Truxton II box art

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Truxton II

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Truxton II

Feb 1, 1992

Main game

3.00 average rating based on 5 ratings

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Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green … More
Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton. Less
Developers
Toaplan
Publishers
Toaplan, Ving Co., Ltd.
Series
Truxton
Platforms
Arcade, FM Towns
Genres
Shooter
Themes
Science fiction
Steam
View on Steam
Release Dates
Feb 01, 1992 (Japan)
Arcade
Jun 1992 (Worldwide)
Arcade
Apr 1993 (Japan)
FM Towns
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User Stats
27
In Collection
5
Wish Listed
1
Playing
15
Backlogged
How Long Is Truxton II?
No playthrough data yet
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