The Heist (1983)

Livesay Computer Games, Inc.

Apple II · ColecoVision · Commodore C64/128/MAX · FM-7 · MSX · PC-8800 Series

2.00 from 2 ratings

12 members have it in their collection · 6 backlogged · 1 wish listed

As a cat burglar, it's up to you to collect all of the valuable paintings from each level while avoiding security systems, pits and robotic sentries which move back and forth. Each level is comprised of three floors and ladders connecting them. Your cat burglar has only the ability to jump, and you must rely entirely on that to keep you alive.
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Release dates

  • 1983 (Full Release) (North_America) Apple II
  • Aug 01, 1984 (Full Release) (Japan) PC-8800 Series
  • 1984 (Full Release) (North_America) ColecoVision, Commodore C64/128/MAX
  • 1985 (Full Release) (Japan) FM-7
  • 1985 (Full Release) (Europe) MSX

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Community All Reviews Statuses

scoopings

Review scoopings 2/5 · Mar 19, 2022

One Of The Best Home Computer Platformers Of This Era

Look: 7/10 I like that it's a full-bodied sprite, and the level design has a nice look to it, but also--nothing special or anything. Definitely a good precedent to upcoming DOS era games. enter image description here

(Actually, I wound up giving this a bit of a boost cuz, oddly enough, I really like the decor LOL. Like I like how it's abstract art, …

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Look: 7/10 I like that it's a full-bodied sprite, and the level design has a nice look to it, but also--nothing special or anything. Definitely a good precedent to upcoming DOS era games. enter image description here

(Actually, I wound up giving this a bit of a boost cuz, oddly enough, I really like the decor LOL. Like I like how it's abstract art, and the look of the potted bushes/trees. Plus, the Apple II colors. Oh, and good functional UI that reminds me of upcoming "modern" platformers.)

Play: 6/10 Bahaha a cat burglar, what a basis to a game. I can't seem to find a manual for this (the original Apple II version), but it seems mostly intuitive. I do wish I could find the manual to make sure I understand some things better, like, it seems sometimes I can run into the "enemies" (the robot things moving along the floor heh) and they give me points, but sometimes they hurt me. The gameplay is your usual Apple II platformer, still quite clunky controls like most microcomputer action and platform games, but I am super grateful it has Apple Joystick support, so I can use a gamepad (DS4 controller) for it. Better than the usual over-the-top keyboard-based controls like most Apple II adventure, action, and platform games. Some of the collision masks are faulty and it claims you missed a platform when you didn't (and vice versa). And there's no mid-air movement at all, whether falling or jumping. But it's still one of the better microcomputer platformers I've come upon so far, with some bias since the gamepad finally worked for once heh.

Feel: 7/10 I wanted to like this more, and got through the first level/floor--but the clunkiness of micrcomputer action games is just too much for me. Maybe I will never be a true/PC gamer (I assume later games improve substantially in this regard heh), cuz I don't really like overcoming this clunkiness to get used to their mechanics. Contemporaneous arcade games like Bongo were just so solid with controls and mechanics, though, that it's hard for microcomputer and console games to compete (till, apparently, the NES era and beyond heh).

Attachment: 7/10 I dunno, there's just something about it. There's a chance I might return to it--unlikely, but possible. Out of all the clunky microcomputer platformers so far, this one definitely stands out. Just not sure if/when I'll be returning to this era of platformers.

Completion: 1 level Playtime: ~50 mins (the clunky controls and collision masks and lack of manual made it hard/time-consuming!)

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