting weapons, armor, and magic items whilst trying to find a way out.

The game uses turn-based movement meaning every step you take also advances enemy actions, requiring some strategic planning. Combat is a straightforward affair, simply bump into enemies to attack. Items, weapons, and spells are unidentified at first, forcing players to experiment (often at great risk- especially if you are unfortunate enough to equip a cursed item) to determine their effects.

One of my pet-hates is present in this game: food management. Every step you take consumes food which you have find throughout every level to replenish your supply or you die. As if this game wasn't hard enough.

Story

I'm note entirely sure on the story- like most rougelikes the story really is secondary.

Graphics & Sound

Dragon Crystal has colourful and detailed environments with distinct dungeon floors, enemies, and items but variety diminishes as you progress through the game. The lack of variety makes …

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Platform - Sega Game Gear

Dragon Crystal is a roguelike dungeon crawler that features a high level of challenge with permadeath and procedurally generated levels.

Gameplay

Dragon Crystal follows a simple premise: you must navigate randomly generated dungeons while fending off monsters, collecting weapons, armor, and magic items whilst trying to find a way out.

The game uses turn-based movement meaning every step you take also advances enemy actions, requiring some strategic planning. Combat is a straightforward affair, simply bump into enemies to attack. Items, weapons, and spells are unidentified at first, forcing players to experiment (often at great risk- especially if you are unfortunate enough to equip a cursed item) to determine their effects.

One of my pet-hates is present in this game: food management. Every step you take consumes food which you have find throughout every level to replenish your supply or you die. As if this game wasn't hard enough.

Story

I'm note entirely sure on the story- like most rougelikes the story really is secondary.

Graphics & Sound

Dragon Crystal has colourful and detailed environments with distinct dungeon floors, enemies, and items but variety diminishes as you progress through the game. The lack of variety makes each level feel repetitive, which can be discouraging in a maze-focused game.

The soundtrack is catchy. Especially the level 1 theme. which may in fact go down as one of my favorite computer game themes.

Verdict

Dragon Crystal is a solid roguelike that gives you a challenging dungeon-crawling experience. The occasional unfair difficulty spikes paired with the try and you'll know nature of equipment and potions may turn off some players. But if you don't mind a bit of trial and error, Dragon Crystal is worth a shot. Those looking for a more structured or forgiving experience may find it frustrating.

Score: 6/10

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scoopings
scoopings updated their status Oct 8, 2024
scoopings updated their status Oct 8, 2024

Preliminary: Wow this was for the Game Gear, which was a handheld console. Impressive, color console. Great music and an interesting take on the Roguelike formula. Would have been so cool to have this on a handheld back in 90/91. But roguelikes usually don't hold my interest due to their randomized/redundant-feeling format, we shall see with this one!

I'm already almost planning to move on, as good as it is for a handheled roguelike in 90/91 I still just am not that motivated like I was with Larn or earlier Roguelikes, but I did get to the second "floor"/area. Felt good to level up. And been identifying as many Rods/Books/Potions as I can (a technique learned from the earlier roguelikes :-p ) So far it doesn't seem as brutal as most roguelikes where you die over and over near the beginning, but I assume death and retries are expected. That's what makes a roguelike after all :-p

I got the Food Ring right away in the first area, and I am realizing that must have been really lucky!

I got to the third "floor" and decided it was time to move on. Decent jams, decent Look, definitely worth it if …

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Preliminary: Wow this was for the Game Gear, which was a handheld console. Impressive, color console. Great music and an interesting take on the Roguelike formula. Would have been so cool to have this on a handheld back in 90/91. But roguelikes usually don't hold my interest due to their randomized/redundant-feeling format, we shall see with this one!

I'm already almost planning to move on, as good as it is for a handheled roguelike in 90/91 I still just am not that motivated like I was with Larn or earlier Roguelikes, but I did get to the second "floor"/area. Felt good to level up. And been identifying as many Rods/Books/Potions as I can (a technique learned from the earlier roguelikes :-p ) So far it doesn't seem as brutal as most roguelikes where you die over and over near the beginning, but I assume death and retries are expected. That's what makes a roguelike after all :-p

I got the Food Ring right away in the first area, and I am realizing that must have been really lucky!

I got to the third "floor" and decided it was time to move on. Decent jams, decent Look, definitely worth it if you like roguelikes, but personally I am moving on

Read Less