Review scoopings 2/5 · Dec 23, 2023
Disappointing & Frustrating, Such Amazing Look & Potential Wasted
(This review is for the original arcade release)
Preliminary: As much as I was not enjoying this game (the power-ups don't last nearly long enough and that's the only way to "fight back," the mechanics are in love with the unavoidable initial death before learn the level type stuff, and the power-ups don't cleverly match the upcoming challenges like in …
(This review is for the original arcade release)
Preliminary: As much as I was not enjoying this game (the power-ups don't last nearly long enough and that's the only way to "fight back," the mechanics are in love with the unavoidable initial death before learn the level type stuff, and the power-ups don't cleverly match the upcoming challenges like in Castlevania), I can't deny I loved the Sound, the Look, and I kept laughing when I died lol (purely thanks to savestates). I was getting sick of that scream already tho and I had just gotten to the third stage. My biggest complaint is--absolutely no reason not to include the Alex Kidd punch mechanic, with upgrades through power-ups. Instead, it's no-fight-back unless you have a very short-lived power-up. And tbh, I don't find that fun. (plus, they should have included a sound for when you lost the power-up)
Look: 8/10 Beautiful, clever level settings, interesting enemy graphics.
Sound: 8/10 Catchy, functional, good. Really should be a 7 because of that annoying yell when you die but whatever, the overall rating comes out the same anyway.
Play: 6/10 Ew, the obsession with time limit. I didn't have too bad an issue with it, since really just dying was the main issue I had ha. Still, you could see they were conscious of the time limit and put a lot of the classic "your only option is to wait there" mechanics in it. Like unavoidable deaths unless you sit and wait at the last platform for a solid few seconds. That's fine, I suppose, but a lot of those parts would have been rendered way more fun if you allowed us to pick our power-up or Castlevania-style replace-powerup-by-collecting-a-new-one so that if you had the Jump power-up or Speed or Shot power-up etc., you could actually get past those parts instead of just having to sit there and wait. I will sound like a broken record, but the power-up mechanic completely ruined this game (you lose your current power-up after a set amount of time)
Feel: 6/10
It was at this point that I thought, why the heck am I doing this to myself. 
Definitely time to move on. This has such potential to have an amazing Feel, regardless of bad gameplay. But it lacks that umph, plus too much frustration, to let me find that.
Attachment: 6/10 Amazing Look, amazing Sound, often good level design and enemy mechanics/ideas and "settings" for each level, terrible power-up mechanic which really renders the game much less enjoyable. There could have been so many better ways to handle the power-ups than letting them dwindle away. Like, maybe it's based on how many times you use it; maybe collecting another power-up replaces the former one like in Castlevania; I dunno... just not this ha. The problem is, even though I got to the 4th Stage so this really would normally earn a 3 star, I have no desire to return to this because of the frustration it causes, so uh, sadly no.
Completion: To Stage 4 (the water themed level) Playtime: ~20 mins
