Twin Cobra (1987)

Toaplan

Port of Kyuukyoku Tiger

Arcade · FM Towns · Family Computer · Linux · Mac · Nintendo Entertainment System · PC (Microsoft Windows) · Sega Mega Drive/Genesis · Sharp X68000 · TurboGrafx-16/PC Engine

3.38 from 13 ratings

61 members have it in their collection · 1 playing now · 20 backlogged · 8 wish listed

How long? · with extras 1h (from 2 logged playthroughs)

A helicopter themed shoot 'em up action game from a birds eye view. Developed by Toaplan, it is the successor to their first STG Tiger-Heli, and features similar gameplay.

Release dates

  • Oct 01, 1987 (Japan) Arcade
  • Aug 04, 1989 (Full Release) (Japan) Family Computer
  • 1989 (Japan) TurboGrafx-16/PC Engine
  • Feb 22, 1991 (Japan) Sega Mega Drive/Genesis
  • 1991 (Brazil) Sega Mega Drive/Genesis
  • Jan 15, 1993 (Japan) Sharp X68000
  • 1994 (Japan) FM Towns
  • Feb 14, 2023 (Worldwide) Linux, Mac
  • Feb 14, 2023 (Full Release) (Worldwide) PC (Microsoft Windows)
  • TBD (Full Release) (North_America) Nintendo Entertainment System

Related

Bundled in

Rating distribution

5 stars
2
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2
3 stars
7
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1
1 star
0

Community All Reviews Statuses

Chovus

Status Chovus Jun 9, 2025

Beat on slow motion mode. This was a fairly standard vertical shoot em up as a helicopter with realistic modern enemies; mostly other helicopters, tanks and boats. There were occasional large transport choppers and harrier looking jets that dropped powerups upon defeat but there was a distinct lack of fighter jets. They would have improved the gameplay nicely since this …

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Beat on slow motion mode. This was a fairly standard vertical shoot em up as a helicopter with realistic modern enemies; mostly other helicopters, tanks and boats. There were occasional large transport choppers and harrier looking jets that dropped powerups upon defeat but there was a distinct lack of fighter jets. They would have improved the gameplay nicely since this game lacked the variety of enemy motion types found in other games of this type. Bosses were large tanks or anti air vehicles, and a couple being stationary buildings. There is something about these modern military aesthetic shoot em ups that I like above the more typical space ship vs weird aliens. The gun powered up to fire more shots, there were different colors that offered different shot patterns without altering the power level and which were found regularly, and there were screen clearing bombs. The default red shot started simple and powered up to give a small spread. The green shot had 0 spread, focusing damage to a narrow spot and was the only shot that I felt was better not held down in turbo. Blue did a wide spread that was excellent at clearing the screen ahead and hitting those off angles. A big problem with the green shot was enemies getting behind, and the final dark green shot solved that by shooting in the 4 cardinals, and also arcing towards enemies to hit diagonals too. I used the dark green shot for the rest of the game. It required a bit more skill to keep track of all the directions and did not clear the screen as well as blue, but it was fun and versatile. The rear shots did not come in handy though. The base boss was weak to the sideways shot because it only had 1 projectile that was aimed, everything else went straight ahead. The toughest boss was the thing that looked like it had 4 guns on top, because it fired so fast that it was tricky to squeeze between the shots. Later they duplicated the bosses, making you fight 2 back to back, but only the final boss actually had 2 enemies on screen at the same time. This design was lame, especially how it was always the same 2 bosses. They seriously missed the challenge of having 2 DIFFERENT bosses back to back, or even 2 bosses (same or different) at the same time. I would have more enjoyed that level of escalation. There should have been a proper boss gauntlet and throw in some regular enemies too sometimes. Also there should have been naval bosses. The level design was very samey and did not feel like a proper military campaign since the start and end of each stage was always on the home ship at sea. There was no indication for stage number either. It was a fun enough game but could have been a lot more interesting.

7.0/10

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